Ignore:
Timestamp:
Apr 22, 2011, 7:32:13 PM (12 years ago)
Author:
Sam Hocevar
Message:

imlib: rename trans_image to TImage. The code is now clean enough.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • abuse/trunk/src/game.cpp

    r530 r533  
    564564}
    565565
    566 void Game::put_block_fg(int x, int y, trans_image *im)
     566void Game::put_block_fg(int x, int y, TImage *im)
    567567{
    568568  for(view *f = first_view; f; f = f->next)
     
    576576      screen->GetClip(cx1, cy1, cx2, cy2);
    577577      screen->SetClip(viewx1, viewy1, viewx2 + 1, viewy2 + 1);
    578       im->PutImage(screen, (x - xoff / ftile_width())*ftile_width()+viewx1 - xoff % ftile_width(),
    579             (y - yoff / ftile_height())*ftile_height()+viewy1 - yoff % ftile_height());
     578      im->PutImage(screen, vec2i((x - xoff / ftile_width())*ftile_width()+viewx1 - xoff % ftile_width(),
     579            (y - yoff / ftile_height())*ftile_height()+viewy1 - yoff % ftile_height()));
    580580      screen->SetClip(cx1, cy1, cx2, cy2);
    581581    }
     
    945945          if(fort_num != BLACK)
    946946          {
    947             get_fg(fort_num)->im->PutImage(screen, draw_x, draw_y);
     947            get_fg(fort_num)->im->PutImage(screen, vec2i(draw_x, draw_y));
    948948
    949949        if(!(dev & EDIT_MODE))
     
    987987        {
    988988          if(dev & DRAW_BG_LAYER)
    989           get_fg(fort_num)->im->PutImage(screen, draw_x, draw_y);
     989          get_fg(fort_num)->im->PutImage(screen, vec2i(draw_x, draw_y));
    990990          else
    991           get_fg(fort_num)->im->PutFilled(screen, draw_x, draw_y, 0);
     991          get_fg(fort_num)->im->PutFilled(screen, vec2i(draw_x, draw_y), 0);
    992992
    993993          if(!(dev & EDIT_MODE))
Note: See TracChangeset for help on using the changeset viewer.