source: golgotha/src/golg/objs/crate.hh

Last change on this file was 80, checked in by Sam Hocevar, 12 years ago
  • Adding the Golgotha source code. Not sure what's going to be interesting in there, but since it's all public domain, there's certainly stuff to pick up.
File size: 1.5 KB
RevLine 
[80]1/********************************************************************** <BR>
2  This file is part of Crack dot Com's free source code release of
3  Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
4  information about compiling & licensing issues visit this URL</a>
5  <PRE> If that doesn't help, contact Jonathan Clark at
6  golgotha_source@usa.net (Subject should have "GOLG" in it)
7***********************************************************************/
8
9#ifndef G1_CRATE_HH
10#define G1_CRATE_HH
11
12
13#include "g1_object.hh"
14#include "resources.hh"
15
16class g1_crate_class : public g1_object_class
17{
18
19  int ticks_to_think;
20
21public:
22  enum ctype { HEALTH,
23               MISSILE,
24               BULLET,
25               CHAIN,
26               MONEY,
27               MAX_TYPES
28  };
29
30  enum atype { SMALL,
31               LARGE };
32
33
34  ctype get_type();
35  void set_type(ctype x);
36
37  atype get_amount();
38  void set_amount(atype x);
39
40  int &ticks_left();
41  float &yvel();
42  float float_height() { return 0.2; }
43
44  int added_money();
45  int added_bullets();
46  int added_health();
47  int added_missiles();
48  int added_chain();
49   
50
51  g1_crate_class(g1_object_type id, g1_loader_class *fp);
52  i4_bool occupy_location();
53  void draw(g1_draw_context_class *context);
54
55  void setup(const i4_3d_vector &pos, ctype t, atype amount, int ticks=-1);
56  void think();
57  void object_changed_by_editor(g1_object_class *who, li_class *old_values);
58  void note_stank_near(g1_player_piece_class *s);
59  void go_away();
60
61};
62
63
64#endif
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