Timeline



Jul 30, 2013:

11:33 PM Changeset [691] by Sam Hocevar
core: rename a few classes and members to reduce shadowing.
11:33 PM Changeset [690] by Sam Hocevar
core: clean up the CRC code.
11:33 PM Changeset [689] by Sam Hocevar
core: clean up the SpecDir? cache code.
6:35 PM Changeset [688] by Sam Hocevar
sdlport: enforce the OpenGL backend and get rid of the old software one.
5:48 PM Changeset [687] by Sam Hocevar
core: get rid of custom Min(), Max(), ERROR(), etc. and use the Lol …
4:20 PM Changeset [686] by Sam Hocevar
build: port everything to the current Lol Engine API.
1:47 PM Changeset [685] by Sam Hocevar
Branch the game for use with the Lol Engine.
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