[80] | 1 | /********************************************************************** <BR>
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| 2 | This file is part of Crack dot Com's free source code release of
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| 3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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| 4 | information about compiling & licensing issues visit this URL</a>
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| 5 | <PRE> If that doesn't help, contact Jonathan Clark at
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| 6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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| 7 | ***********************************************************************/
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| 8 |
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| 9 | #include "objs/model_draw.hh"
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| 10 | #include "math/transform.hh"
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| 11 | #include "g1_object.hh"
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| 12 | #include "draw_context.hh"
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| 13 | #include "objs/model_id.hh"
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| 14 | #include "math/pi.hh"
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| 15 | #include "math/angle.hh"
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| 16 | #include "g1_render.hh"
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| 17 | #include "g1_texture_id.hh"
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| 18 | #include "r1_api.hh"
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| 19 | #include "r1_clip.hh"
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| 20 | #include "objs/map_piece.hh"
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| 21 | #include "resources.hh"
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| 22 | #include "lisp/lisp.hh"
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| 23 | #include "map_man.hh"
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| 24 | #include "map.hh"
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| 25 | #include "tick_count.hh"
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| 26 | #include "controller.hh"
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| 27 |
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| 28 | void g1_model_draw_parameters::setup(g1_quad_object_class *_model,
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| 29 | g1_quad_object_class *_shadow_model,
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| 30 | g1_quad_object_class *_lod_model)
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| 31 | {
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| 32 | model=_model;
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| 33 | shadow_model=_shadow_model;
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| 34 | lod_model=_lod_model;
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| 35 | }
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| 36 |
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| 37 |
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| 38 | float g1_model_draw_parameters::extent() const // gets extents of model_id from model_draw
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| 39 | {
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| 40 | if (model)
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| 41 | return model->extent;
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| 42 | else
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| 43 | return 0;
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| 44 | }
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| 45 |
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| 46 | void g1_model_draw_parameters::setup(w16 _model_id, w16 _shadow_model, w16 _lod_model)
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| 47 | {
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| 48 | model=g1_model_list_man.get_model(_model_id);
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| 49 |
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| 50 | if (shadow_model)
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| 51 | shadow_model=g1_model_list_man.get_model(_model_id);
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| 52 | else
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| 53 | shadow_model=0;
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| 54 |
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| 55 | if (_lod_model)
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| 56 | lod_model=g1_model_list_man.get_model(_lod_model);
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| 57 | else
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| 58 | lod_model=0;
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| 59 | }
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| 60 |
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| 61 | void g1_model_draw_parameters::setup(const char *model_name, char *shadow_model_name,
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| 62 | char *lod_model_name)
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| 63 | {
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| 64 | int id=g1_model_list_man.find_handle(model_name);
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| 65 | model = g1_model_list_man.get_model(id);
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| 66 |
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| 67 | if (shadow_model_name)
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| 68 | {
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| 69 | id=g1_model_list_man.find_handle(shadow_model_name);
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| 70 | if (id)
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| 71 | shadow_model = g1_model_list_man.get_model(id);
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| 72 | else
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| 73 | shadow_model = 0;
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| 74 | }
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| 75 | else
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| 76 | shadow_model = 0;
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| 77 |
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| 78 | if (lod_model_name)
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| 79 | {
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| 80 | id=g1_model_list_man.find_handle(lod_model_name);
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| 81 | if (id)
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| 82 | lod_model = g1_model_list_man.get_model(id);
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| 83 | else
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| 84 | lod_model = 0;
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| 85 | }
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| 86 | else lod_model=0;
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| 87 |
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| 88 | }
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| 89 |
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| 90 | static li_symbol_ref team_icons("team_icons");
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| 91 |
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| 92 | void g1_model_draw(g1_object_class *_this,
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| 93 | g1_model_draw_parameters ¶ms,
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| 94 | g1_draw_context_class *context)
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| 95 | {
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| 96 | i4_3d_vector cpos;
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| 97 |
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| 98 | if (!g1_current_controller.get())
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| 99 | return;
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| 100 |
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| 101 | g1_current_controller->get_pos(cpos);
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| 102 |
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| 103 | float dist_sqrd=(cpos.x-_this->x)*(cpos.x-_this->x)+
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| 104 | (cpos.y-_this->y)*(cpos.y-_this->y)+
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| 105 | (cpos.z-_this->h)*(cpos.z-_this->h);
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| 106 |
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| 107 |
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| 108 | if (dist_sqrd>g1_resources.lod_disappear_dist)
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| 109 | return ;
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| 110 |
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| 111 | if (dist_sqrd>g1_resources.lod_switch_dist && !params.lod_model)
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| 112 | return ;
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| 113 |
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| 114 | g1_screen_box *bbox=0;
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| 115 |
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| 116 | i4_transform_class view_transform;
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| 117 |
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| 118 | i4_transform_class *old = context->transform;
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| 119 | context->transform = &view_transform;
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| 120 |
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| 121 | view_transform.multiply(*old,*(_this->world_transform));
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| 122 |
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| 123 | if (_this->get_flag(g1_object_class::SELECTABLE | g1_object_class::TARGETABLE))
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| 124 | {
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| 125 | if (g1_render.current_selectable_list)
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| 126 | bbox=g1_render.current_selectable_list->add();
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| 127 | if (bbox)
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| 128 | {
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| 129 | bbox->x1 = 2048;
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| 130 | bbox->y1 = 2048;
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| 131 | bbox->x2 = -1;
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| 132 | bbox->y2 = -1;
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| 133 | bbox->z1 = 999999;
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| 134 | bbox->z2 = -999999;
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| 135 | bbox->w = 1.0/999999;
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| 136 | bbox->object_id = _this->global_id;
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| 137 | }
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| 138 | }
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| 139 |
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| 140 | int max_health=_this->get_type()->defaults->health;
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| 141 | int damage_level;
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| 142 |
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| 143 | if (_this->health >= max_health)
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| 144 | damage_level = 7;
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| 145 | else
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| 146 | if (_this->health < 0)
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| 147 | damage_level = 0;
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| 148 | else
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| 149 | damage_level = i4_f_to_i(7.f * _this->health / (float)max_health);
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| 150 |
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| 151 | g1_render.set_render_damage_level(damage_level);
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| 152 |
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| 153 |
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| 154 | if (dist_sqrd<g1_resources.lod_switch_dist)
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| 155 | {
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| 156 | if (params.shadow_model)
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| 157 | {
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| 158 | g1_quad_object_class *model = params.shadow_model;
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| 159 |
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| 160 | g1_render.r_api->disable_texture();
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| 161 | g1_render.r_api->set_shading_mode(R1_CONSTANT_SHADING);
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| 162 | g1_render.r_api->set_alpha_mode(R1_ALPHA_CONSTANT);
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| 163 | g1_render.r_api->set_constant_color(0x7F000000);
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| 164 | g1_render.r_api->set_write_mode(R1_COMPARE_W | R1_WRITE_COLOR);
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| 165 |
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| 166 | i4_transform_class t=*(_this->world_transform), shadow_view_transform;
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| 167 | // drop shadow to ground
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| 168 | t.t.z=g1_get_map()->map_height(_this->x, _this->y, _this->h);
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| 169 |
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| 170 | shadow_view_transform.multiply(*old,t);
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| 171 |
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| 172 |
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| 173 | g1_render.render_object_polys(model,
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| 174 | &shadow_view_transform,
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| 175 | params.frame);
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| 176 |
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| 177 | g1_render.r_api->set_shading_mode(R1_COLORED_SHADING);
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| 178 | g1_render.r_api->set_alpha_mode(R1_ALPHA_DISABLED);
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| 179 | g1_render.r_api->set_write_mode(R1_WRITE_W | R1_COMPARE_W | R1_WRITE_COLOR);
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| 180 | }
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| 181 |
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| 182 | g1_quad_object_class *model = params.model;
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| 183 | if (model)
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| 184 | {
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| 185 | if (!(params.flags & g1_model_draw_parameters::SUPPRESS_SPECIALS) && model->num_special>0)
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| 186 | model->update(i4_float(g1_tick_counter + _this->global_id) + g1_render.frame_ratio);
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| 187 |
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| 188 | g1_render.render_object(model,
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| 189 | &view_transform,
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| 190 | params.flags & g1_model_draw_parameters::NO_LIGHTING ?
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| 191 | 0 : _this->world_transform,
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| 192 | 1,
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| 193 | _this->player_num,
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| 194 | params.frame,
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| 195 | bbox,
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| 196 | 0);
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| 197 |
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| 198 | for (int i=0;i<_this->num_mini_objects;i++)
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| 199 | {
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| 200 | _this->mini_objects[i].draw(context,
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| 201 | _this->world_transform,
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| 202 | bbox,
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| 203 | _this->player_num);
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| 204 | }
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| 205 | }
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| 206 | }
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| 207 | else
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| 208 | {
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| 209 | g1_render.r_api->set_filter_mode(R1_NO_FILTERING);
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| 210 |
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| 211 | g1_render.render_object(params.lod_model,
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| 212 | &view_transform,
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| 213 | params.flags & g1_model_draw_parameters::NO_LIGHTING ?
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| 214 | 0 : _this->world_transform,
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| 215 | 1,
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| 216 | _this->player_num,
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| 217 | params.frame,
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| 218 | bbox,
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| 219 | 0);
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| 220 |
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| 221 | for (int i=0;i<_this->num_mini_objects;i++)
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| 222 | {
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| 223 | _this->mini_objects[i].draw(context,
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| 224 | _this->world_transform,
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| 225 | bbox,
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| 226 | _this->player_num,
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| 227 | 0, i4_T, i4_T);
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| 228 | }
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| 229 |
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| 230 | g1_render.r_api->set_filter_mode(R1_BILINEAR_FILTERING);
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| 231 |
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| 232 | }
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| 233 |
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| 234 | g1_render.set_render_damage_level(-1);
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| 235 |
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| 236 | context->transform = old;
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| 237 | }
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| 238 |
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| 239 | void g1_editor_model_draw(g1_object_class *_this,
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| 240 | g1_model_draw_parameters ¶ms,
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| 241 | g1_draw_context_class *context)
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| 242 | {
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| 243 | if (context->draw_editor_stuff)
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| 244 | g1_model_draw(_this, params, context);
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| 245 | }
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| 246 |
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| 247 |
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| 248 |
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| 249 |
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