Ignore:
Timestamp:
Sep 12, 2011, 10:17:23 PM (8 years ago)
Author:
Sam Hocevar
Message:

core: rename vec2i to ivec2 and update matrix.h from Lol Engine.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • abuse/trunk/src/particle.cpp

    r674 r682  
    171171void part_frame::draw(image *screen, int x, int y, int dir)
    172172{
    173     vec2i caa, cbb;
     173    ivec2 caa, cbb;
    174174    screen->GetClip(caa, cbb);
    175175
     
    209209}
    210210
    211 void ScatterLine(vec2i p1, vec2i p2, int c, int s)
    212 {
    213     vec2i caa, cbb;
     211void ScatterLine(ivec2 p1, ivec2 p2, int c, int s)
     212{
     213    ivec2 caa, cbb;
    214214    main_screen->GetClip(caa, cbb);
    215215
     
    239239}
    240240
    241 void AScatterLine(vec2i p1, vec2i p2, int c1, int c2, int s)
    242 {
    243     vec2i caa, cbb;
     241void AScatterLine(ivec2 p1, ivec2 p2, int c1, int c2, int s)
     242{
     243    ivec2 caa, cbb;
    244244    main_screen->GetClip(caa, cbb);
    245245
Note: See TracChangeset for help on using the changeset viewer.