source: golgotha/src/golg/objs/model_collide.hh

Last change on this file was 80, checked in by Sam Hocevar, 11 years ago
  • Adding the Golgotha source code. Not sure what's going to be interesting in there, but since it's all public domain, there's certainly stuff to pick up.
File size: 1.2 KB
RevLine 
[80]1/********************************************************************** <BR>
2  This file is part of Crack dot Com's free source code release of
3  Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
4  information about compiling & licensing issues visit this URL</a>
5  <PRE> If that doesn't help, contact Jonathan Clark at
6  golgotha_source@usa.net (Subject should have "GOLG" in it)
7***********************************************************************/
8
9#ifndef G1_MODEL_COLLIDE_HH
10#define G1_MODEL_COLLIDE_HH
11
12#include "objs/model_draw.hh"
13#include "math/point.hh"
14
15i4_bool g1_model_collide_polygonal(g1_object_class *_this,
16                                   g1_model_draw_parameters &params,
17                                   const i4_3d_vector &start,
18                                   i4_3d_vector &ray,
19                                   i4_3d_vector &hit_normal,
20                                   i4_float *minimum_t=0);
21
22i4_bool g1_model_collide_radial(g1_object_class *_this,
23                                g1_model_draw_parameters &params,
24                                const i4_3d_vector &start,
25                                i4_3d_vector &ray);
26
27#endif
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