Last change
on this file since 80 was
80,
checked in by Sam Hocevar, 11 years ago

 Adding the Golgotha source code. Not sure what's going to be interesting
in there, but since it's all public domain, there's certainly stuff to
pick up.

File size:
1.3 KB

Line  

1  /********************************************************************** <BR>


2  This file is part of Crack dot Com's free source code release of


3  Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for


4  information about compiling & licensing issues visit this URL</a>


5  <PRE> If that doesn't help, contact Jonathan Clark at


6  golgotha_source@usa.net (Subject should have "GOLG" in it)


7  ***********************************************************************/


8 


9  #ifndef __POINT_HH_


10  #define __POINT_HH_


11 


12  #include "arch.hh"


13  #include "math/vector.hh"


14 


15  class i4_3d_point_class : public i4_3d_vector


16  {


17  public:


18  i4_3d_point_class() {}


19  i4_3d_point_class(const i4_3d_vector &p) : i4_3d_vector(p) {}


20  i4_3d_point_class(i4_float _x, i4_float _y, i4_float _z) : i4_3d_vector(_x, _y, _z) {}


21 


22  i4_3d_point_class& operator=(const i4_3d_vector &p) { set(p.x,p.y,p.z); return *this; }


23 


24  i4_bool almost_equal(i4_3d_point_class &a, i4_float error=0.001)


25  {


26  return (i4_bool)


27  ((i4_fabs(x  a.x)<error) &&


28  (i4_fabs(y  a.y)<error) &&


29  (i4_fabs(z  a.z)<error));


30  }


31 


32  i4_float distance(const i4_3d_point_class &other)


33  { return sqrt( (xother.x)*(xother.x) + (yother.y)*(yother.y) + (yother.y)*(yother.y)); }


34  };


35 


36  #endif


37 


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