1 | /* |
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2 | * Abuse - dark 2D side-scrolling platform game |
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3 | * Copyright (c) 1995 Crack dot Com |
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4 | * Copyright (c) 2005-2011 Sam Hocevar <sam@hocevar.net> |
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5 | * |
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6 | * This software was released into the Public Domain. As with most public |
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7 | * domain software, no warranty is made or implied by Crack dot Com, by |
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8 | * Jonathan Clark, or by Sam Hocevar. |
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9 | */ |
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10 | |
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11 | #if defined HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | #include <unistd.h> |
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16 | |
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17 | #include "common.h" |
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18 | |
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19 | #include "game.h" |
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20 | |
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21 | #include "view.h" |
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22 | #include "lisp.h" |
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23 | #include "jwindow.h" |
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24 | #include "configuration.h" |
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25 | #include "scroller.h" |
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26 | #include "id.h" |
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27 | #include "dev.h" |
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28 | #include "jrand.h" |
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29 | #include "dprint.h" |
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30 | #include "transp.h" |
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31 | #include "clisp.h" |
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32 | #include "demo.h" |
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33 | #include "sbar.h" |
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34 | #include "nfserver.h" |
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35 | #include "chat.h" |
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36 | |
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37 | #define SHIFT_DOWN_DEFAULT 24 |
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38 | #define SHIFT_RIGHT_DEFAULT 0 |
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39 | |
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40 | extern int get_key_binding( char const *dir, int i ); |
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41 | view *player_list=NULL; |
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42 | int morph_sel_frame_color; |
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43 | |
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44 | view::~view() |
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45 | { |
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46 | if (local_player()) |
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47 | sbar.associate(NULL); |
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48 | |
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49 | if (total_weapons) |
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50 | { |
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51 | free(weapons); |
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52 | free(last_weapons); |
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53 | } |
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54 | } |
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55 | |
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56 | |
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57 | extern uint8_t bright_tint[256]; |
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58 | |
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59 | void view::add_ammo(int weapon_type, int total) |
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60 | { |
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61 | if (weapon_type>=total_weapons || weapon_type<0) |
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62 | { |
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63 | printf("weapon out of range\n"); |
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64 | return ; |
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65 | } |
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66 | if (weapons[weapon_type]==-1) return ; // don't have weapon yet, can't give ammo |
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67 | |
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68 | weapons[weapon_type]+=total; |
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69 | if (weapons[weapon_type]<0) |
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70 | weapons[weapon_type]=0; |
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71 | |
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72 | if (weapons[weapon_type]>999) |
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73 | weapons[weapon_type]=999; |
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74 | |
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75 | if (weapon_total(current_weapon)==0 && current_weapon) |
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76 | { |
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77 | suggest.send_weapon_change=1; |
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78 | if (DEFINEDP(symbol_value(l_switch_to_powerful)) && symbol_value(l_switch_to_powerful)) |
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79 | { |
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80 | int x=total_weapons-1; |
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81 | while (x>0 && (x==3 || weapons[x]<=0)) x--; |
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82 | suggest.new_weapon=x; |
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83 | } else |
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84 | suggest.new_weapon=0; |
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85 | } |
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86 | |
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87 | } |
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88 | |
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89 | void view::give_weapon(int type) |
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90 | { |
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91 | if (type>=total_weapons || type<0) |
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92 | { |
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93 | printf("weapon out of range\n"); |
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94 | return ; |
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95 | } |
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96 | if (weapons[type]==-1) |
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97 | { |
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98 | weapons[type]=0; |
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99 | sbar.need_refresh(); |
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100 | } |
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101 | } |
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102 | |
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103 | int view::weapon_total(int type) |
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104 | { |
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105 | if (type>=total_weapons || type<0) |
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106 | { |
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107 | printf("weapon out of range\n"); |
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108 | return 0; |
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109 | } |
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110 | if (god) return 100; |
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111 | else if (weapons[type]==-1) return 0; |
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112 | else return weapons[type]; |
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113 | } |
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114 | |
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115 | |
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116 | int32_t view::xoff() |
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117 | { |
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118 | if (!m_focus) |
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119 | return pan_x; |
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120 | |
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121 | return Max(0, m_lastpos.x - (m_bb.x - m_aa.x + 1) / 2 + m_shift.x + pan_x); |
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122 | } |
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123 | |
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124 | int32_t view::interpolated_xoff() |
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125 | { |
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126 | if (!m_focus) |
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127 | return pan_x; |
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128 | |
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129 | return Max(0, (m_lastlastpos.x + m_lastpos.x) / 2 |
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130 | - (m_bb.x - m_aa.x + 1) / 2 + m_shift.x + pan_x); |
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131 | } |
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132 | |
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133 | int32_t view::yoff() |
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134 | { |
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135 | if (!m_focus) |
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136 | return pan_y; |
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137 | |
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138 | return Max(0, m_lastpos.y - (m_bb.y - m_aa.y + 1) / 2 - m_shift.y + pan_y); |
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139 | } |
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140 | |
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141 | int32_t view::interpolated_yoff() |
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142 | { |
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143 | if (!m_focus) |
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144 | return pan_y; |
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145 | |
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146 | return Max(0, (m_lastlastpos.y + m_lastpos.y) / 2 |
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147 | - (m_bb.y - m_aa.y + 1) / 2 - m_shift.y + pan_y); |
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148 | } |
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149 | |
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150 | |
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151 | void view::update_scroll() |
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152 | { |
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153 | if (!m_focus) |
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154 | return; |
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155 | |
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156 | m_lastlastpos = m_lastpos; |
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157 | |
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158 | if (m_focus->x > m_lastpos.x) |
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159 | m_lastpos.x = Max(m_lastpos.x, m_focus->x - no_xright); |
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160 | else if (m_focus->x < m_lastpos.x) |
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161 | m_lastpos.x = Min(m_lastpos.x, m_focus->x + no_xleft); |
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162 | |
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163 | if (m_focus->y > m_lastpos.y) |
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164 | m_lastpos.y = Max(m_lastpos.y, m_focus->y - no_ybottom); |
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165 | else if (m_focus->y < m_lastpos.y) |
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166 | m_lastpos.y = Min(m_lastpos.y, m_focus->y + no_ytop); |
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167 | } |
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168 | |
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169 | static char cur_user_name[20] = { 0 }; |
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170 | |
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171 | char const *get_login() |
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172 | { |
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173 | if (cur_user_name[0]) |
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174 | return cur_user_name; |
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175 | |
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176 | #if defined __CELLOS_LV2__ |
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177 | /* FIXME: retrieve login name */ |
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178 | return "Player"; |
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179 | #else |
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180 | char const *login = getlogin(); |
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181 | return login ? login : "unknown"; |
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182 | #endif |
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183 | } |
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184 | |
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185 | void set_login(char const *name) |
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186 | { |
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187 | strncpy(cur_user_name, name, 20); |
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188 | } |
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189 | |
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190 | view::view(game_object *focus, view *Next, int number) |
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191 | { |
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192 | m_chat_buf[0] = 0; |
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193 | |
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194 | draw_solid=-1; |
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195 | no_xleft=0; |
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196 | no_xright=0; |
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197 | no_ytop=0; |
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198 | no_ybottom=0; |
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199 | m_lastlastpos = m_lastpos = focus ? vec2i(focus->x, focus->y) : vec2i(0); |
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200 | last_hp=last_ammo=-1; |
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201 | last_type=-1; |
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202 | tsecrets=secrets=0; |
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203 | tkills=kills=0; |
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204 | |
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205 | reset_keymap(); |
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206 | |
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207 | ambient=32; |
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208 | current_weapon=0; |
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209 | |
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210 | strcpy(name,get_login()); |
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211 | suggest.send_view=0; |
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212 | suggest.send_weapon_change=0; |
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213 | |
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214 | |
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215 | god=0; |
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216 | |
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217 | player_number=number; |
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218 | m_aa = vec2i(0); |
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219 | m_bb = vec2i(100); |
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220 | m_focus = focus; |
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221 | next=Next; |
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222 | m_shift = vec2i(SHIFT_RIGHT_DEFAULT, SHIFT_DOWN_DEFAULT); |
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223 | x_suggestion=0; |
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224 | y_suggestion=0; |
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225 | b1_suggestion=0; |
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226 | b2_suggestion=0; |
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227 | b3_suggestion=0; |
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228 | b4_suggestion=0; |
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229 | pointer_x=0; |
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230 | pointer_y=0; |
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231 | |
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232 | pan_x=0; |
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233 | pan_y=0; |
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234 | last_type=0; |
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235 | freeze_time=0; |
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236 | |
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237 | if (total_weapons) |
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238 | { |
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239 | weapons=(int32_t *)malloc(total_weapons*sizeof(int32_t)); |
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240 | last_weapons=(int32_t *)malloc(total_weapons*sizeof(int32_t)); |
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241 | memset(weapons,0xff,total_weapons*sizeof(int32_t)); // set all to -1 |
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242 | memset(last_weapons,0xff,total_weapons*sizeof(int32_t)); // set all to -1 |
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243 | } |
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244 | |
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245 | if (total_weapons) |
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246 | weapons[0]=0; |
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247 | if (local_player()) |
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248 | sbar.associate(this); |
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249 | set_tint(number); |
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250 | set_team(-1); |
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251 | sbar.need_refresh(); |
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252 | } |
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253 | |
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254 | int32_t view::x_center() |
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255 | { |
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256 | return m_focus ? m_focus->x : (m_aa.x + m_bb.x) / 2; |
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257 | } |
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258 | |
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259 | int32_t view::y_center() |
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260 | { |
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261 | return m_focus ? m_focus->y : (m_aa.y + m_bb.y) / 2; |
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262 | } |
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263 | |
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264 | void view::draw_character_damage() |
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265 | { |
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266 | if (m_focus && drawable()) |
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267 | { |
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268 | if (last_hp!=m_focus->hp()) draw_hp(); |
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269 | int i; |
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270 | for (i=0; i<total_weapons; i++) |
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271 | if (weapons[i]!=last_weapons[i]) |
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272 | { |
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273 | last_weapons[i]=weapons[i]; |
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274 | sbar.draw_ammo(main_screen,i,weapons[i],current_weapon==i); |
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275 | } |
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276 | } |
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277 | } |
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278 | |
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279 | |
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280 | |
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281 | uint16_t make_sync() |
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282 | { |
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283 | uint16_t x=0; |
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284 | if (!current_level) return 0; |
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285 | if (current_level) |
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286 | { |
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287 | view *f=player_list; |
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288 | for (; f; f=f->next) |
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289 | { |
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290 | if (f->m_focus) |
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291 | { |
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292 | x^=(f->m_focus->x&0xffff); |
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293 | x^=(f->m_focus->y&0xffff); |
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294 | } |
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295 | } |
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296 | } |
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297 | x^=rand_on; |
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298 | |
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299 | return x; |
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300 | } |
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301 | |
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302 | |
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303 | |
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304 | void view::get_input() |
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305 | { |
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306 | int sug_x,sug_y,sug_b1,sug_b2,sug_b3,sug_b4; |
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307 | vec2i sug_p(0, 0); |
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308 | |
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309 | // NOTE:(AK) I have commented this out so we don't use the lisp |
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310 | // file "input.lsp" to get our key mappings. |
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311 | /* if( DEFINEDP( symbol_function( l_get_local_input ) ) ) |
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312 | { |
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313 | void *ret = ((LSymbol *)l_get_local_input->EvalFunction(NULL); |
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314 | sug_x = lnumber_value( CAR( ret ) ); |
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315 | ret = CDR( ret ); |
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316 | sug_y = lnumber_value( CAR( ret ) ); |
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317 | ret = CDR( ret ); |
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318 | if( CAR( ret ) ) |
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319 | sug_b1 = 1; |
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320 | else |
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321 | sug_b1 = 0; |
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322 | ret = CDR( ret ); |
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323 | if( CAR( ret ) ) |
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324 | sug_b2 = 1; |
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325 | else |
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326 | sug_b2 = 0; |
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327 | ret = CDR( ret ); |
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328 | int x = lnumber_value( CAR( ret ) ); |
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329 | ret = CDR( ret ); |
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330 | if( x < 0 ) |
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331 | sug_b3 = 1; |
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332 | else |
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333 | sug_b3 = 0; |
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334 | if( x > 0 ) |
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335 | sug_b4 = 1; |
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336 | else sug_b4 = 0; |
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337 | |
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338 | int32_t bx = lnumber_value( CAR( ret ) ); |
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339 | ret = CDR( ret ); |
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340 | int32_t by = lnumber_value( CAR( ret ) ); |
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341 | ret = CDR( ret ); |
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342 | the_game->mouse_to_game( bx, by, sug_px, sug_py, this ); |
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343 | |
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344 | } |
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345 | else*/ |
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346 | { |
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347 | get_movement( 0, sug_x, sug_y, sug_b1, sug_b2, sug_b3, sug_b4 ); |
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348 | if( m_focus ) |
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349 | { |
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350 | sug_p = the_game->MouseToGame(last_demo_mpos); |
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351 | if(last_demo_mbut & 1) |
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352 | sug_b2 = 1; |
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353 | if(last_demo_mbut & 2) |
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354 | sug_b1 = 1; |
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355 | } |
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356 | } |
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357 | |
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358 | if( view_changed() ) |
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359 | { |
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360 | base->packet.write_uint8( SCMD_VIEW_RESIZE ); |
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361 | base->packet.write_uint8( player_number ); |
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362 | base->packet.write_uint32( suggest.cx1 ); |
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363 | base->packet.write_uint32( suggest.cy1 ); |
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364 | base->packet.write_uint32( suggest.cx2 ); |
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365 | base->packet.write_uint32( suggest.cy2 ); |
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366 | |
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367 | base->packet.write_uint32( suggest.pan_x ); |
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368 | base->packet.write_uint32( suggest.pan_y ); |
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369 | base->packet.write_uint32( suggest.shift.y ); |
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370 | base->packet.write_uint32( suggest.shift.x ); |
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371 | } |
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372 | |
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373 | if( weapon_changed() ) |
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374 | { |
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375 | base->packet.write_uint8( SCMD_WEAPON_CHANGE ); |
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376 | base->packet.write_uint8( player_number ); |
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377 | base->packet.write_uint32( suggest.new_weapon ); |
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378 | } |
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379 | |
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380 | base->packet.write_uint8( SCMD_SET_INPUT ); |
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381 | base->packet.write_uint8( player_number ); |
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382 | |
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383 | uint8_t mflags = 0; |
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384 | if( sug_x > 0 ) |
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385 | mflags |= 1; |
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386 | else if ( sug_x < 0 ) |
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387 | mflags |= 2; |
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388 | |
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389 | if( sug_y > 0 ) |
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390 | mflags |= 4; |
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391 | else if( sug_y < 0 ) |
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392 | mflags |= 8; |
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393 | |
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394 | if( sug_b1 ) |
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395 | mflags |= 16; |
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396 | if( sug_b2 ) |
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397 | mflags |= 32; |
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398 | if( sug_b3 ) |
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399 | mflags |= 64; |
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400 | if( sug_b4 ) |
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401 | mflags |= 128; |
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402 | |
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403 | base->packet.write_uint8(mflags); |
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404 | base->packet.write_uint16((uint16_t)sug_p.x); |
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405 | base->packet.write_uint16((uint16_t)sug_p.y); |
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406 | } |
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407 | |
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408 | |
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409 | void view::add_chat_key(int key) // return string if buf is complete |
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410 | { |
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411 | int len = strlen(m_chat_buf); |
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412 | if (key==JK_BACKSPACE) |
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413 | { |
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414 | if (len) |
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415 | { |
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416 | m_chat_buf[len-1]=0; |
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417 | if (local_player() && chat) |
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418 | chat->draw_user(m_chat_buf); |
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419 | } |
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420 | } else if (key!=JK_ENTER) |
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421 | { |
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422 | m_chat_buf[len]=key; |
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423 | m_chat_buf[len+1]=0; |
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424 | if (local_player() && chat) |
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425 | chat->draw_user(m_chat_buf); |
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426 | } |
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427 | |
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428 | if (len>38 || key==JK_ENTER) |
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429 | { |
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430 | if (DEFINEDP(l_chat_input->GetFunction())) |
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431 | { |
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432 | game_object *o=current_object; |
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433 | current_object=m_focus; |
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434 | |
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435 | void *m = LSpace::Tmp.Mark(); |
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436 | void *list=NULL; |
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437 | push_onto_list(LString::Create(m_chat_buf),list); |
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438 | ((LSymbol *)l_chat_input)->EvalFunction(list); |
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439 | LSpace::Tmp.Restore(m); |
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440 | |
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441 | current_object=o; |
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442 | |
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443 | } else |
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444 | { |
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445 | if (chat) |
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446 | chat->put_all(m_chat_buf); |
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447 | } |
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448 | m_chat_buf[0]=0; |
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449 | if (local_player() && chat) |
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450 | chat->draw_user(m_chat_buf); |
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451 | } |
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452 | } |
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453 | |
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454 | int view::process_input(char cmd, uint8_t *&pk) // return 0 if something went wrong |
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455 | { |
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456 | switch (cmd) |
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457 | { |
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458 | case SCMD_CHAT_KEYPRESS : |
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459 | { |
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460 | add_chat_key(*(pk++)); |
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461 | } break; |
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462 | case SCMD_VIEW_RESIZE : |
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463 | { |
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464 | int32_t x[8]; |
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465 | memcpy(x,pk,8*4); pk+=8*4; |
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466 | m_aa = vec2i(lltl(x[0]), lltl(x[1])); |
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467 | m_bb = vec2i(lltl(x[2]), lltl(x[3])); |
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468 | |
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469 | pan_x=lltl(x[4]); |
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470 | pan_y=lltl(x[5]); |
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471 | m_shift = vec2i(lltl(x[7]), lltl(x[6])); |
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472 | if (small_render) |
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473 | small_render->Scale(m_bb - m_aa + vec2i(1)); |
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474 | |
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475 | suggest.send_view=0; |
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476 | if (local_player()) |
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477 | the_game->draw(); |
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478 | return 1; |
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479 | } |
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480 | case SCMD_WEAPON_CHANGE : |
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481 | { |
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482 | int32_t x; |
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483 | memcpy(&x,pk,4); pk+=4; |
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484 | current_weapon=lltl(x); |
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485 | |
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486 | if (local_player()) |
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487 | sbar.need_refresh(); |
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488 | suggest.send_weapon_change=0; |
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489 | return 1; |
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490 | } break; |
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491 | |
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492 | case SCMD_SET_INPUT : |
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493 | { |
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494 | uint8_t x=*(pk++); |
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495 | |
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496 | if (x&1) x_suggestion=1; |
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497 | else if (x&2) x_suggestion=-1; |
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498 | else x_suggestion=0; |
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499 | |
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500 | if (x&4) y_suggestion=1; |
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501 | else if (x&8) y_suggestion=-1; |
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502 | else y_suggestion=0; |
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503 | |
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504 | if (x&16) b1_suggestion=1; else b1_suggestion=0; |
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505 | if (x&32) b2_suggestion=1; else b2_suggestion=0; |
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506 | if (x&64) b3_suggestion=1; else b3_suggestion=0; |
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507 | if (x&128) b4_suggestion=1; else b4_suggestion=0; |
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508 | |
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509 | uint16_t p[2]; |
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510 | memcpy(p,pk,2*2); pk+=2*2; |
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511 | |
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512 | pointer_x=(int16_t)(lstl(p[0])); |
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513 | pointer_y=(int16_t)(lstl(p[1])); |
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514 | |
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515 | return 1; |
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516 | } break; |
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517 | case SCMD_KEYPRESS : set_key_down(*(pk++),1); break; |
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518 | case SCMD_EXT_KEYPRESS : set_key_down(*(pk++)+256,1); break; |
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519 | case SCMD_KEYRELEASE : set_key_down(*(pk++),0); break; |
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520 | case SCMD_EXT_KEYRELEASE : set_key_down(*(pk++)+256,0); break; |
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521 | } |
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522 | return 1; |
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523 | } |
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524 | |
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525 | int view::local_player() |
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526 | { |
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527 | return player_number==client_number(); |
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528 | } |
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529 | |
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530 | void view::next_weapon() |
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531 | { |
---|
532 | int c=current_weapon; |
---|
533 | |
---|
534 | while (c<total_weapons-1) |
---|
535 | { |
---|
536 | c++; |
---|
537 | if (weapon_total(c)>0) |
---|
538 | { |
---|
539 | suggest.send_weapon_change=1; |
---|
540 | suggest.new_weapon=c; |
---|
541 | return ; |
---|
542 | } |
---|
543 | } |
---|
544 | |
---|
545 | c=0; |
---|
546 | while (c!=current_weapon) |
---|
547 | { |
---|
548 | if (weapon_total(c)>0) |
---|
549 | { |
---|
550 | suggest.send_weapon_change=1; |
---|
551 | suggest.new_weapon=c; |
---|
552 | return ; |
---|
553 | } |
---|
554 | c++; |
---|
555 | } |
---|
556 | } |
---|
557 | |
---|
558 | void view::last_weapon() |
---|
559 | { |
---|
560 | |
---|
561 | int c=current_weapon; |
---|
562 | |
---|
563 | while (c>=1) |
---|
564 | { |
---|
565 | c--; |
---|
566 | if (weapon_total(c)>0 || c==0) |
---|
567 | { |
---|
568 | suggest.send_weapon_change=1; |
---|
569 | suggest.new_weapon=c; |
---|
570 | return ; |
---|
571 | } |
---|
572 | } |
---|
573 | |
---|
574 | c=total_weapons-1; |
---|
575 | while (c!=current_weapon) |
---|
576 | { |
---|
577 | if (weapon_total(c)>0 || c==0) |
---|
578 | { |
---|
579 | suggest.send_weapon_change=1; |
---|
580 | suggest.new_weapon=c; |
---|
581 | return ; |
---|
582 | } |
---|
583 | c--; |
---|
584 | } |
---|
585 | |
---|
586 | } |
---|
587 | |
---|
588 | int view::handle_event(Event &ev) |
---|
589 | { |
---|
590 | if( ev.type == EV_KEY ) |
---|
591 | { |
---|
592 | if( ev.key == (int)',' ) |
---|
593 | { |
---|
594 | if( total_weapons ) |
---|
595 | { |
---|
596 | last_weapon(); |
---|
597 | } |
---|
598 | return 1; |
---|
599 | } |
---|
600 | else if( ev.key == (int)'.' ) |
---|
601 | { |
---|
602 | if( total_weapons ) |
---|
603 | { |
---|
604 | next_weapon(); |
---|
605 | } |
---|
606 | return 1; |
---|
607 | } |
---|
608 | else if( ev.key == get_key_binding( "b3", 0 ) ) |
---|
609 | { |
---|
610 | if( total_weapons ) |
---|
611 | { |
---|
612 | last_weapon(); |
---|
613 | } |
---|
614 | return 1; |
---|
615 | } |
---|
616 | else if( ev.key == get_key_binding( "b4", 0 ) ) |
---|
617 | { |
---|
618 | if( total_weapons ) |
---|
619 | { |
---|
620 | next_weapon(); |
---|
621 | } |
---|
622 | return 1; |
---|
623 | } |
---|
624 | |
---|
625 | switch( ev.key ) |
---|
626 | { |
---|
627 | case '1': |
---|
628 | case '2': |
---|
629 | case '3': |
---|
630 | case '4': |
---|
631 | case '5': |
---|
632 | case '6': |
---|
633 | case '7': |
---|
634 | { |
---|
635 | if((( dev & EDIT_MODE ) == 0 ) && ( weapon_total( ev.key - '1' ) > 0 )) |
---|
636 | { |
---|
637 | suggest.send_weapon_change = 1; |
---|
638 | suggest.new_weapon=ev.key - '1'; |
---|
639 | } |
---|
640 | } break; |
---|
641 | |
---|
642 | case JK_HOME: |
---|
643 | case JK_CTRL_L: |
---|
644 | case JK_CTRL_R: |
---|
645 | { |
---|
646 | if( total_weapons ) |
---|
647 | { |
---|
648 | last_weapon(); |
---|
649 | } |
---|
650 | return 1; |
---|
651 | } break; |
---|
652 | case JK_PAGEUP: |
---|
653 | case JK_INSERT: |
---|
654 | { |
---|
655 | if( total_weapons ) |
---|
656 | { |
---|
657 | next_weapon(); |
---|
658 | } |
---|
659 | return 1; |
---|
660 | } break; |
---|
661 | } |
---|
662 | } |
---|
663 | return 0; |
---|
664 | } |
---|
665 | |
---|
666 | void view::draw_hp() |
---|
667 | { |
---|
668 | if (m_focus) |
---|
669 | { |
---|
670 | int h = m_focus->hp(); |
---|
671 | last_hp=h; |
---|
672 | sbar.draw_health( main_screen, m_focus->hp() ); |
---|
673 | } |
---|
674 | else |
---|
675 | { |
---|
676 | sbar.draw_health( main_screen, 0 ); |
---|
677 | } |
---|
678 | } |
---|
679 | |
---|
680 | int view::drawable() |
---|
681 | { |
---|
682 | return local_player(); |
---|
683 | } |
---|
684 | |
---|
685 | |
---|
686 | void recalc_local_view_space() // calculates view areas for local players, should be called |
---|
687 | // when adding or deleting local players |
---|
688 | { |
---|
689 | if (main_screen) |
---|
690 | { |
---|
691 | int t=total_local_players(); |
---|
692 | if (!t) return ; |
---|
693 | |
---|
694 | int Xres=small_render ? xres/2 : xres; |
---|
695 | int Yres=small_render ? yres/2 : yres; |
---|
696 | |
---|
697 | int h=Yres/t; |
---|
698 | int w=h*320/200,y=5; |
---|
699 | if (w<300) w=300; |
---|
700 | |
---|
701 | for (view *f=player_list; f; f=f->next) |
---|
702 | { |
---|
703 | if (f->local_player()) |
---|
704 | { |
---|
705 | f->suggest.cx1=Xres/2-w/2; |
---|
706 | f->suggest.cx2=Xres/2+w/2; |
---|
707 | if (f->suggest.cx1<2) f->suggest.cx1=2; |
---|
708 | if (f->suggest.cx2>Xres-2) f->suggest.cx2=Xres-2; |
---|
709 | |
---|
710 | f->suggest.cy1=y; |
---|
711 | f->suggest.cy2=h-(total_weapons ? 33 : 0); |
---|
712 | |
---|
713 | f->suggest.shift = f->m_shift; |
---|
714 | f->suggest.pan_x=f->pan_x; |
---|
715 | f->suggest.pan_y=f->pan_y; |
---|
716 | f->suggest.send_view=1; |
---|
717 | |
---|
718 | if (!player_list->next) |
---|
719 | { |
---|
720 | f->m_aa = vec2i(f->suggest.cx1, f->suggest.cy1); |
---|
721 | f->m_bb = vec2i(f->suggest.cx2, f->suggest.cy2); |
---|
722 | f->suggest.send_view = 0; |
---|
723 | } |
---|
724 | y+=h; |
---|
725 | } |
---|
726 | } |
---|
727 | } |
---|
728 | |
---|
729 | } |
---|
730 | |
---|
731 | |
---|
732 | void set_local_players(int total) |
---|
733 | { |
---|
734 | int rdw=0; |
---|
735 | if (total<1) return ; |
---|
736 | |
---|
737 | view *last=NULL; |
---|
738 | for (view *f=player_list; f; f=f->next) |
---|
739 | { |
---|
740 | if (total && f->local_player()) |
---|
741 | total--; |
---|
742 | else if (!total && f->local_player()) // too many local players, delete this one |
---|
743 | { |
---|
744 | view *n=last->next; |
---|
745 | while (n && !n->local_player()) n=n->next; // find next local player |
---|
746 | |
---|
747 | if (last) |
---|
748 | last->next=n; |
---|
749 | else |
---|
750 | { |
---|
751 | if (n) // make sure we have at least one local player |
---|
752 | player_list=n; |
---|
753 | } |
---|
754 | last=f; |
---|
755 | rdw=1; |
---|
756 | } |
---|
757 | } |
---|
758 | |
---|
759 | while (total) // see if we need to add new players |
---|
760 | { |
---|
761 | game_object *o=create(current_start_type,50,50); |
---|
762 | view *v; |
---|
763 | if (!player_list) |
---|
764 | { |
---|
765 | player_list=new view(o,NULL,0); |
---|
766 | v=player_list; |
---|
767 | } |
---|
768 | else |
---|
769 | { |
---|
770 | view *f=player_list; |
---|
771 | for (; f && f->next; f=f->next); |
---|
772 | f->next=new view(o,NULL,f->player_number+1); |
---|
773 | v=f->next; |
---|
774 | } |
---|
775 | v->m_aa = vec2i(320 / 2 - 155, 200 / 2 - 95); |
---|
776 | v->m_bb = vec2i(320 / 2 + 155, 200 / 2 + total_weapons ? 60 : 95); |
---|
777 | v->m_focus->set_controller(v); |
---|
778 | total--; |
---|
779 | rdw=1; |
---|
780 | } |
---|
781 | if (rdw) |
---|
782 | recalc_local_view_space(); |
---|
783 | } |
---|
784 | |
---|
785 | |
---|
786 | int total_local_players() |
---|
787 | { |
---|
788 | int t=0; |
---|
789 | for (view *f=player_list; f; f=f->next) |
---|
790 | if (f->local_player()) t++; |
---|
791 | return t; |
---|
792 | } |
---|
793 | |
---|
794 | void view::set_input(int cx, int cy, int b1, int b2, int b3, int b4, int px, int py) |
---|
795 | { |
---|
796 | x_suggestion=cx; |
---|
797 | y_suggestion=cy; |
---|
798 | b1_suggestion=b1; |
---|
799 | b2_suggestion=b2; |
---|
800 | b3_suggestion=b3; |
---|
801 | b4_suggestion=b4; |
---|
802 | pointer_x=px; |
---|
803 | pointer_y=py; |
---|
804 | } |
---|
805 | |
---|
806 | |
---|
807 | |
---|
808 | void view::reset_player() |
---|
809 | { |
---|
810 | if (m_focus) |
---|
811 | { |
---|
812 | |
---|
813 | game_object *start=current_level ? current_level->get_random_start(320,m_focus->controller()) : 0; |
---|
814 | m_focus->defaults(); |
---|
815 | if (start) |
---|
816 | { |
---|
817 | m_focus->x=start->x; |
---|
818 | m_focus->y=start->y; |
---|
819 | dprintf("reset player position to %d %d\n",start->x,start->y); |
---|
820 | } |
---|
821 | m_focus->set_state(stopped); |
---|
822 | m_focus->set_tint(_tint); |
---|
823 | m_focus->set_team(_team); |
---|
824 | memset(weapons,0xff,total_weapons*sizeof(int32_t)); |
---|
825 | memset(last_weapons,0xff,total_weapons*sizeof(int32_t)); |
---|
826 | |
---|
827 | m_shift = vec2i(SHIFT_RIGHT_DEFAULT, SHIFT_DOWN_DEFAULT); |
---|
828 | |
---|
829 | if (total_weapons) |
---|
830 | weapons[0]=0; // give him the first weapon |
---|
831 | current_weapon=0; |
---|
832 | |
---|
833 | memset(m_focus->lvars,0,figures[m_focus->otype]->tv*4); |
---|
834 | m_focus->set_aistate(0); |
---|
835 | if (figures[m_focus->otype]->get_fun(OFUN_CONSTRUCTOR)) |
---|
836 | { |
---|
837 | game_object *o=current_object; |
---|
838 | current_object=m_focus; |
---|
839 | ((LSymbol *)figures[m_focus->otype]->get_fun(OFUN_CONSTRUCTOR))->EvalUserFunction(NULL); |
---|
840 | current_object=o; |
---|
841 | } |
---|
842 | sbar.redraw(main_screen); |
---|
843 | |
---|
844 | int i; |
---|
845 | for (i=0; i<m_focus->total_objects(); i++) // reset the vars for the attached objects |
---|
846 | { |
---|
847 | game_object *o=m_focus->get_object(i); |
---|
848 | memset(o->lvars,0,figures[o->otype]->tv*4); |
---|
849 | } |
---|
850 | |
---|
851 | } |
---|
852 | } |
---|
853 | |
---|
854 | |
---|
855 | |
---|
856 | |
---|
857 | |
---|
858 | object_node *make_player_onodes(int player_num) |
---|
859 | { |
---|
860 | object_node *first=NULL,*last=NULL; |
---|
861 | for (view *o=player_list; o; o=o->next) |
---|
862 | { |
---|
863 | if (o->m_focus && (player_num==-1 || o->player_number==player_num)) |
---|
864 | { |
---|
865 | if (!object_to_number_in_list(o->m_focus,first)) |
---|
866 | { |
---|
867 | object_node *q=new object_node(o->m_focus,NULL); |
---|
868 | if (first) |
---|
869 | last->next=q; |
---|
870 | else first=q; |
---|
871 | last=q; |
---|
872 | } |
---|
873 | for (int i=0; i<o->m_focus->total_objects(); i++) |
---|
874 | { |
---|
875 | game_object *p=o->m_focus->get_object(i); |
---|
876 | |
---|
877 | if (!object_to_number_in_list(p,first)) |
---|
878 | { |
---|
879 | object_node *q=new object_node(p,NULL); |
---|
880 | if (first) |
---|
881 | last->next=q; |
---|
882 | else first=q; |
---|
883 | last=q; |
---|
884 | } |
---|
885 | } |
---|
886 | } |
---|
887 | } |
---|
888 | return first; |
---|
889 | } |
---|
890 | |
---|
891 | |
---|
892 | |
---|
893 | |
---|
894 | enum { V_CX1, V_CY1, V_CX2, V_CY2, |
---|
895 | V_SHIFT_DOWN, V_SHIFT_RIGHT, |
---|
896 | V_GOD, |
---|
897 | V_PLAYER_NUMBER, |
---|
898 | V_DRAW_SOLID, |
---|
899 | V_LIVES, |
---|
900 | V_CURRENT_WEAPON, |
---|
901 | V_X_SUGGESTION, V_Y_SUGGESTION, V_B1_SUGGESTION, V_B2_SUGGESTION, V_B3_SUGGESTION, V_B4_SUGGESTION, |
---|
902 | V_PAN_X, V_PAN_Y, |
---|
903 | V_NO_XLEFT, V_NO_XRIGHT, V_NO_YTOP, V_NO_YBOTTOM, |
---|
904 | V_LAST_X, V_LAST_Y, V_LAST_LEFT, V_LAST_RIGHT, V_LAST_UP, V_LAST_DOWN, |
---|
905 | V_LAST_B1, V_LAST_B2, V_LAST_B3, V_LAST_B4, |
---|
906 | V_LAST_HP, |
---|
907 | V_SECRETS, V_KILLS, V_TSECRETS, V_TKILLS, |
---|
908 | V_AMBIENT, |
---|
909 | V_POINTER_X, V_POINTER_Y, |
---|
910 | V_LAST_LAST_X, V_LAST_LAST_Y, |
---|
911 | V_FREEZE_TIME }; |
---|
912 | |
---|
913 | #define TVV (V_FREEZE_TIME+1) |
---|
914 | |
---|
915 | static char const *vv_names[TVV] = |
---|
916 | { |
---|
917 | "view.cx1", "view.cy1", "view.cx2", "view.cy2", |
---|
918 | "view.shift_down", "view.shift_right", |
---|
919 | "view.god", |
---|
920 | "view.player_number", |
---|
921 | "view.draw_solid", |
---|
922 | "view.lives", |
---|
923 | "view.current_weapon", |
---|
924 | "view.x_suggestion", "view.y_suggestion", |
---|
925 | "view.b1_suggestion", "view.b2_suggestion", "view.b3_suggestion", "view.b4_suggestion", |
---|
926 | "view.pan_x", "view.pan_y", |
---|
927 | "view.no_xleft", "view.no_xright", "view.no_ytop", "view.no_ybottom", |
---|
928 | "view.last_x", "view.last_y", "view.last_left", "view.last_right", "view.last_up", "view.last_down", |
---|
929 | "view.last_b1", "view.last_b2", "view.last_b3", "view.last_b4", |
---|
930 | "view.last_hp", |
---|
931 | "view.secrets", "view.kills", "view.tsecrets", "view.tkills", |
---|
932 | "view.ambient", |
---|
933 | "view.pointer_x", "view.pointer_y", |
---|
934 | "view.last_last_x", "view.last_last_y", |
---|
935 | "view.freeze_time" |
---|
936 | }; |
---|
937 | |
---|
938 | |
---|
939 | int total_view_vars() |
---|
940 | { return TVV; |
---|
941 | } |
---|
942 | |
---|
943 | char const *get_view_var_name(int num) |
---|
944 | { return vv_names[num]; } |
---|
945 | |
---|
946 | int32_t view::get_view_var_value(int num) |
---|
947 | { |
---|
948 | switch (num) |
---|
949 | { |
---|
950 | case V_CX1 : return m_aa.x; break; |
---|
951 | case V_CY1 : return m_aa.y; break; |
---|
952 | case V_CX2 : return m_bb.x; break; |
---|
953 | case V_CY2 : return m_bb.y; break; |
---|
954 | case V_SHIFT_DOWN : return m_shift.y; break; |
---|
955 | case V_SHIFT_RIGHT : return m_shift.x; break; |
---|
956 | case V_GOD : return god; break; |
---|
957 | case V_PLAYER_NUMBER : return player_number; break; |
---|
958 | |
---|
959 | case V_DRAW_SOLID : return draw_solid; break; |
---|
960 | case V_CURRENT_WEAPON : return current_weapon; break; |
---|
961 | case V_X_SUGGESTION : return x_suggestion; break; |
---|
962 | case V_Y_SUGGESTION : return y_suggestion; break; |
---|
963 | case V_B1_SUGGESTION : return b1_suggestion; break; |
---|
964 | case V_B2_SUGGESTION : return b2_suggestion; break; |
---|
965 | case V_B3_SUGGESTION : return b3_suggestion; break; |
---|
966 | case V_B4_SUGGESTION : return b4_suggestion; break; |
---|
967 | |
---|
968 | case V_PAN_X : return pan_x; break; |
---|
969 | case V_PAN_Y : return pan_y; break; |
---|
970 | case V_NO_XLEFT : return no_xleft; break; |
---|
971 | case V_NO_XRIGHT : return no_xright; break; |
---|
972 | case V_NO_YTOP : return no_ytop; break; |
---|
973 | case V_NO_YBOTTOM : return no_ybottom; break; |
---|
974 | case V_LAST_X : return m_lastpos.x; break; |
---|
975 | case V_LAST_Y : return m_lastpos.y; break; |
---|
976 | case V_LAST_LEFT : return last_left; break; |
---|
977 | case V_LAST_RIGHT : return last_right; break; |
---|
978 | case V_LAST_UP : return last_up; break; |
---|
979 | case V_LAST_DOWN : return last_down; break; |
---|
980 | case V_LAST_B1 : return last_b1; break; |
---|
981 | case V_LAST_B2 : return last_b2; break; |
---|
982 | case V_LAST_B3 : return last_b3; break; |
---|
983 | case V_LAST_B4 : return last_b4; break; |
---|
984 | case V_LAST_HP : return last_hp; break; |
---|
985 | case V_SECRETS : return secrets; break; |
---|
986 | case V_KILLS : return kills; break; |
---|
987 | case V_TSECRETS : return tsecrets; break; |
---|
988 | case V_TKILLS : return tkills; break; |
---|
989 | case V_AMBIENT : return ambient; break; |
---|
990 | case V_POINTER_X : return pointer_x; break; |
---|
991 | case V_POINTER_Y : return pointer_y; break; |
---|
992 | case V_LAST_LAST_X : return m_lastlastpos.x; break; |
---|
993 | case V_LAST_LAST_Y : return m_lastlastpos.y; break; |
---|
994 | case V_FREEZE_TIME : return freeze_time; break; |
---|
995 | } |
---|
996 | return 0; |
---|
997 | } |
---|
998 | |
---|
999 | |
---|
1000 | |
---|
1001 | int32_t view::set_view_var_value(int num, int32_t x) |
---|
1002 | { |
---|
1003 | switch (num) |
---|
1004 | { |
---|
1005 | case V_CX1 : m_aa.x = x; break; |
---|
1006 | case V_CY1 : m_aa.y = x; break; |
---|
1007 | case V_CX2 : m_bb.x = x; break; |
---|
1008 | case V_CY2 : m_bb.y = x; break; |
---|
1009 | case V_SHIFT_DOWN : m_shift.y = x; break; |
---|
1010 | case V_SHIFT_RIGHT : m_shift.x = x; break; |
---|
1011 | case V_GOD : god=x; break; |
---|
1012 | case V_PLAYER_NUMBER : { player_number=x; if (local_player()) sbar.associate(this); } break; |
---|
1013 | |
---|
1014 | case V_DRAW_SOLID : draw_solid=x; break; |
---|
1015 | case V_CURRENT_WEAPON : { current_weapon=x; sbar.need_refresh(); } break; |
---|
1016 | case V_X_SUGGESTION : x_suggestion=x; break; |
---|
1017 | case V_Y_SUGGESTION : y_suggestion=x; break; |
---|
1018 | case V_B1_SUGGESTION : b1_suggestion=x; break; |
---|
1019 | case V_B2_SUGGESTION : b2_suggestion=x; break; |
---|
1020 | case V_B3_SUGGESTION : b3_suggestion=x; break; |
---|
1021 | case V_B4_SUGGESTION : b4_suggestion=x; break; |
---|
1022 | |
---|
1023 | case V_PAN_X : pan_x=x; break; |
---|
1024 | case V_PAN_Y : pan_y=x; break; |
---|
1025 | case V_NO_XLEFT : no_xleft=x; break; |
---|
1026 | case V_NO_XRIGHT : no_xright=x; break; |
---|
1027 | case V_NO_YTOP : no_ytop=x; break; |
---|
1028 | case V_NO_YBOTTOM : no_ybottom=x; break; |
---|
1029 | case V_LAST_X : m_lastpos.x=x; break; |
---|
1030 | case V_LAST_Y : m_lastpos.y=x; break; |
---|
1031 | case V_LAST_LEFT : last_left=x; break; |
---|
1032 | case V_LAST_RIGHT : last_right=x; break; |
---|
1033 | case V_LAST_UP : last_up=x; break; |
---|
1034 | case V_LAST_DOWN : last_down=x; break; |
---|
1035 | case V_LAST_B1 : last_b1=x; break; |
---|
1036 | case V_LAST_B2 : last_b2=x; break; |
---|
1037 | case V_LAST_B3 : last_b3=x; break; |
---|
1038 | case V_LAST_B4 : last_b4=x; break; |
---|
1039 | |
---|
1040 | case V_LAST_HP : last_hp=x; break; |
---|
1041 | case V_SECRETS : secrets=x; break; |
---|
1042 | case V_KILLS : kills=x; break; |
---|
1043 | case V_TSECRETS : tsecrets=x; break; |
---|
1044 | case V_TKILLS : tkills=x; break; |
---|
1045 | case V_AMBIENT : ambient=x; break; |
---|
1046 | case V_POINTER_X : pointer_x=x; break; |
---|
1047 | case V_POINTER_Y : pointer_y=x; break; |
---|
1048 | case V_LAST_LAST_X : m_lastlastpos.x = x; break; |
---|
1049 | case V_LAST_LAST_Y : m_lastlastpos.y = x; break; |
---|
1050 | case V_FREEZE_TIME : freeze_time=x; break; |
---|
1051 | } |
---|
1052 | return 1; |
---|
1053 | } |
---|
1054 | |
---|
1055 | |
---|
1056 | void view::configure_for_area(area_controller *a) |
---|
1057 | { |
---|
1058 | if (a->ambient>=0 && a->ambient!=ambient) |
---|
1059 | { |
---|
1060 | if (ambient>a->ambient) |
---|
1061 | { |
---|
1062 | ambient-=a->ambient_speed; |
---|
1063 | if (ambient<a->ambient) |
---|
1064 | ambient=a->ambient; |
---|
1065 | } |
---|
1066 | else |
---|
1067 | { |
---|
1068 | ambient+=a->ambient_speed; |
---|
1069 | if (ambient>a->ambient) |
---|
1070 | ambient=a->ambient; |
---|
1071 | } |
---|
1072 | } |
---|
1073 | |
---|
1074 | if (!view_shift_disabled) |
---|
1075 | { |
---|
1076 | if (a->view_xoff!=pan_x) |
---|
1077 | { |
---|
1078 | if (pan_x>a->view_xoff) |
---|
1079 | { |
---|
1080 | pan_x-=a->view_xoff_speed; |
---|
1081 | if (pan_x<a->view_xoff) |
---|
1082 | pan_x=a->view_xoff; |
---|
1083 | } |
---|
1084 | else |
---|
1085 | { |
---|
1086 | pan_x+=a->view_xoff_speed; |
---|
1087 | if (pan_x>a->view_xoff) |
---|
1088 | pan_x=a->view_xoff; |
---|
1089 | } |
---|
1090 | } |
---|
1091 | |
---|
1092 | if (a->view_yoff!=pan_y) |
---|
1093 | { |
---|
1094 | if (pan_y>a->view_yoff) |
---|
1095 | { |
---|
1096 | pan_y-=a->view_yoff_speed; |
---|
1097 | if (pan_y<a->view_yoff) |
---|
1098 | pan_y=a->view_yoff; |
---|
1099 | } |
---|
1100 | else |
---|
1101 | { |
---|
1102 | pan_y+=a->view_yoff_speed; |
---|
1103 | if (pan_y>a->view_yoff) |
---|
1104 | pan_y=a->view_yoff; |
---|
1105 | } |
---|
1106 | } |
---|
1107 | } |
---|
1108 | } |
---|
1109 | |
---|
1110 | |
---|
1111 | void process_packet_commands(uint8_t *pk, int size) |
---|
1112 | { |
---|
1113 | int32_t sync_uint16=-1; |
---|
1114 | |
---|
1115 | if (!size) return ; |
---|
1116 | pk[size]=SCMD_END_OF_PACKET; |
---|
1117 | |
---|
1118 | uint8_t cmd; |
---|
1119 | int already_reloaded=0; |
---|
1120 | |
---|
1121 | |
---|
1122 | do |
---|
1123 | { |
---|
1124 | cmd=*(pk++); |
---|
1125 | switch (cmd) |
---|
1126 | { |
---|
1127 | case SCMD_WEAPON_CHANGE : |
---|
1128 | case SCMD_SET_INPUT : |
---|
1129 | case SCMD_VIEW_RESIZE : |
---|
1130 | case SCMD_KEYPRESS : |
---|
1131 | case SCMD_KEYRELEASE : |
---|
1132 | case SCMD_EXT_KEYPRESS : |
---|
1133 | case SCMD_EXT_KEYRELEASE : |
---|
1134 | case SCMD_CHAT_KEYPRESS : |
---|
1135 | { |
---|
1136 | uint8_t player_num=*(pk++); |
---|
1137 | |
---|
1138 | view *v=player_list; |
---|
1139 | for (; v && v->player_number!=player_num; v=v->next); |
---|
1140 | if (v) |
---|
1141 | { |
---|
1142 | if (v->player_number==player_num) |
---|
1143 | v->process_input(cmd,pk); |
---|
1144 | } |
---|
1145 | else |
---|
1146 | { |
---|
1147 | dprintf("Evil error : bad player number in packet\n"); |
---|
1148 | return ; |
---|
1149 | } |
---|
1150 | } break; |
---|
1151 | case SCMD_RELOAD : |
---|
1152 | { |
---|
1153 | if (!already_reloaded) |
---|
1154 | { |
---|
1155 | net_reload(); |
---|
1156 | already_reloaded=1; |
---|
1157 | } |
---|
1158 | } break; |
---|
1159 | |
---|
1160 | case SCMD_SYNC : |
---|
1161 | { |
---|
1162 | uint16_t x; |
---|
1163 | memcpy(&x,pk,2); pk+=2; |
---|
1164 | x=lstl(x); |
---|
1165 | if (demo_man.current_state()==demo_manager::PLAYING) |
---|
1166 | sync_uint16=make_sync(); |
---|
1167 | |
---|
1168 | if (sync_uint16==-1) |
---|
1169 | sync_uint16=x; |
---|
1170 | else if (x!=sync_uint16 && !already_reloaded) |
---|
1171 | { |
---|
1172 | dprintf("out of sync %d (packet=%d, calced=%d)\n",current_level->tick_counter(),x,sync_uint16); |
---|
1173 | if (demo_man.current_state()==demo_manager::NORMAL) |
---|
1174 | net_reload(); |
---|
1175 | already_reloaded=1; |
---|
1176 | } |
---|
1177 | } break; |
---|
1178 | case SCMD_DELETE_CLIENT : |
---|
1179 | { |
---|
1180 | uint8_t player_num=*(pk++); |
---|
1181 | view *v=player_list,*last=NULL; |
---|
1182 | for (; v && v->player_number!=player_num; v=v->next) |
---|
1183 | last=v; |
---|
1184 | if (!v) |
---|
1185 | dprintf("evil : delete client %d, but no such client\n"); |
---|
1186 | else |
---|
1187 | { |
---|
1188 | |
---|
1189 | // make a list of all objects associated with this player |
---|
1190 | object_node *on=make_player_onodes(player_num); |
---|
1191 | while (on) |
---|
1192 | { |
---|
1193 | current_level->delete_object(on->me); |
---|
1194 | object_node *last=on; |
---|
1195 | on=on->next; |
---|
1196 | delete last; |
---|
1197 | } |
---|
1198 | |
---|
1199 | v->m_focus=NULL; |
---|
1200 | if (last) |
---|
1201 | last->next=v->next; |
---|
1202 | else player_list=player_list->next; |
---|
1203 | |
---|
1204 | delete v; |
---|
1205 | } |
---|
1206 | } break; |
---|
1207 | default : |
---|
1208 | dprintf("Unknown net command %d\n",cmd); |
---|
1209 | |
---|
1210 | } |
---|
1211 | } while (cmd!=SCMD_END_OF_PACKET); |
---|
1212 | } |
---|
1213 | |
---|
1214 | void view::set_tint(int tint) |
---|
1215 | { |
---|
1216 | if(tint < 0) |
---|
1217 | tint = 0; |
---|
1218 | _tint = tint; |
---|
1219 | m_focus->set_tint(tint); |
---|
1220 | } |
---|
1221 | |
---|
1222 | int view::get_tint() |
---|
1223 | { |
---|
1224 | return _tint; |
---|
1225 | } |
---|
1226 | |
---|
1227 | void view::set_team(int team) |
---|
1228 | { |
---|
1229 | if(team < 0) |
---|
1230 | team = 0; |
---|
1231 | _team = team; |
---|
1232 | m_focus->set_team(team); |
---|
1233 | } |
---|
1234 | |
---|
1235 | int view::get_team() |
---|
1236 | { |
---|
1237 | return _team; |
---|
1238 | } |
---|
1239 | |
---|