source: golgotha/src/golg/objs/miscobjs.hh @ 80

Last change on this file since 80 was 80, checked in by Sam Hocevar, 11 years ago
  • Adding the Golgotha source code. Not sure what's going to be interesting in there, but since it's all public domain, there's certainly stuff to pick up.
File size: 2.5 KB
Line 
1/********************************************************************** <BR>
2  This file is part of Crack dot Com's free source code release of
3  Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
4  information about compiling & licensing issues visit this URL</a>
5  <PRE> If that doesn't help, contact Jonathan Clark at
6  golgotha_source@usa.net (Subject should have "GOLG" in it)
7***********************************************************************/
8
9#ifndef G1_MISCOBJS_HH
10#define G1_MISCOBJS_HH
11
12#include "g1_object.hh"
13#include "lisp/li_types.hh"
14#include "objs/structure_death.hh"
15
16g1_object_type g1_create_deco_object(char *name);
17
18class g1_deco_definition_class;
19
20class g1_deco_type_manager_class : public i4_init_class
21{
22  i4_array<g1_deco_definition_class *> deco_objs;
23public:
24  g1_deco_type_manager_class() : deco_objs(0,32) {}
25  void uninit();
26
27  const char *find_name(const char *name);
28  void add_type(g1_deco_definition_class *def)
29  {
30    int i;
31    for (i=0; i<deco_objs.size() && deco_objs[i]; i++) ;
32
33    if (i==deco_objs.size())
34      deco_objs.add(def);
35    else
36      deco_objs[i] = def;
37  }
38 
39  void remove_type(g1_deco_definition_class *def)
40  {
41    for (int i=0; i<deco_objs.size(); i++)
42      if (deco_objs[i]==def)
43        deco_objs[i]=0;
44  }
45};
46
47extern g1_deco_type_manager_class g1_deco_type_manager;
48
49class g1_deco_object_class : public g1_object_class
50{
51protected:
52  g1_structure_death_class death;
53public:
54  sw16               health;         // the health its got left
55  w8 collision_type;
56
57  enum { DATA_VERSION=2 };
58  const char *model_name;
59
60  static g1_deco_object_class *cast(g1_object_class *o)
61  {
62    if (o->get_type()->get_flag(g1_object_definition_class::TO_DECO_OBJECT))
63      return (g1_deco_object_class *)o;
64    else return 0;
65  }
66
67  g1_deco_object_class(g1_object_type id, g1_loader_class *fp);
68
69  virtual i4_bool check_collision(const i4_3d_vector &start,
70                          i4_3d_vector &ray);
71 
72  void save(g1_saver_class *fp);
73   
74//   void occupy_location()
75//   {
76//     h=g1_get_map()->terrain_height(x,y);
77//     lh=h;
78//     g1_object_class::occupy_location();
79//   }
80
81
82  virtual i4_bool occupy_location()
83  {
84    if (occupancy_radius()<0.6)
85      return occupy_location_corners();
86    else
87      return occupy_location_model(draw_params);
88  }
89
90  virtual void think();
91
92  virtual void damage(g1_object_class *who_is_hurting,
93                      int how_much_hurt, i4_3d_vector damage_dir);
94};
95
96#endif
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