News for Abuse 0.8 (2011-05-09) - Support for the original music packs! - The fRaBs and main Abuse artwork were merged. Due to name conflicts in the level files, fRaBs save games will no longer work. - 15 save slots instead of 5. - The Lisp interpreter was heavily improved and now uses its garbage collected allocator instead of malloc. - A new abuse-tool binary helps editing Abuse data files. New for Abuse-SDL 0.7.1 (2008-03-02) - Countless bugfixes (memory leaks, alignment issues, 64-bit portability, buffer overflows, uninitialised data). - New webpage. News for Abuse-SDL 0.7.0 (2002-12-15) - Added OpenGL support. (Joris Beugnies) - Fixed to compile on MacOSX. (Ben Hines, Julian Mayer) - Fixed window manager "Quit" events being ignored. - Can specify the location of the datafiles in the abuserc now. - Updated documentation regarding installation of the datafiles. News for Abuse-SDL 0.6.1 (2002-02-04) - Fixed video blit routine, giving a large speedup. (Bob Ippolito) - Fixed to compile with gcc 3.0.x. - Fixed to compile on Sparc systems.(Arto Jantunen) News for Abuse-SDL 0.6.0 (2002-01-19) - Rebuilt the make and configure scripts, including patches.(nix) - gamma.lsp now stored in the ~/.abuse directory. - Sound is disabled if no sound files are available. - Tweaked timing routines. - Improved mouse handling, should be more responsive on slower systems. - The binary can now be in a different location to the datafiles. (nix) - Fixed -fullscreen command-line option. - Fixed pressing both mouse buttons being ignored if "Emulate3Buttons" is enabled. - Fixed the size of the volume settings dialog. - Fixed to compile on BigEndian systems.(Arto Jantunen) - Added scaling. - Added a man page. News for Abuse-SDL 0.5.0 (2001-08-14) - More 100% CPU usage fixes.(Ed Snible) - More temp files (light.tbl, end.mem) are now stored in the ~/.abuse/ directory. - Fixed compile problems on Solaris. - Fixed slight graphics corruption at the bottom of the main menu screen. - Added the ability to customise the keys used in the game. - Updated documentation. News for Abuse-SDL 0.4.8 (2001-04-29) - Stopped Abuse using 100% CPU time in certain places.(Ed Snible) - Fixed problem with saving games on some systems. - Added missing documentation about the abuserc file. - Configure script now handles the X libraries not being in ld's default library path.(Arto Jantunen) - Fixed compile problem when SDL isn't installed in a /SDL directory in the include path. - Fixed the -window_scale option to set the size of the window properly. Performance when using this option is still bad. - Can now use the mouse to skip the intro story. News for Abuse-SDL 0.4.7 (2001-03-09) - Temp files (fastload.dat, level backups etc) are now stored in the ~/.abuse/ directory. - SDL include and library locations are now gathered from sdl-config. - Fixed a crash on some systems when saving games. Those who were getting this crash may not be able to save games. Abuse-SDL will print out what it was trying to do in this case. - Improved audio mixing when lots of sounds are playing. - Toggling Grab Mouse now informs what state it is in. - The numpad can now be used for movement aswell as the cursor keys. - Settings can be stored in an rc file (~/.abuse/abuserc). News for Abuse-SDL 0.4.6 (2001-02-15) - Don't even check for the existence of a sound file if sound is disabled. - Added some checks to the video code to handle failure gracefully. - Fixes to compile under gcc 2.96. - Fixed the graphic glitches relating to the gamma window and the save game dialog. News for Abuse-SDL 0.4.5 (2001-02-06) - Stopped loading and trying to play sound files when sound has been disabled. News for Abuse-SDL 0.4.4 (2001-02-05) - Adjusted the make and configure scripts. Can now specify the install location with the --with-abuse-dir flag to 'configure'. Defaults to '/usr/local/bin' if not specified. - Added grab-mouse support. F12 toggles this on and off. - Added screenshot support. PRNT-SCRN key takes a screenshot. - Can now toggle fullscreen during the game. F11 toggles this on and off. - Added mousewheel support for changing weapons. - Savegames are now stored under ~/.abuse/ - Window now has it's own icon(abuse.bmp). Looks nicer in tasklists etc. - Updated the AUTHORS file as it was a little out of date. News for Abuse-SDL 0.4.3 (2001-01-21) - Fixed a problem with initialising the mouse driver. - Reenabled net code. Doesn't work very well yet. News for Abuse-SDL 0.4.2 (2001-01-20) - Fixed to compile under gcc 2.95.2 - More code tidying. News for Abuse-SDL 0.4.1 (2001-01-13) - Rebuilt the make and configure scripts. - Added an icon. (abuse.png) - Code tidying. - Improved key and mouse handling. News for Abuse-SDL 0.4 (2000-12-30) - First release with source available - Fixed a _huge_ memory leak caused by the stereo sound stuff. (oops) - Fixed a crash if SDL failed to initialise. - Tidied up the code, makefiles and configure scripts. News for Abuse-SDL 0.3 (2000-12-24) - Fixed palette changing when running at 8bpp. - Fixed draw problem when a window was moved off the screen. - Fixed sound getting choppy and eventually disappearing. - Fixed an extremely rare crash when playing sounds. - Added stereo sound and panning. (-mono to disable) - Removed some stray debug messages that I accidently left in. News for Abuse-SDL 0.2 (2000-12-13) - Removed dependancy on lnx_sndsrv. All sound is now handled through the SDL API. - Added fullscreen and doublebuffer modes. News for Abuse-SDL 0.1 (2000-11-10) - First public release.