../
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imlib
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731
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9 years
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jjsimpso |
sdlport: Add support for SDL2, inculding the game controller API. …
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lisp
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643
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12 years
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Sam Hocevar |
imlib: refactor Event and EventHandler?.
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lol
|
|
682
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12 years
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Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
net
|
|
682
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12 years
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Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
sdl2port
|
|
731
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9 years
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jjsimpso |
sdlport: Add support for SDL2, inculding the game controller API. …
|
sdlport
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682
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12 years
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Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
tool
|
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682
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12 years
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Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
ui
|
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682
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12 years
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Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
ability.cpp
|
2.0 KB
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555
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12 years
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Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
ability.h
|
800 bytes
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555
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12 years
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Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
ant.cpp
|
12.3 KB
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682
|
12 years
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Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
ant.h
|
698 bytes
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555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
automap.cpp
|
6.0 KB
|
682
|
12 years
|
Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
automap.h
|
819 bytes
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643
|
12 years
|
Sam Hocevar |
imlib: refactor Event and EventHandler?.
|
cache.cpp
|
25.6 KB
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635
|
12 years
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Sam Hocevar |
lisp: refactor Lisp spaces so that they are real objects, and get rid …
|
cache.h
|
3.6 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
chars.cpp
|
15.3 KB
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643
|
12 years
|
Sam Hocevar |
imlib: refactor Event and EventHandler?.
|
chars.h
|
4.4 KB
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642
|
12 years
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Sam Hocevar |
lisp: some refactoring in chars.cpp.
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chat.cpp
|
1.1 KB
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555
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12 years
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Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
chat.h
|
705 bytes
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643
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12 years
|
Sam Hocevar |
imlib: refactor Event and EventHandler?.
|
clisp.cpp
|
81.9 KB
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682
|
12 years
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Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
clisp.h
|
1.9 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
collide.cpp
|
5.7 KB
|
555
|
12 years
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Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
common.h
|
2.3 KB
|
682
|
12 years
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Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
compiled.cpp
|
5.0 KB
|
636
|
12 years
|
Sam Hocevar |
lisp: merge the Lisp and LispGC classes and improve coding style.
|
compiled.h
|
1.5 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
configuration.cpp
|
6.5 KB
|
677
|
12 years
|
Sam Hocevar |
ps3: hardcode keybindings for now and reactivate the gamma window.
|
configuration.h
|
820 bytes
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555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
console.cpp
|
4.2 KB
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682
|
12 years
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Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
console.h
|
1.4 KB
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682
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12 years
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Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
control.cpp
|
1.4 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
control.h
|
1.2 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
cop.cpp
|
27.9 KB
|
682
|
12 years
|
Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
cop.h
|
901 bytes
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
crc.cpp
|
1.1 KB
|
585
|
12 years
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Sam Hocevar |
tool: compute and display SPEC item CRCs.
|
crc.h
|
480 bytes
|
585
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12 years
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Sam Hocevar |
tool: compute and display SPEC item CRCs.
|
demo.cpp
|
6.4 KB
|
682
|
12 years
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Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
demo.h
|
1.3 KB
|
682
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12 years
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Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
dev.cpp
|
98.9 KB
|
682
|
12 years
|
Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
dev.h
|
3.6 KB
|
643
|
12 years
|
Sam Hocevar |
imlib: refactor Event and EventHandler?.
|
devsel.cpp
|
4.0 KB
|
682
|
12 years
|
Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
devsel.h
|
997 bytes
|
643
|
12 years
|
Sam Hocevar |
imlib: refactor Event and EventHandler?.
|
director.cpp
|
4.6 KB
|
682
|
12 years
|
Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
director.h
|
1.2 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
endgame.cpp
|
13.4 KB
|
682
|
12 years
|
Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
extend.cpp
|
3.1 KB
|
676
|
12 years
|
Sam Hocevar |
game: prefix a few class members with m_ to avoid confusion.
|
extend.h
|
5.1 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
fakelib.h
|
1.1 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
fnt6x13.cpp
|
65.5 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
game.cpp
|
64.0 KB
|
682
|
12 years
|
Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
game.h
|
4.3 KB
|
682
|
12 years
|
Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
gamma.cpp
|
5.9 KB
|
682
|
12 years
|
Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
gamma.h
|
467 bytes
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
go.cpp
|
8.0 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
go.h
|
2.2 KB
|
653
|
12 years
|
Sam Hocevar |
imlib: remove unused code and tag unused method arguments.
|
gui.cpp
|
3.8 KB
|
682
|
12 years
|
Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
gui.h
|
1.6 KB
|
659
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12 years
|
Sam Hocevar |
imlib: rename Jwindow's x and y members to m_pos.
|
help.cpp
|
1.6 KB
|
682
|
12 years
|
Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
help.h
|
574 bytes
|
643
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12 years
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Sam Hocevar |
imlib: refactor Event and EventHandler?.
|
id.h
|
4.8 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
innet.cpp
|
18.9 KB
|
682
|
12 years
|
Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
intsect.cpp
|
5.6 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
intsect.h
|
554 bytes
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
isllist.h
|
2.8 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
items.cpp
|
7.2 KB
|
682
|
12 years
|
Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
items.h
|
2.1 KB
|
682
|
12 years
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Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
lcache.cpp
|
4.4 KB
|
636
|
12 years
|
Sam Hocevar |
lisp: merge the Lisp and LispGC classes and improve coding style.
|
lcache.h
|
579 bytes
|
555
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12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
level.cpp
|
75.5 KB
|
682
|
12 years
|
Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
level.h
|
8.7 KB
|
682
|
12 years
|
Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
light.cpp
|
28.2 KB
|
682
|
12 years
|
Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
light.h
|
2.5 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
loader2.cpp
|
12.0 KB
|
682
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12 years
|
Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
loader2.h
|
2.9 KB
|
579
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12 years
|
Sam Hocevar |
imlib: refactor the Filter and ColorFilter? classes.
|
loadgame.cpp
|
7.3 KB
|
731
|
9 years
|
jjsimpso |
sdlport: Add support for SDL2, inculding the game controller API. …
|
loadgame.h
|
625 bytes
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555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
Makefile.am
|
1.9 KB
|
731
|
9 years
|
jjsimpso |
sdlport: Add support for SDL2, inculding the game controller API. …
|
menu.cpp
|
18.2 KB
|
682
|
12 years
|
Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
menu.h
|
500 bytes
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
morpher.cpp
|
2.4 KB
|
682
|
12 years
|
Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
morpher.h
|
864 bytes
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
netcfg.cpp
|
16.7 KB
|
682
|
12 years
|
Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
netcfg.h
|
1.2 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
netface.h
|
5.6 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
newlight.cpp
|
20.1 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
nfclient.cpp
|
5.5 KB
|
651
|
12 years
|
Sam Hocevar |
build: add a --disable-network compilation flag and get rid of most of …
|
nfclient.h
|
449 bytes
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
nfserver.h
|
1.6 KB
|
651
|
12 years
|
Sam Hocevar |
build: add a --disable-network compilation flag and get rid of most of …
|
objects.cpp
|
37.0 KB
|
682
|
12 years
|
Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
objects.h
|
6.0 KB
|
653
|
12 years
|
Sam Hocevar |
imlib: remove unused code and tag unused method arguments.
|
old.nfclient.cpp
|
7.2 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
old.nfserver.cpp
|
7.9 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
old_server.cpp
|
17.2 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
oldhelp.cpp
|
3.9 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
particle.cpp
|
6.0 KB
|
682
|
12 years
|
Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
particle.h
|
1.4 KB
|
682
|
12 years
|
Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
points.cpp
|
1.0 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
points.h
|
815 bytes
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
profile.cpp
|
2.9 KB
|
682
|
12 years
|
Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
profile.h
|
627 bytes
|
643
|
12 years
|
Sam Hocevar |
imlib: refactor Event and EventHandler?.
|
property.cpp
|
3.5 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
property.h
|
948 bytes
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
sbar.h
|
1.2 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
sensor.cpp
|
1.5 KB
|
676
|
12 years
|
Sam Hocevar |
game: prefix a few class members with m_ to avoid confusion.
|
seq.cpp
|
2.4 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
seq.h
|
1.5 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
server2.cpp
|
5.8 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
server2.h
|
1005 bytes
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
smallfnt.cpp
|
33.6 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
smoosh.cpp
|
1.7 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
specache.cpp
|
2.0 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
specache.h
|
1.2 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
statbar.cpp
|
8.6 KB
|
682
|
12 years
|
Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
transp.cpp
|
2.0 KB
|
682
|
12 years
|
Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
transp.h
|
486 bytes
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
unixnfc.cpp
|
16.0 KB
|
555
|
12 years
|
Sam Hocevar |
ps3: make everything compile on the PS3. Of course, nothing links yet …
|
view.cpp
|
27.8 KB
|
682
|
12 years
|
Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|
view.h
|
4.1 KB
|
682
|
12 years
|
Sam Hocevar |
core: rename vec2i to ivec2 and update matrix.h from Lol Engine.
|