Last change
on this file since 80 was
80,
checked in by Sam Hocevar, 11 years ago
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- Adding the Golgotha source code. Not sure what's going to be interesting
in there, but since it's all public domain, there's certainly stuff to
pick up.
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File size:
1.2 KB
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1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #ifndef G1_SOUND_MAN_HH
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10 | #define G1_SOUND_MAN_HH
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11 |
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12 | #include "sound/sound.hh"
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13 | #include "memory/que.hh"
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14 | #include "math/transform.hh"
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15 |
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16 |
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17 | class g1_sound_manager_class;
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18 | class g1_sfx_obj_class;
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19 |
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20 |
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21 | class g1_sound_manager_class
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22 | {
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23 | public:
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24 | g1_sfx_obj_class *sfx_obj_list;
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25 | i4_bool loop_current_song;
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26 |
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27 | g1_sound_manager_class();
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28 | void add_sfx_to_list(g1_sfx_obj_class *sfx);
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29 | void remove_sfx_from_list(g1_sfx_obj_class *sfx);
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30 |
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31 | // should be calle by main game every tick, check to see if a new narative should be played
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32 | // and to update the position of the 3d listener
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33 | void poll(i4_bool game_is_running);
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34 |
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35 | void pause();
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36 | void unpause();
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37 | void next_song();
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38 | };
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39 |
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40 | extern g1_sound_manager_class g1_sound_man;
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41 |
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42 | #endif
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