source: golgotha/src/golg/objs/eleccar.hh @ 80

Last change on this file since 80 was 80, checked in by Sam Hocevar, 11 years ago
  • Adding the Golgotha source code. Not sure what's going to be interesting in there, but since it's all public domain, there's certainly stuff to pick up.
File size: 1.6 KB
Line 
1/********************************************************************** <BR>
2  This file is part of Crack dot Com's free source code release of
3  Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
4  information about compiling & licensing issues visit this URL</a>
5  <PRE> If that doesn't help, contact Jonathan Clark at
6  golgotha_source@usa.net (Subject should have "GOLG" in it)
7***********************************************************************/
8
9#ifndef G1_ELECTRIC_CAR_HH
10#define G1_ELECTRIC_CAR_HH
11
12#include "objs/map_piece.hh"
13
14class g1_electric_car_class : public g1_map_piece_class
15{
16 
17public:
18  enum {DATA_VERSION=2};
19
20  enum {NUM_ARC_POINTS=5};
21 
22  typedef struct
23  {
24    i4_3d_vector lposition,position;
25  } arc_point;
26 
27  void new_arc_points(const i4_3d_vector &laser1,
28                      const i4_3d_vector &laser2,
29                      const i4_3d_vector &target);
30  void copy_old_points();
31
32  arc_point arc_points1[NUM_ARC_POINTS];
33  arc_point arc_points2[NUM_ARC_POINTS];
34  i4_bool   firing;
35
36  ~g1_electric_car_class();
37
38  g1_electric_car_class(g1_object_type id, g1_loader_class *fp);
39  virtual void save(g1_saver_class *fp);
40   
41  enum electric_car_strategy {SIT,RELOAD,REFUEL,ATTACK,KAMIKAZE};
42 
43  virtual void die();
44  virtual void fire();  //FIRE FIRE FIRE!!!!
45  virtual void post_think();
46
47  virtual void draw(g1_draw_context_class *context); 
48
49  electric_car_strategy strategy;
50  g1_mini_object        *wheel;
51  g1_mini_object        *gun_left;
52  g1_mini_object        *gun_right;
53
54 
55  i4_bool can_attack(g1_object_class *who) const;
56};
57
58#endif
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