source: golgotha/src/golg/objs/vehic_sounds.hh @ 80

Last change on this file since 80 was 80, checked in by Sam Hocevar, 11 years ago
  • Adding the Golgotha source code. Not sure what's going to be interesting in there, but since it's all public domain, there's certainly stuff to pick up.
File size: 1.0 KB
Line 
1/********************************************************************** <BR>
2  This file is part of Crack dot Com's free source code release of
3  Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
4  information about compiling & licensing issues visit this URL</a>
5  <PRE> If that doesn't help, contact Jonathan Clark at
6  golgotha_source@usa.net (Subject should have "GOLG" in it)
7***********************************************************************/
8
9#ifndef G1_VEHIC_SOUNDS_HH
10#define G1_VEHIC_SOUNDS_HH
11
12#include "math/vector.hh"
13
14enum g1_rumble_type
15{
16  G1_RUMBLE_GROUND,
17  G1_RUMBLE_HELI,
18  G1_RUMBLE_JET,
19  G1_RUMBLE_MISSILE,
20  G1_RUMBLE_STANK,
21  G1_T_RUMBLES
22};
23
24
25
26void g1_add_to_sound_average(g1_rumble_type type,
27                             const i4_3d_vector& pos, const i4_3d_vector& vel);
28             
29void g1_add_to_sound_average(g1_rumble_type type, const i4_3d_vector& pos);
30
31void g1_reset_sound_averages();
32void g1_recalc_sound_averages();
33void g1_stop_sound_averages();
34
35#endif
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