source: golgotha/src/render/tex_id.hh

Last change on this file was 80, checked in by Sam Hocevar, 11 years ago
  • Adding the Golgotha source code. Not sure what's going to be interesting in there, but since it's all public domain, there's certainly stuff to pick up.
File size: 1.1 KB
RevLine 
[80]1/********************************************************************** <BR>
2  This file is part of Crack dot Com's free source code release of
3  Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
4  information about compiling & licensing issues visit this URL</a>
5  <PRE> If that doesn't help, contact Jonathan Clark at
6  golgotha_source@usa.net (Subject should have "GOLG" in it)
7***********************************************************************/
8
9#ifndef __R1_TEXTURE_ID_HH_
10#define __R1_TEXTURE_ID_HH_
11
12#include "arch.hh"
13typedef sw16 r1_texture_handle;   
14
15class i4_const_str;
16class i4_str;
17i4_str *r1_texture_id_to_filename(w32 id, const i4_const_str &out_dir);
18w32     r1_get_texture_id(const i4_const_str &full_filename);
19
20
21struct r1_texture_ref
22{
23public:
24  static r1_texture_ref *first;
25
26  char *name;
27  r1_texture_handle texture_handle;
28 
29  r1_texture_ref(char *texture_name) :  name(texture_name)
30  { texture_handle=0; next=first; first=this; }
31 
32  ~r1_texture_ref();
33 
34  r1_texture_ref *next;
35 
36  r1_texture_handle get()  { return texture_handle; }
37};
38
39
40#endif
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