dnl Process this file with autoconf to produce a configure script. AC_INIT(abuse, 0.8) AC_CONFIG_AUX_DIR(.auto) AM_INIT_AUTOMAKE AM_CONFIG_HEADER(config.h) dnl Checks for programs. AC_PROG_LIBTOOL AC_ISC_POSIX AC_PROG_CC AC_PROG_CPP AC_PROG_CXX AC_PROG_INSTALL AC_C_BIGENDIAN dnl Check for X AC_PATH_X if [ "x$x_libraries" != "x" ]; then X_LIBS="-L$x_libraries" fi AC_ARG_ENABLE(debug, [ --enable-debug build debug versions of the game (default disabled)]) AC_ARG_ENABLE(release, [ --enable-release build final release of the game (default disabled)]) AC_ARG_ENABLE(nonfree, [ --disable-nonfree disable non-free data (default enabled)]) AC_ARG_ENABLE(network, [ --disable-network disable networking (default enabled)]) AC_ARG_WITH(assetdir, [ --with-assetdir=DIR override default game data directory]) dnl Figure out where the datafiles will be if test "x${with_assetdir}" = x; then with_assetdir='$(datadir)/games/abuse' fi AC_SUBST([assetdir], [$with_assetdir]) dnl Checks for libraries dnl Do we need to link against something for X shared memory support? AC_CHECK_LIB(Xext, XShmAttach, :, [AC_CHECK_LIB(XextSam, XShmAttach, LIBS="$LIBS -lXextSam", :, $X_LIBS -lX11 -lXext)], $X_LIBS -lX11) dnl Checks for Solaris compatibility AC_CHECK_LIB(m, pow, LIBS="$LIBS -lm") AC_CHECK_LIB(socket, socket, LIBS="$LIBS -lsocket") AC_CHECK_LIB(nsl, gethostbyname, LIBS="$LIBS -lnsl") dnl Check for SDL SDL_VERSION=1.1.6 AM_PATH_SDL($SDL_VERSION, :, AC_MSG_ERROR([*** SDL version $SDL_VERSION or above not found!])) CFLAGS="$CFLAGS $SDL_CFLAGS" LIBS="$LIBS $SDL_LIBS $X_LIBS" dnl Check for SDL mixer ac_cv_my_have_sdl_mixer="no" save_CPPFLAGS="${CPPFLAGS}" CPPFLAGS="${CPPFLAGS} ${SDL_CFLAGS}" AC_CHECK_HEADERS(SDL/SDL_mixer.h, [ac_cv_my_have_sdl_mixer="yes"]) CPPFLAGS="${save_CPPFLAGS}" if test "${ac_cv_my_have_sdl_mixer}" = "no"; then AC_MSG_ERROR([*** SDL_mixer not found!]) fi LIBS="$LIBS -lSDL_mixer" if test "${enable_debug}" = "yes"; then AC_DEFINE(HAVE_DEBUG, 1, Define to 1 to activate debug) OPT="-O0" else OPT="-O2 -fno-strength-reduce -fomit-frame-pointer" fi if test "${enable_release}" = "yes"; then AC_DEFINE(HAVE_RELEASE, 1, Define to 1 to activate final release) REL="" else REL="-g" fi dnl Is our package stripped from its non-free data? Or did the user dnl maybe disable non-free data? ac_cv_have_nonfree="no" if test -f "${srcdir}/data/sfx/ambcave1.wav"; then ac_cv_have_nonfree="yes" fi if test "x${enable_nonfree}" = xno; then ac_cv_have_nonfree="no" fi if test "x${ac_cv_have_nonfree}" = xno; then distdir="\$(PACKAGE)-free-\$(VERSION)" else distdir="\$(PACKAGE)-\$(VERSION)" fi AC_SUBST(distdir) AM_CONDITIONAL(HAVE_NONFREE, test "x${ac_cv_have_nonfree}" = xyes) dnl Is networking enabled? if test "x${enable_network}" != xno; then AC_DEFINE(HAVE_NETWORK, 1, Define to 1 to enable networking) fi AM_CONDITIONAL(HAVE_NETWORK, test "x${enable_network}" != xno) # Optimizations CXXFLAGS="${CXXFLAGS} ${OPT} ${REL}" # Code qui fait des warnings == code de porc == deux baffes dans ta gueule CXXFLAGS="${CXXFLAGS} -Wall -Wpointer-arith -Wcast-align -Wcast-qual -Wsign-compare" dnl Checks for header files AC_HEADER_DIRENT AC_HEADER_STDC AC_CHECK_HEADERS(fcntl.h malloc.h string.h sys/ioctl.h sys/time.h unistd.h) AC_CHECK_HEADERS(netinet/in.h) dnl Checks for functions AC_FUNC_MEMCMP AC_CHECK_FUNCS(atexit on_exit strstr gettimeofday) dnl Check for OpenGL dnl Should this be more thorough? dnl For OpenGL support on OSX it's better to use Project Builder as -lGL dnl doesn't seem to work this way. AC_MSG_CHECKING(for OpenGL support) have_opengl=no AC_TRY_COMPILE([ #ifdef WIN32 #include #elif defined(__APPLE__) && defined(__MACH__) /* #include */ #error /* Error so the compile fails on OSX */ #else #include #endif], [], [have_opengl=yes]) AC_MSG_RESULT($have_opengl) if test "x$have_opengl" = xyes; then CFLAGS="$CFLAGS -DHAVE_OPENGL" CXXFLAGS="$CXXFLAGS -DHAVE_OPENGL" LIBS="$LIBS -lGL -lpthread" fi AC_OUTPUT([ Makefile src/Makefile src/lisp/Makefile src/net/Makefile src/imlib/Makefile src/sdlport/Makefile data/Makefile doc/Makefile doc/abuse.6 doc/abuse-tool.6]) echo " ------ Configuration for $PACKAGE $VERSION ------ Compiler: ${CC} (`${CC} --version | head -n 1`) Install prefix: ${prefix} Asset directory: ${with_assetdir} SDL version: `sdl-config --version` OpenGL support: ${have_opengl} Now type 'make' to build $PACKAGE. "