Last change
on this file was
80,
checked in by Sam Hocevar, 12 years ago
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- Adding the Golgotha source code. Not sure what's going to be interesting
in there, but since it's all public domain, there's certainly stuff to
pick up.
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File size:
1.6 KB
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1 | /********************************************************************** <BR>
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2 | This file is part of Crack dot Com's free source code release of
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3 | Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
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4 | information about compiling & licensing issues visit this URL</a>
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5 | <PRE> If that doesn't help, contact Jonathan Clark at
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6 | golgotha_source@usa.net (Subject should have "GOLG" in it)
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7 | ***********************************************************************/
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8 |
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9 | #ifndef G1_OBJECT_DEFINER_HH
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10 | #define G1_OBJECT_DEFINER_HH
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11 |
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12 | #include "g1_object.hh"
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13 | #include "objs/defaults.hh"
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14 |
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15 | // this can be used to generate a definition class for an object and automatically add it into
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16 | // the game via it's global constructor, I think this will work with dlls as well because
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17 | // their global constructors are called when a dll is loaded
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18 |
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19 | template <class T>
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20 | class g1_object_definer : public g1_object_definition_class
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21 | {
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22 | public:
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23 | g1_object_definer<T>(char *name,
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24 | w32 type_flags=0,
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25 | function_type _init = 0,
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26 | function_type _uninit = 0)
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27 | : g1_object_definition_class(name, type_flags ,_init, _uninit) {}
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28 |
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29 | virtual g1_object_class *create_object(g1_object_type id,
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30 | g1_loader_class *fp)
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31 | {
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32 | T *o=new T(id, fp);
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33 | o->init();
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34 | return o;
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35 | }
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36 | };
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37 |
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38 | class li_object;
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39 | class li_environment;
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40 |
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41 | // called from g1_load_level (level_load.cc) : creates and objects type from lisp token
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42 | void g1_define_object(li_object *o, li_environment *env);
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43 |
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44 | #endif
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