source: golgotha/src/golg/saver_id.hh

Last change on this file was 80, checked in by Sam Hocevar, 11 years ago
  • Adding the Golgotha source code. Not sure what's going to be interesting in there, but since it's all public domain, there's certainly stuff to pick up.
File size: 1.7 KB
Line 
1/********************************************************************** <BR>
2  This file is part of Crack dot Com's free source code release of
3  Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
4  information about compiling & licensing issues visit this URL</a>
5  <PRE> If that doesn't help, contact Jonathan Clark at
6  golgotha_source@usa.net (Subject should have "GOLG" in it)
7***********************************************************************/
8
9#ifndef G1_SAVER_ID_HH
10#define G1_SAVER_ID_HH
11
12
13enum {   
14  G1_SECTION_MAP_DIMENSIONS_V1,
15
16  G1_SECTION_TILE_MATCHUP_V1,
17
18  OLD_G1_SECTION_CELL_V1,
19  G1_SECTION_OBJECTS_V1,
20
21  G1_SECTION_OBJECT_BASE_V1,
22  G1_SECTION_PATHS_V1,
23
24  G1_SECTION_GRAPH_NODES_V1,
25  OLD_G1_SECTION_GRAPH_EDGES_V1,
26  G1_SECTION_GRAPH_WEIRDS_V1,
27
28  OLD_G1_SECTION_CELL_V2,
29  G1_SECTION_GRAPH_EDGES_V2,
30
31  OLD_G1_SECTION_CELL_V3,
32
33  G1_SECTION_TICK,
34
35  G1_SECTION_MOVIE,
36
37  OLD_G1_SECTION_CELL_V4,   
38
39  OLD_G1_SECTION_MAP_VERT_V1,
40
41  OLD_G1_SECTION_MAP_LIGHTS_V1,
42
43  OLD_G1_SECTION_MAP_VERT_V2,
44
45  G1_SECTION_MODEL_QUADS,
46  G1_SECTION_MODEL_TEXTURE_NAMES,
47  G1_SECTION_MODEL_VERT_ANIMATION,
48 
49  G1_SECTION_PLAYER_INFO,
50
51  OLD_G1_SECTION_MAP_VERT_V3,     // added flags
52
53  G1_SECTION_SKY_V1,             // sky model and info used for level
54
55  OLD_G1_SECTION_CELL_V5,
56
57  OLD_G1_SECTION_CELL_V6,
58
59  G1_SECTION_OBJECT_TYPES_V1, // saves the name of each object type so dynamic id's are matched
60  G1_SECTION_MAP_SECTIONS_V1,
61
62  OLD_G1_SECTION_MAP_VERT_V4,      // added selected prefix
63
64  G1_SECTION_CRITICAL_POINTS_V1,
65  G1_SECTION_CRITICAL_GRAPH_V1,
66  G1_SECTION_CRITICAL_MAP_V1,
67 
68 
69
70  G1_SECTION_OBJECT_LIST = 0x8000
71
72} ;
73
74
75#endif
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