source: golgotha/src/golg/objs/base_launcher.hh

Last change on this file was 80, checked in by Sam Hocevar, 11 years ago
  • Adding the Golgotha source code. Not sure what's going to be interesting in there, but since it's all public domain, there's certainly stuff to pick up.
File size: 1.0 KB
Line 
1/********************************************************************** <BR>
2  This file is part of Crack dot Com's free source code release of
3  Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
4  information about compiling & licensing issues visit this URL</a>
5  <PRE> If that doesn't help, contact Jonathan Clark at
6  golgotha_source@usa.net (Subject should have "GOLG" in it)
7***********************************************************************/
8
9#ifndef G1_BASE_LAUNCHER_HH
10#define G1_BASE_LAUNCHER_HH
11
12#include "sound/sound.hh"
13#include "objs/map_piece.hh"
14
15class g1_base_launcher_class : public g1_map_piece_class
16{
17 
18public:
19  enum {DATA_VERSION=1};
20 
21  g1_base_launcher_class(g1_object_type id, g1_loader_class *fp);
22  virtual void save(g1_saver_class *fp);
23     
24  enum { ORIGNAL_RUMBLE_VOLUME=I4_SOUND_VOLUME_LEVELS/8 };
25
26  virtual void fire();
27  virtual void think();
28 
29  virtual i4_bool occupy_location();
30
31  virtual i4_bool can_attack(g1_object_class *who) const;
32};
33
34#endif
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