Changeset 541 for abuse/trunk/src/objects.cpp
- Timestamp:
- Apr 24, 2011, 10:33:40 AM (12 years ago)
- File:
-
- 1 edited
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abuse/trunk/src/objects.cpp
r534 r541 13 13 #include "common.h" 14 14 15 #include "t image.h"15 #include "transimage.h" 16 16 #include "objects.h" 17 17 #include "chars.h" … … 388 388 sy1 = Max(v->cy1, sy1); 389 389 sy2 = Min(v->cy2, sy2); 390 T Image *p=picture();390 TransImage *p=picture(); 391 391 392 392 for (i=sy1; i<=sy2; i++) … … 669 669 void game_object::draw_trans(int count, int max) 670 670 { 671 T Image *cpict=picture();671 TransImage *cpict=picture(); 672 672 cpict->PutFade(screen, 673 673 vec2i((direction<0 ? x-(cpict->Size().x-x_center()-1) : x-x_center())-current_vxadd, … … 680 680 void game_object::draw_tint(int tint_id) 681 681 { 682 T Image *cpict=picture();682 TransImage *cpict=picture(); 683 683 if (fade_count()) 684 684 cpict->PutFadeTint(screen, … … 700 700 void game_object::draw_double_tint(int tint_id, int tint2) 701 701 { 702 T Image *cpict=picture();702 TransImage *cpict=picture(); 703 703 if (fade_count()) 704 704 cpict->PutFadeTint(screen, … … 722 722 void game_object::draw_predator() 723 723 { 724 T Image *cpict=picture();724 TransImage *cpict=picture(); 725 725 cpict->PutPredator(screen, 726 726 vec2i((direction<0 ? x-(cpict->Size().x-x_center()-1) : x-x_center())-current_vxadd, … … 745 745 else 746 746 { 747 T Image *cpict=picture();747 TransImage *cpict=picture(); 748 748 cpict->PutImage(screen, 749 749 vec2i((direction<0 ? x-(cpict->Size().x-x_center()-1) : x-x_center())-current_vxadd,
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