source: golgotha/src/golg/objs/moneycrate.cc

Last change on this file was 80, checked in by Sam Hocevar, 12 years ago
  • Adding the Golgotha source code. Not sure what's going to be interesting in there, but since it's all public domain, there's certainly stuff to pick up.
File size: 2.7 KB
Line 
1/********************************************************************** <BR>
2  This file is part of Crack dot Com's free source code release of
3  Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
4  information about compiling & licensing issues visit this URL</a>
5  <PRE> If that doesn't help, contact Jonathan Clark at
6  golgotha_source@usa.net (Subject should have "GOLG" in it)
7***********************************************************************/
8
9#include "objs/model_id.hh"
10#include "objs/model_draw.hh"
11#include "resources.hh"
12#include "saver.hh"
13#include "map_cell.hh"
14#include "map.hh"
15#include "map_man.hh"
16#include "objs/moneyplane.hh"
17#include "object_definer.hh"
18#include "objs/moneycrate.hh"
19#include "lisp/li_class.hh"
20
21static g1_model_ref model_ref("moneycrate");
22static li_float_class_member li_vspeed("vspeed");
23static li_int_class_member li_value("crate_value");
24
25static void g1_moneycrate_init()
26{
27}
28
29g1_object_definer<g1_moneycrate_class>
30g1_moneycrate_def("moneycrate",
31                  g1_object_definition_class::EDITOR_SELECTABLE |
32                  g1_object_definition_class::MOVABLE);
33
34g1_moneycrate_class::g1_moneycrate_class(g1_object_type id,
35                                         g1_loader_class *fp)
36  : g1_object_class(id,fp)
37{
38  draw_params.setup(model_ref.id());
39
40  set_flag(BLOCKING, 1);
41}
42
43i4_3d_vector g1_moneycrate_class::crate_attach()
44{
45  i4_3d_vector crate_offset(0,0,0);
46  model_ref()->get_mount_point("mount",crate_offset);
47  return crate_offset;
48}
49
50void g1_moneycrate_class::setup(i4_3d_vector pos, w32 value)
51{
52  x = pos.x;
53  y = pos.y;
54  h = pos.z;
55  grab_old();
56
57  li_class_context c(vars);
58 
59  li_value() = value;
60  li_vspeed() = 1.0;
61
62  occupy_location();
63  request_think();
64}
65
66void g1_moneycrate_class::follow(i4_3d_vector pos, i4_3d_vector rot)
67{
68  unoccupy_location();
69  x = pos.x;
70  y = pos.y;
71  h = pos.z;
72  theta = rot.z;
73  pitch = rot.y;
74  roll = rot.x;
75
76  li_class_context c(vars);
77  li_vspeed() = 1.0;
78  occupy_location();
79  request_think();
80}
81
82void g1_moneycrate_class::release()
83{
84  li_class_context c(vars);
85  li_vspeed() = 0;
86  request_think();
87}
88
89w32 g1_moneycrate_class::value() const
90{
91  li_class_context c(vars);
92  return li_value();
93}
94
95void g1_moneycrate_class::think()
96{
97  i4_float vspeed = li_vspeed();
98  if (vspeed<=0.0)
99  {
100    i4_float height = g1_get_map()->map_height(x,y,h);
101    if (h+vspeed-0.001 > height)
102    {
103      h += vspeed;
104      vspeed -= g1_resources.gravity;   
105      request_think();
106    }
107    else
108    {
109      h = height;     
110      vspeed = 0;
111
112      unoccupy_location();
113      request_remove();
114    }
115  }
116  li_vspeed() = vspeed;
117}
118
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