source: golgotha/src/golg/objs/shrapnel.hh @ 80

Last change on this file since 80 was 80, checked in by Sam Hocevar, 11 years ago
  • Adding the Golgotha source code. Not sure what's going to be interesting in there, but since it's all public domain, there's certainly stuff to pick up.
File size: 1.3 KB
RevLine 
[80]1/********************************************************************** <BR>
2  This file is part of Crack dot Com's free source code release of
3  Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
4  information about compiling & licensing issues visit this URL</a>
5  <PRE> If that doesn't help, contact Jonathan Clark at
6  golgotha_source@usa.net (Subject should have "GOLG" in it)
7***********************************************************************/
8
9#ifndef SHRAPNEL_HH
10#define SHRAPNEL_HH
11
12#include "g1_object.hh"
13#include "player_type.hh"
14#include "path.hh"
15#include "objs/model_draw.hh"
16
17class g1_solid_class;
18class g1_map_piece_class;
19class g1_particle_emitter_class;
20
21class g1_shrapnel_class : public g1_object_class
22{
23public:
24  w16 shrap_model_id;
25
26  enum { MAX_SHRAPNEL_PIECES=5 };
27
28  typedef struct
29  {
30    i4_3d_vector lposition,position,velocity;   
31    w8 type;
32  } shrapnel_piece;
33 
34  shrapnel_piece shrapnel_pieces[MAX_SHRAPNEL_PIECES];
35  w32 num_shrapnel_pieces;
36  w32 shrapnel_time;
37
38  g1_shrapnel_class(g1_object_type id, g1_loader_class *fp);
39  virtual void save(g1_saver_class *fp);
40 
41  virtual void setup(i4_float sx, i4_float sy, i4_float sz, w32 num_pieces,
42                     int type);
43 
44  virtual void think();
45  void draw(g1_draw_context_class *context);
46};
47
48#endif
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