source: golgotha/src/golg/objs/object_type.hh @ 80

Last change on this file since 80 was 80, checked in by Sam Hocevar, 11 years ago
  • Adding the Golgotha source code. Not sure what's going to be interesting in there, but since it's all public domain, there's certainly stuff to pick up.
File size: 1.8 KB
Line 
1/********************************************************************** <BR>
2  This file is part of Crack dot Com's free source code release of
3  Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
4  information about compiling & licensing issues visit this URL</a>
5  <PRE> If that doesn't help, contact Jonathan Clark at
6  golgotha_source@usa.net (Subject should have "GOLG" in it)
7***********************************************************************/
8
9#ifndef G1_OBJECT_TYPES_HH
10#define G1_OBJECT_TYPES_HH
11
12#error "don't use this file anymore. object id's are now dynamic"
13
14enum
15{
16  G1_SUPERTANK            = 0, 
17  G1_PEON_TANK            = 1,
18  G1_ENGINEER             = 2,
19  G1_ROCKET_TANK          = 3,
20  G1_EXPLOSION1           = 4,
21  G1_BULLET               = 5,
22  G1_ROCKET               = 6,
23  G1_SUPERTANK_TURRET     = 7,
24  G1_JET                  = 8,
25  G1_ELECTRIC_CAR         = 9,
26  G1_HELICOPTER           = 10,
27  G1_ENEMY_ENGINEER       = 11, 
28  G1_LIGTBULB             = 12,
29  G1_VERY_BIG_GUN         = 13,
30  G1_SIGN_CAMEL_CROSSING  = 14,
31  G1_SIGN_ROAD_BLOCK      = 15,
32  G1_SIGN_ROAD_CROSSING   = 16,
33  G1_SIGN_STOP_IRAQ       = 17,
34  G1_SIGN_TWO_WAY         = 18, 
35  G1_CONVOY               = 19,
36  G1_TEMP_0               = 20,
37  G1_TEMP_1               = 21,
38  G1_TEMP_2               = 22,
39  G1_TEMP_3               = 23,
40  G1_TEMP_4               = 24,
41  G1_TEMP_5               = 25,
42  G1_TEMP_6               = 26,
43  G1_TEMP_7               = 27,
44  G1_TEMP_8               = 28,
45  G1_TEMP_9               = 29,
46  G1_TEMP_10              = 30,
47  G1_TEMP_11              = 31,
48  G1_GUIDED_MISSILE       = 32,
49  G1_SHRAPNEL             = 33,
50  G1_SMOKE_TRAIL          = 34,
51  G1_JET_BOMB             = 35,
52  G1_SHOCKWAVE,
53
54  G1_LAST_TYPE               
55};
56
57#endif
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