source: golgotha/src/golg/objs/debris.hh @ 80

Last change on this file since 80 was 80, checked in by Sam Hocevar, 12 years ago
  • Adding the Golgotha source code. Not sure what's going to be interesting in there, but since it's all public domain, there's certainly stuff to pick up.
File size: 1.3 KB
RevLine 
[80]1/********************************************************************** <BR>
2  This file is part of Crack dot Com's free source code release of
3  Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
4  information about compiling & licensing issues visit this URL</a>
5  <PRE> If that doesn't help, contact Jonathan Clark at
6  golgotha_source@usa.net (Subject should have "GOLG" in it)
7***********************************************************************/
8
9#ifndef DEBRIS_HH
10#define DEBRIS_HH
11
12#include "g1_object.hh"
13#include "player.hh"
14#include "path.hh"
15#include "objs/model_draw.hh"
16
17class g1_solid_class;
18class g1_map_piece_class;
19
20class g1_debris_class : public g1_object_class
21{
22protected:
23  enum { MAX_DEBRIS = 200 };
24  i4_3d_vector debris[MAX_DEBRIS],ldebris[MAX_DEBRIS];
25  void make_chunk(int i);
26  int type;
27  i4_float rad, strength;
28public:
29  enum
30  {
31    TORNADO = 0,
32    RING_CHUNKS,
33  };
34  virtual i4_float occupancy_radius() const { return 0.7; }
35
36  g1_debris_class(g1_object_type id, g1_loader_class *fp);
37  virtual void save(g1_saver_class *fp);
38
39  virtual void setup(i4_float sx, i4_float sy, i4_float sz, int type);
40
41  virtual void draw(g1_draw_context_class *context);
42  virtual void think();
43};
44
45#endif
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