source: golgotha/src/golg/objs/peontank.hh

Last change on this file was 80, checked in by Sam Hocevar, 12 years ago
  • Adding the Golgotha source code. Not sure what's going to be interesting in there, but since it's all public domain, there's certainly stuff to pick up.
File size: 1.1 KB
Line 
1/********************************************************************** <BR>
2  This file is part of Crack dot Com's free source code release of
3  Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
4  information about compiling & licensing issues visit this URL</a>
5  <PRE> If that doesn't help, contact Jonathan Clark at
6  golgotha_source@usa.net (Subject should have "GOLG" in it)
7***********************************************************************/
8
9#ifndef G1_PEON_TANK_HH
10#define G1_PEON_TANK_HH
11
12#include "objs/map_piece.hh"
13
14class g1_peon_tank_class : public g1_map_piece_class
15{
16protected:
17  g1_mini_object *turret;
18  i4_float guard_angle;
19  int guard_time;
20public:
21  g1_peon_tank_class(g1_object_type id, g1_loader_class *fp);
22  virtual void save(g1_saver_class *fp);
23
24  virtual void draw(g1_draw_context_class *context);
25
26  virtual void fire();
27  virtual void think();
28
29  i4_float turret_kick,lturret_kick; //just an aesthetic thing, the turret kicks back when fired
30  int get_chunk_names(char **&list);
31};
32
33#endif
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