source: golgotha/src/golg/res/g1.res @ 80

Last change on this file since 80 was 80, checked in by Sam Hocevar, 11 years ago
  • Adding the Golgotha source code. Not sure what's going to be interesting in there, but since it's all public domain, there's certainly stuff to pick up.
File size: 9.3 KB
Line 
1// Please place all strings need translation in the TRANSLATE section
2
3
4// **************************** DONT TRANSLATE *************************************
5
6/u/ /u/
7/tmp/ /tmp/
8x:/ x:/
9X:/ X:/
10c:/ c:/
11
12-debug true
13
14sys_text_size = 3096000
15vid_text_size = 3096000
16
17linux_dll_dir     "linux_dll"
18win32_dll_dir     "win32_dll"
19debug_dll_substr  "_debug.dll"
20dll_extension     "dll"
21dll_fullname      "%S/%S"
22
23object_logo_fmt   "bitmaps/logos/%s_logo.jpg"
24
25pcx_sequence    = "%S%S%03d.pcx"
26screen_shot_str = "shot%03d.tga"
27
28copying_textures       "Copying Textures"
29loading_textures       "Loading Textures"
30building_texture_cache "Building Texture Cache"
31updating_texture_cache "Updating Texture Cache"
32
33
34movie_option "-movie"
35
36Human = "Human"
37"Ai Joe" = "Ai Joe"
38"Ai Jim" = "Ai Jim"
39
40
41fps = "Frames per second"
42
43map1       = maps/map1.pcx
44
45net_cancel = " Cancel "
46net_cancel_x = 285
47net_cancel_y = 49
48
49net_joined_x = 490
50net_joined_y = 106
51
52
53
54start_net_game = "     Begin      "
55start_server   = " Start New Game "
56net_main_menu =  " Return to Menu "
57stat_win_title  = "Statistics"
58
59
60sky_model    = x:/jc/gdata/sky/sky1.gmod
61title_screen = bitmaps/title_screen.jpg
62title_buts = {
63  bitmaps/lit_newgame.jpg    248 88
64  bitmaps/lit_load.jpg       280 144
65  bitmaps/lit_save.jpg       282 193
66  bitmaps/lit_network.jpg    213 303
67  bitmaps/lit_options.jpg    256 353
68  bitmaps/lit_quit.jpg       282 414
69}
70
71
72net_bg_image      = bitmaps/net1.jpg
73server_bg_image   = bitmaps/net2.jpg
74client_wait_image = bitmaps/net3.jpg
75help_screen       = bitmaps/help.jpg
76youwin_screen     = bitmaps/youwin.jpg
77youlose_screen    = bitmaps/youlose.jpg
78
79plot_screen       = bitmaps/plot.jpg
80startup_screen    = bitmaps/startup.jpg
81options_background = bitmaps/options/topbar.tga
82
83cd_test_file = i:/movies.mix
84
85
86constants   "res/constants.res"
87defaults    "res/objects.res"
88editor_strs "res/editor.res"
89cell_strs   "res/cells.res"
90keys_res_file "res/keys.res"
91
92remap_pal "tint"
93
94
95bomb_coming "WARNING!  Bomb Truck Approaching"
96switch_to_action  "Press TAB or BACKSAPACE for Action Mode"
97
98/////////////// Debug / temp strings
99cs_pos "%d %d %d %d"
100tmp_savename = "test.level"
101play_savename = "play.start"
102sfx_fmt = "sfx/%x.wav"
103
104// ****************************** TRANSLATE ****************************************
105
106cheats "Cheats"
107build_context_help =
108{
109  "Build SuperTank"             // 0
110  "Build Engineer Truck"        // 1
111  "Build Missile Truck"         // 2
112  "Build Normal Tank"           // 3
113  "Fixme!"                      // 4
114  "Build Kamikaze Trike"        // 5
115  "Build Electro Car"           // 6
116  "Fixme!"                      // 7
117  "Fixme!"                      // 8
118  "Build Jet Bomber"            // 9
119  "Build Attack Helicopter"     // 10
120}
121
122rendering_map                    = "Rendering Map"
123options_context_help             = "Detail Options"
124vis_low_help                     = "Low Visibility"
125vis_med_help                     = "Medium Visibility"
126vis_hi_help                      = "High Visibility"
127normal_pixel_help                = "Normal Pixel Mode"
128double_pixel_help                = "Double Pixel Mode"
129interlace_pixel_help             = "Interlaced TV Mode"
1303d/2d_sound_help                 = "3d sound / 2d sound"
131shadows_help                     = "Toggle shadows on/off"
132gamespeed_help                   = "Change game speed"
133
134
135pad_type_bank     "  Bank Takeover  "
136pad_type_lawfirm  "Law firm Takeover"
137pad_type_base     "  Base Takeover  "
138takeover_context  "takeover_pad : %S"
139
140
141cell_matchup       =  "Could not matchup cell name %S, check ${cell_strs}"
142file_missing       =  "File missing : %S"
143bad_texture        =  "Bad file format or file corrupted : %S"
144not_32             =  "Texture file is not 32 bit color : %S"
145no_create          =  "Unable to create file %S"
146bad_anim           =  "FLC file bad : %S"
147model_num          =  "Models in resource file = %d, models game is expecting = %d"
148sprite_num         =  "Sprites in resource file = %d, sprites game is expecting = %d"
149anim_missing       =  "Animations missing from %S"
150anim_missing_name  =  "  Animation #%d, name = %s"
151old_model_file     =  "Model file %S out of date, please re-fly"
152make_crit_graph    = "Connecting network nodes"
153
154up-to-date       "texture up-to-date %S"
155updating_texture "updating texture %S"
156best_pal         "forming palette from %S"
157updating_anim    "updating animation %S"
158remaping_texture "remaping texture %S"
159no_texture       "Face in model %S has no texture"
160bad_normal       "Can't calc normal for face in %S"
161
162out_of_nodes     "Out of graph node memory"
163out_of_edges     "Out of graph edge memory"
164
165main_menu_options = { "   Start    "
166                      " Networking "
167                      "   Quit     " }
168
169bad_file_version "File version not supported"
170
171detail_options = { "Wireframe"
172                   "Textured "
173                   "White Light "
174                   "320 X 200"
175                   "400 X 400"
176                   "640 X 480" }
177
178load_build "loading building %S"
179
180songs = {
181}
182
183sfx_fmt "sfx/%x.wav"
184creating_radar_view "Creating Radar View"
185recalcing_graph = "Recalculating path solving information"
186make_critical_map = "Recalculating AI information" // AI = artificial intelligence
187
188options_buttons = {
189}
190
191game_command_error = "Couldn't find command [%S]"
192game_commands =
193{
194  "Left"
195  "Right"
196  "Forward"
197  "Backward"
198  "Main Gun"
199  "Missiles"
200  "Chain Gun"
201  "Strafe Left"
202  "Strafe Right"
203  "Strafe Mode"
204
205  "Map Toggle"
206  "Build Blank"
207  "Build Commander"
208  "Build Peon"
209  "Build Trike"
210  "Build Rocket Tank"
211  "Build Electric Car"
212  "Build Helicopter"
213  "Build Bomber"
214  "Build Engineer"
215
216  "Group 0"
217  "Group 1"
218  "Group 2"
219  "Group 3"
220  "Group 4"
221  "Group 5"
222  "Group 6"
223  "Group 7"
224  "Group 8"
225  "Group 9"
226}
227
228game_key_error = "Couldn't find key [%S]"
229game_keys = {
230//Primary Controls         command
231  "Left"                   "Left"
232  "Right"                  "Right"
233  "Up"                     "Forward"
234  "Down"                   "Backward"
235  "Space"                  "Main Gun"
236  "Enter"                  "Missiles"
237  "Left Ctrl"              "Chain Gun"
238  "Right Ctrl"             "Chain Gun"
239  ","                      "Strafe Left"
240  "."                      "Strafe Right"
241  "Left Alt"               "Strafe Mode"
242  "Right Alt"              "Strafe Mode"
243  "Tab"                    "Map Toggle"
244
245//Secondary Controls        command
246//--------------------------------------------------------------
247  "Del"                    "Left"
248  "PageDown"               "Right"
249  "Home"                   "Forward"
250  "End"                    "Backward"
251  "Pad 0"                  "Main Gun"
252//"Enter"                  "Missiles"    //repeated from primary
253  "Pad 1"                  "Chain Gun"
254  "Insert"                 "Strafe Left"
255  "PageUp"                 "Strafe Right"
256  "\\"                     "Strafe Mode"
257  "Backspace"              "Map Toggle"
258
259//Tertiary Controls        command
260//--------------------------------------------------------------
261  "Pad 4"                  "Left"
262  "Pad 6"                  "Right"
263  "Pad 8"                  "Forward"
264  "Pad 5"                  "Backward"
265  "Pad 2"                  "Backward"
266//"Pad 0"                  "Main Gun"    //repeated from secondary
267  "Pad Enter"              "Missiles"
268  "Pad +"                  "Chain Gun"
269  "Pad 7"                  "Strafe Left"
270  "Pad 9"                  "Strafe Right"
271
272//Gifts to trey            command
273//--------------------------------------------------------------
274  "'"                      "Forward"
275  "/"                      "Backward"
276  "Left Shift"             "Main Gun"
277  "Right Shift"            "Main Gun"
278
279//Build Keys               command
280//--------------------------------------------------------------
281  "`"                      "Build Blank"
282  "Q"                      "Build Commander"
283  "W"                      "Build Peon"
284  "E"                      "Build Trike"
285  "R"                      "Build Rocket Tank"
286  "T"                      "Build Electric Car"
287  "Y"                      "Build Helicopter"
288  "U"                      "Build Bomber"
289  "I"                      "Build Engineer"
290
291  "A"                      "Build Electric Car"
292  "S"                      "Build Helicopter"
293  "D"                      "Build Bomber"
294  "F"                      "Build Engineer"
295
296// Group Keys
297  "1"                      "Group 0"
298  "2"                      "Group 1"
299  "3"                      "Group 2"
300  "4"                      "Group 3"
301  "5"                      "Group 4"
302  "6"                      "Group 5"
303  "7"                      "Group 6"
304  "8"                      "Group 7"
305  "9"                      "Group 8"
306  "0"                      "Group 9"
307}
308
309sfx_obj_fmt = "Sound '%S', max_volume=%d, hear_dist=%d, ticks=%d"
310
311
312factory_pad   "Factory Pad"
313base_launcher "Base Launcher"
314tank_buster   "Tank Buster"
315helicopter    "Attack Helicopter"
316electric_car  "Electric Car"
317rocket_tank   "Rocket Tank"
318jet           "Jet Bomber"
319trike         "Kamikaze Trike"
320peon_tank     "Peon Tank"
321turret        "Gun Turret"
322sfx_obj       "Sound Player"
323lightbulb     "Light Caster"
324repairer      "Repair Station"
325
326loading_models "Loading Models"
327scanning_models "Scanning Models"
328
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