1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #include "player.hh"
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10 | #include "objs/def_object.hh"
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11 | #include "lisp/li_class.hh"
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12 | #include "lisp/li_init.hh"
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13 | #include "controller.hh"
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14 |
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15 |
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16 | static li_float_class_member damage_multiplier_fraction("damage_multiplier_fraction"),
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17 | spin_speed("spin_speed");
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18 |
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19 |
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20 |
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21 | li_object *g1_armor_occupy(li_object *o, li_environment *env)
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22 | {
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23 | g1_dynamic_object_class *me=g1_dynamic_object_class::get(li_first(o));
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24 |
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25 | if (me->g1_object_class::occupy_location())
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26 | {
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27 | g1_player_man.get(me->player_num)->damage_multiplier() *= damage_multiplier_fraction();
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28 | return li_true_sym;
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29 | }
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30 | return 0;
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31 | }
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32 |
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33 |
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34 | li_object *g1_armor_unoccupy(li_object *o, li_environment *env)
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35 | {
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36 | g1_dynamic_object_class *me=g1_dynamic_object_class::get(li_first(o));
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37 | me->g1_object_class::unoccupy_location();
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38 | g1_player_man.get(me->player_num)->damage_multiplier() /= damage_multiplier_fraction();
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39 | return 0;
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40 | }
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41 |
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42 | li_object *g1_armor_think(li_object *o, li_environment *env)
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43 | {
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44 | g1_dynamic_object_class *me=g1_dynamic_object_class::get(li_first(o));
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45 | me->mini_objects[0].rotation.z+=spin_speed();
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46 | return 0;
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47 | }
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48 |
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49 |
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50 |
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51 | li_object *g1_armor_change_player_num(li_object *o, li_environment *env)
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52 | {
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53 | g1_dynamic_object_class *me=g1_dynamic_object_class::get(li_first(o));
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54 | int new_team=li_int::get(li_second(o))->value();
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55 |
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56 | if (new_team!=me->player_num)
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57 | {
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58 | g1_player_man.get(new_team)->damage_multiplier()*=damage_multiplier_fraction();
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59 | g1_player_man.get(me->player_num)->damage_multiplier()/=damage_multiplier_fraction();
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60 |
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61 |
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62 | if (new_team==g1_player_man.local_player && g1_current_controller.get())
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63 | g1_current_controller->add_spin_event("powerup_shields", 0);
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64 |
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65 | if (me->player_num==g1_player_man.local_player && g1_current_controller.get())
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66 | g1_current_controller->add_spin_event("powerup_shields", 1);
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67 |
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68 | me->g1_object_class::change_player_num(new_team);
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69 | }
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70 |
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71 | return 0;
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72 | }
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73 |
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74 | li_automatic_add_function(g1_armor_occupy, "armor_building_occupy_location");
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75 | li_automatic_add_function(g1_armor_unoccupy, "armor_building_unoccupy_location");
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76 | li_automatic_add_function(g1_armor_think, "armor_building_think");
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77 | li_automatic_add_function(g1_armor_change_player_num, "armor_building_change_player_num");
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