source: golgotha/src/golg/scheme/models.scm @ 80

Last change on this file since 80 was 80, checked in by Sam Hocevar, 12 years ago
  • Adding the Golgotha source code. Not sure what's going to be interesting in there, but since it's all public domain, there's certainly stuff to pick up.
File size: 5.0 KB
Line 
1/*   
2
3Programmer's resource file 
4  For objects & textures that should be loaded for every level
5
6
7*/
8
9(setf texture_format       "textures/%s.tga")
10(setf building_format      "objects/%s.gmod")
11(setf object_format        "objects/%s.gmod")
12
13
14(textures
15 texture_format
16 "pink"
17 ("grndsand1"                       (save_name "sand_center_1"))
18  "cloud2"
19)
20
21
22/* default models */
23(models
24 object_format
25
26  "supertanktop"    "supertankbase"  "chunk_supertankbase"
27  "guided_missile"
28  "buster_rocket"  "buster_body_lod"
29  "heavy_rocket"
30  "vortex_missile"
31  "nuke_missile"
32
33  "bomb_truck"  "bomb_truck_lod"
34
35  "bridger_road"     "bridger_wheels"
36 
37  "peon_body"        "peon_turret"  "peon_body_shadow" "peon_turret_shadow"
38  "peon_body_lod"    "peon_turret_lod"
39
40  "trike_body"      "trike_wheels"  "trike_shadow"  "trike_lod"
41
42  "rocket_truck"    "rocket_truck_top"  "rocket_truck_shadow"
43  "rocket_truck_top_lod"  "rocket_truck_lod"
44
45  "jet_body"        "jet_engines"  "jet_shadow"  "jet_body_lod"
46 
47  "elec_body"       "elec_wheel"            "elec_gun"  "elec_shadow"  "elec_body_lod"
48
49  "heli_body"       "heli_blades"           "heli_blades-alpha"
50  "heli_body_shadow" "heli_blades_shadow"   "heli_body_lod"
51
52  "engineer_body"   "engineer_back_wheels"  "engineer_front_wheels" "engineer_shadow"
53  "engineer_lod"
54
55  "buster_body"     "buster_body_shadow"
56
57  "bomber" "bomber_shadow" "bomber_lod"
58
59  "moneyplane" "moneyplane_lod"
60
61  "moneycrate"
62 
63  "turret"          "turret_muzzle"
64  "aagun_base"      "aagun_barrels"         "aagun_turret"
65  "popup_housing"   "popup_mount"           "popup_barrel"
66
67  "tower_missile_base" "tower_missile_launcher" "tower_missile_bottom"
68  "tower_electric_base" "tower_electric_pod" "tower_electric_fingers" "tower_electric_bottom"
69  "tower_gun_base" "tower_gun_barrel" "tower_gun_bottom"
70  "supergun_base"   "supergun_barrel"
71  "repair_base"     "repair_turret"         "repair_boom"     "repair_tip"
72  "fire_chunk"
73  "jetbomb"
74  "takeover_pad"
75  "lightbulb"
76  "speaker"
77  "gunshell"
78  "shockwave"
79;  "test"
80
81  "b120mm" "b90mm" "napalm"  "acid" "chain_gun"
82
83  "bank"
84
85  "selection_arrow"
86  "target"
87
88  "repair_boom" "repair_tip" "repair_base" "repair_turret"
89  "metal_chunk" "fire_chunk"
90  "sky"
91  "cloud"
92
93
94  "testsphere"
95  "pad_cursor"
96  "cobra"
97  "trigger"
98  "powerup_shields"     
99  "powerup_bank"     
100  "powerup_lawyer"   
101  "powerup_weapons"
102  "powerup_engine" 
103  "powerup_repair"
104  "garage"
105  "airbase"
106  "mainbase"
107  "mainbasepad"
108  "camera"
109
110  ; vehicle blow-chunks
111  "chunk_chopper_blade"          "chunk_missiletruck_tread"
112  "chunk_chopper_body"           "chunk_peon_barrel"
113  "chunk_chopper_tail"           "chunk_peon_body"
114  "chunk_engineer_front"         "chunk_peon_turret"
115  "chunk_engineer_rear"          "chunk_trike_body"
116  "chunk_engineer_tire"          "chunk_trike_tread"
117  "chunk_missiletruck_body"      "chunk_trike_wheels"
118  "chunk_missiletruck_launcher"
119  "team_flag"
120  "norwayflag"
121  "egyptflag"
122;  "englandflag"
123  "finlandflag"
124  "franceflag"
125  "germanyflag"
126  "golgflag"
127  "nephflag"
128  "greeceflag"
129  "iraqflag"
130  "israelflag"
131  "luxembourgflag"
132  "swedenflag"
133  "scotlandflag"
134  "blackred"
135
136  "lock_on"
137  "lock_on_guns"
138
139  "crate_money"
140  "crate_bullets"
141  "crate_missiles"
142  "crate_health"
143  "crate_minigun"
144
145
146  "powerup_flare"
147  "powerup_flare_white"
148  "powerup_flare_green"
149  "powerup_flare_blue"
150  "powerup_flare_red"
151  "powerup_flare_yellow"
152  )
153
154
155(models
156 building_format
157 "floorpad"
158 "tube"
159)
160
161/* these textures are used by programmers only - they cannot be used as game tiles */
162(textures
163 texture_format
164
165 ("charredvehicle"       (selectable nil))
166 ("bullet_particle"      (selectable nil))
167 ("smoke_particle"       (selectable nil))
168 ("smoke_ring"           (selectable nil))
169 ("explosions2"          (selectable nil))
170 ("vertical_plasma"      (selectable nil))
171 ("pad_type_bank"        (selectable nil))
172 ("pad_type_lawfirm"     (selectable nil))
173 ("frame_metal"          (selectable nil))
174 ("happy"                (selectable nil))
175 ("usa"                  (selectable nil))
176 ("russia"               (selectable nil))
177 ("crackdotcom"          (selectable nil))
178 ("golglogo"             (selectable nil))
179 ("red_flare"            (selectable nil))
180; ("blue_flare"           (selectable nil))
181 ("acid"                 (selectable nil))
182 ("auto1"                (selectable nil))
183 ("auto2"                (selectable nil))
184 ("tron_grid")
185 ("target_cursor")
186  "gun_target_cursor"
187  "nuk_sky1"
188  "nuk_sky2"
189  "lil_flak"
190  "fire_gradient"
191)
192
193(def_buildings
194  "bridge_end"
195  "sacred_ring"
196  "bridger_road"
197  "tunnel_entrance"
198  "secret_room_small"
199  "takeover_tunnel"
200  "tunnel"
201  "garage_charred"
202)
203
204
205(def_skys
206  texture_format
207;  "greecesky1"
208;  "sky1_farmland"
209;  "sky1bluehills-a"
210;  "sky2ssetsunsetdunes-a"
211;  "sky3"
212;  "sky6"
213;  "sky6mistymorn-a"
214;  "sky7cornfields-a"
215
216  "nuk_sky"
217  "skycloudyblue"
218
219)
220
221
222
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