source: golgotha/src/golg/g1_tint.hh @ 80

Last change on this file since 80 was 80, checked in by Sam Hocevar, 11 years ago
  • Adding the Golgotha source code. Not sure what's going to be interesting in there, but since it's all public domain, there's certainly stuff to pick up.
File size: 1.3 KB
Line 
1/********************************************************************** <BR>
2  This file is part of Crack dot Com's free source code release of
3  Golgotha. <a href="http://www.crack.com/golgotha_release"> <BR> for
4  information about compiling & licensing issues visit this URL</a>
5  <PRE> If that doesn't help, contact Jonathan Clark at
6  golgotha_source@usa.net (Subject should have "GOLG" in it)
7***********************************************************************/
8
9#ifndef G1_TINT_HH
10#define G1_TINT_HH
11
12// this is in a seperate file so maxtool and golgotha can share this code
13
14#include "g1_limits.hh"
15#include "r1_api.hh"
16
17enum { G1_NUM_HURT_TINTS = 5 };
18enum g1_tint_type { G1_TINT_OFF, G1_TINT_POLYS, G1_TINT_ALL };
19
20extern g1_tint_type g1_tint;
21extern r1_color_tint_handle g1_player_tint_handles[G1_MAX_PLAYERS];
22extern r1_color_tint_handle g1_hurt_tint_handles[G1_NUM_HURT_TINTS];
23
24extern int g1_hurt_tint;
25
26
27struct g1_tint_struct { i4_float r,g,b; };
28extern g1_tint_struct g1_player_tint_data[G1_MAX_PLAYERS];
29extern g1_tint_struct g1_hurt_tint_data[G1_NUM_HURT_TINTS];
30
31// this will register the color tints with the rendering api, afterwards you can call
32// api->set_color_tint(player_tint_handles[player_num]);
33void g1_init_color_tints(r1_render_api_class *api);
34
35
36
37#endif
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