source: golgotha/src/golg/objs/sprite_object.hh

Last change on this file was 80, checked in by Sam Hocevar, 12 years ago
  • Adding the Golgotha source code. Not sure what's going to be interesting in there, but since it's all public domain, there's certainly stuff to pick up.
File size: 972 bytes
Line 
1/********************************************************************** <BR>
2  This file is part of Crack dot Com's free source code release of
3  Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
4  information about compiling & licensing issues visit this URL</a>
5  <PRE> If that doesn't help, contact Jonathan Clark at
6  golgotha_source@usa.net (Subject should have "GOLG" in it)
7***********************************************************************/
8
9#ifndef G1_SPRITE_OBJECT_HH
10#define G1_SPRITE_OBJECT_HH
11
12#include "g1_object.hh"
13#include "objs/sprite.hh"
14
15class g1_sprite_object_class : public g1_object_class
16
17public:
18  w16 model_id;
19  w16 frame;
20  w32 anim_length;
21
22  g1_sprite_object_class(g1_object_type id, g1_loader_class *fp);
23
24  virtual void init();
25  virtual void think();
26
27  virtual i4_float occupancy_radius() const
28  {
29    return g1_sprite_list_man.get_sprite(model_id)->extent;
30  }
31};
32
33
34#endif
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