1 | /* |
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2 | * Abuse - dark 2D side-scrolling platform game |
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3 | * Copyright (c) 2001 Anthony Kruize <trandor@labyrinth.net.au> |
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4 | * Copyright (c) 2005-2011 Sam Hocevar <sam@hocevar.net> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software Foundation, |
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18 | * Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. |
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19 | */ |
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20 | |
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21 | #if defined HAVE_CONFIG_H |
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22 | # include "config.h" |
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23 | #endif |
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24 | |
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25 | #include <SDL.h> |
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26 | |
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27 | #ifdef HAVE_OPENGL |
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28 | # ifdef __APPLE__ |
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29 | # include <OpenGL/gl.h> |
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30 | # include <OpenGL/glu.h> |
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31 | # else |
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32 | # include <GL/gl.h> |
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33 | # include <GL/glu.h> |
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34 | # endif /* __APPLE__ */ |
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35 | #endif /* HAVE_OPENGL */ |
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36 | |
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37 | #include "common.h" |
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38 | |
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39 | #include "filter.h" |
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40 | #include "video.h" |
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41 | #include "image.h" |
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42 | #include "setup.h" |
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43 | |
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44 | SDL_Surface *window = NULL, *surface = NULL; |
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45 | image *main_screen = NULL; |
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46 | int win_xscale, win_yscale, mouse_xscale, mouse_yscale; |
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47 | int xres, yres; |
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48 | |
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49 | extern palette *lastl; |
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50 | extern flags_struct flags; |
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51 | #ifdef HAVE_OPENGL |
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52 | GLfloat texcoord[4]; |
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53 | GLuint texid; |
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54 | SDL_Surface *texture = NULL; |
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55 | #endif |
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56 | |
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57 | static void update_window_part(SDL_Rect *rect); |
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58 | |
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59 | // |
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60 | // power_of_two() |
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61 | // Get the nearest power of two |
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62 | // |
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63 | static int power_of_two(int input) |
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64 | { |
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65 | int value; |
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66 | for(value = 1 ; value < input ; value <<= 1); |
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67 | return value; |
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68 | } |
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69 | |
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70 | // |
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71 | // set_mode() |
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72 | // Set the video mode |
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73 | // |
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74 | void set_mode(int mode, int argc, char **argv) |
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75 | { |
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76 | const SDL_VideoInfo *vidInfo; |
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77 | int vidFlags = SDL_HWPALETTE; |
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78 | |
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79 | // Check for video capabilities |
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80 | vidInfo = SDL_GetVideoInfo(); |
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81 | if(vidInfo->hw_available) |
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82 | vidFlags |= SDL_HWSURFACE; |
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83 | else |
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84 | vidFlags |= SDL_SWSURFACE; |
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85 | |
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86 | if(flags.fullscreen) |
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87 | vidFlags |= SDL_FULLSCREEN; |
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88 | |
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89 | if(flags.doublebuf) |
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90 | vidFlags |= SDL_DOUBLEBUF; |
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91 | |
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92 | // Calculate the window scale |
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93 | win_xscale = mouse_xscale = (flags.xres << 16) / xres; |
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94 | win_yscale = mouse_yscale = (flags.yres << 16) / yres; |
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95 | |
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96 | // Try using opengl hw accell |
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97 | if(flags.gl) { |
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98 | #ifdef HAVE_OPENGL |
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99 | printf("Video : OpenGL enabled\n"); |
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100 | // allow doublebuffering in with gl too |
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101 | SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, flags.doublebuf); |
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102 | // set video gl capability |
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103 | vidFlags |= SDL_OPENGL; |
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104 | // force no scaling, let the hw do it |
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105 | win_xscale = win_yscale = 1 << 16; |
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106 | #else |
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107 | // ignore the option if not available |
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108 | printf("Video : OpenGL disabled (Support missing in executable)\n"); |
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109 | flags.gl = 0; |
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110 | #endif |
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111 | } |
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112 | |
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113 | // Set the icon for this window. Looks nice on taskbars etc. |
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114 | SDL_WM_SetIcon(SDL_LoadBMP("abuse.bmp"), NULL); |
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115 | |
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116 | // Create the window with a preference for 8-bit (palette animations!), but accept any depth */ |
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117 | window = SDL_SetVideoMode(flags.xres, flags.yres, 8, vidFlags | SDL_ANYFORMAT); |
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118 | if(window == NULL) |
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119 | { |
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120 | printf("Video : Unable to set video mode : %s\n", SDL_GetError()); |
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121 | exit(1); |
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122 | } |
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123 | |
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124 | // Create the screen image |
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125 | main_screen = new image(ivec2(xres, yres), NULL, 2); |
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126 | if(main_screen == NULL) |
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127 | { |
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128 | // Our screen image is no good, we have to bail. |
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129 | printf("Video : Unable to create screen image.\n"); |
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130 | exit(1); |
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131 | } |
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132 | main_screen->clear(); |
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133 | |
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134 | if (flags.gl) |
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135 | { |
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136 | #ifdef HAVE_OPENGL |
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137 | int w, h; |
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138 | |
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139 | // texture width/height should be power of 2 |
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140 | // FIXME: we can use GL_ARB_texture_non_power_of_two or |
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141 | // GL_ARB_texture_rectangle to avoid the extra memory allocation |
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142 | w = power_of_two(xres); |
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143 | h = power_of_two(yres); |
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144 | |
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145 | // create texture surface |
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146 | texture = SDL_CreateRGBSurface(SDL_SWSURFACE, w , h , 32, |
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147 | #if SDL_BYTEORDER == SDL_LIL_ENDIAN |
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148 | 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000); |
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149 | #else |
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150 | 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF); |
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151 | #endif |
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152 | |
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153 | // setup 2D gl environment |
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154 | glPushAttrib(GL_ENABLE_BIT); |
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155 | glDisable(GL_DEPTH_TEST); |
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156 | glDisable(GL_CULL_FACE); |
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157 | glEnable(GL_TEXTURE_2D); |
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158 | |
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159 | glViewport(0, 0, window->w, window->h); |
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160 | |
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161 | glMatrixMode(GL_PROJECTION); |
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162 | glPushMatrix(); |
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163 | glLoadIdentity(); |
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164 | |
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165 | glOrtho(0.0, (GLdouble)window->w, (GLdouble)window->h, 0.0, 0.0, 1.0); |
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166 | |
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167 | glMatrixMode(GL_MODELVIEW); |
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168 | glPushMatrix(); |
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169 | glLoadIdentity(); |
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170 | |
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171 | // texture coordinates |
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172 | texcoord[0] = 0.0f; |
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173 | texcoord[1] = 0.0f; |
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174 | texcoord[2] = (GLfloat)xres / texture->w; |
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175 | texcoord[3] = (GLfloat)yres / texture->h; |
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176 | |
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177 | // create an RGBA texture for the texture surface |
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178 | glGenTextures(1, &texid); |
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179 | glBindTexture(GL_TEXTURE_2D, texid); |
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180 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, flags.antialias); |
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181 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, flags.antialias); |
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182 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->w, texture->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture->pixels); |
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183 | #endif |
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184 | } |
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185 | |
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186 | // Create our 8-bit surface |
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187 | surface = SDL_CreateRGBSurface(SDL_SWSURFACE, window->w, window->h, 8, 0xff, 0xff, 0xff, 0xff); |
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188 | if(surface == NULL) |
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189 | { |
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190 | // Our surface is no good, we have to bail. |
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191 | printf("Video : Unable to create 8-bit surface.\n"); |
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192 | exit(1); |
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193 | } |
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194 | |
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195 | printf("Video : %dx%d %dbpp\n", window->w, window->h, window->format->BitsPerPixel); |
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196 | |
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197 | // Set the window caption |
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198 | SDL_WM_SetCaption("Abuse", "Abuse"); |
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199 | |
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200 | // Grab and hide the mouse cursor |
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201 | SDL_ShowCursor(0); |
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202 | if(flags.grabmouse) |
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203 | SDL_WM_GrabInput(SDL_GRAB_ON); |
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204 | |
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205 | update_dirty(main_screen); |
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206 | } |
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207 | |
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208 | // |
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209 | // close_graphics() |
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210 | // Shutdown the video mode |
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211 | // |
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212 | void close_graphics() |
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213 | { |
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214 | if(lastl) |
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215 | delete lastl; |
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216 | lastl = NULL; |
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217 | // Free our 8-bit surface |
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218 | if(surface) |
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219 | SDL_FreeSurface(surface); |
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220 | |
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221 | #ifdef HAVE_OPENGL |
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222 | if (texture) |
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223 | SDL_FreeSurface(texture); |
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224 | #endif |
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225 | delete main_screen; |
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226 | } |
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227 | |
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228 | // put_part_image() |
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229 | // Draw only dirty parts of the image |
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230 | // |
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231 | void put_part_image(image *im, int x, int y, int x1, int y1, int x2, int y2) |
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232 | { |
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233 | int xe, ye; |
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234 | SDL_Rect srcrect, dstrect; |
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235 | int ii, jj; |
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236 | int srcx, srcy, xstep, ystep; |
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237 | Uint8 *dpixel; |
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238 | Uint16 dinset; |
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239 | |
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240 | if(y > yres || x > xres) |
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241 | return; |
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242 | |
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243 | CHECK(x1 >= 0 && x2 >= x1 && y1 >= 0 && y2 >= y1); |
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244 | |
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245 | // Adjust if we are trying to draw off the screen |
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246 | if(x < 0) |
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247 | { |
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248 | x1 += -x; |
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249 | x = 0; |
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250 | } |
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251 | srcrect.x = x1; |
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252 | if(x + (x2 - x1) >= xres) |
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253 | xe = xres - x + x1 - 1; |
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254 | else |
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255 | xe = x2; |
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256 | |
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257 | if(y < 0) |
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258 | { |
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259 | y1 += -y; |
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260 | y = 0; |
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261 | } |
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262 | srcrect.y = y1; |
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263 | if(y + (y2 - y1) >= yres) |
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264 | ye = yres - y + y1 - 1; |
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265 | else |
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266 | ye = y2; |
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267 | |
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268 | if(srcrect.x >= xe || srcrect.y >= ye) |
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269 | return; |
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270 | |
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271 | // Scale the image onto the surface |
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272 | srcrect.w = xe - srcrect.x; |
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273 | srcrect.h = ye - srcrect.y; |
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274 | dstrect.x = ((x * win_xscale) >> 16); |
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275 | dstrect.y = ((y * win_yscale) >> 16); |
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276 | dstrect.w = ((srcrect.w * win_xscale) >> 16); |
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277 | dstrect.h = ((srcrect.h * win_yscale) >> 16); |
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278 | |
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279 | xstep = (srcrect.w << 16) / dstrect.w; |
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280 | ystep = (srcrect.h << 16) / dstrect.h; |
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281 | |
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282 | srcy = ((srcrect.y) << 16); |
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283 | dinset = ((surface->w - dstrect.w)) * surface->format->BytesPerPixel; |
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284 | |
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285 | // Lock the surface if necessary |
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286 | if(SDL_MUSTLOCK(surface)) |
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287 | SDL_LockSurface(surface); |
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288 | |
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289 | dpixel = (Uint8 *)surface->pixels; |
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290 | dpixel += (dstrect.x + ((dstrect.y) * surface->w)) * surface->format->BytesPerPixel; |
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291 | |
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292 | // Update surface part |
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293 | if ((win_xscale==1<<16) && (win_yscale==1<<16)) // no scaling or hw scaling |
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294 | { |
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295 | srcy = srcrect.y; |
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296 | dpixel = ((Uint8 *)surface->pixels) + y * surface->w + x ; |
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297 | for(ii=0 ; ii < srcrect.h; ii++) |
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298 | { |
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299 | memcpy(dpixel, im->scan_line(srcy) + srcrect.x , srcrect.w); |
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300 | dpixel += surface->w; |
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301 | srcy ++; |
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302 | } |
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303 | } |
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304 | else // sw scaling |
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305 | { |
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306 | xstep = (srcrect.w << 16) / dstrect.w; |
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307 | ystep = (srcrect.h << 16) / dstrect.h; |
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308 | |
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309 | srcy = ((srcrect.y) << 16); |
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310 | dinset = ((surface->w - dstrect.w)) * surface->format->BytesPerPixel; |
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311 | |
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312 | dpixel = (Uint8 *)surface->pixels + (dstrect.x + ((dstrect.y) * surface->w)) * surface->format->BytesPerPixel; |
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313 | |
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314 | for(ii = 0; ii < dstrect.h; ii++) |
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315 | { |
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316 | srcx = (srcrect.x << 16); |
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317 | for(jj = 0; jj < dstrect.w; jj++) |
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318 | { |
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319 | memcpy(dpixel, im->scan_line((srcy >> 16)) + ((srcx >> 16) * surface->format->BytesPerPixel), surface->format->BytesPerPixel); |
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320 | dpixel += surface->format->BytesPerPixel; |
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321 | srcx += xstep; |
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322 | } |
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323 | dpixel += dinset; |
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324 | srcy += ystep; |
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325 | } |
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326 | // dpixel += dinset; |
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327 | // srcy += ystep; |
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328 | } |
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329 | |
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330 | // Unlock the surface if we locked it. |
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331 | if(SDL_MUSTLOCK(surface)) |
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332 | SDL_UnlockSurface(surface); |
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333 | |
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334 | // Now blit the surface |
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335 | update_window_part(&dstrect); |
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336 | } |
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337 | |
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338 | // |
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339 | // load() |
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340 | // Set the palette |
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341 | // |
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342 | void palette::load() |
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343 | { |
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344 | if(lastl) |
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345 | delete lastl; |
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346 | lastl = copy(); |
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347 | |
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348 | // Force to only 256 colours. |
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349 | // Shouldn't be needed, but best to be safe. |
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350 | if(ncolors > 256) |
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351 | ncolors = 256; |
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352 | |
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353 | SDL_Color colors[ncolors]; |
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354 | for(int ii = 0; ii < ncolors; ii++) |
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355 | { |
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356 | colors[ii].r = red(ii); |
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357 | colors[ii].g = green(ii); |
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358 | colors[ii].b = blue(ii); |
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359 | } |
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360 | SDL_SetColors(surface, colors, 0, ncolors); |
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361 | if(window->format->BitsPerPixel == 8) |
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362 | SDL_SetColors(window, colors, 0, ncolors); |
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363 | |
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364 | // Now redraw the surface |
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365 | update_window_part(NULL); |
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366 | update_window_done(); |
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367 | } |
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368 | |
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369 | // |
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370 | // load_nice() |
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371 | // |
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372 | void palette::load_nice() |
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373 | { |
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374 | load(); |
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375 | } |
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376 | |
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377 | // ---- support functions ---- |
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378 | |
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379 | void update_window_done() |
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380 | { |
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381 | #ifdef HAVE_OPENGL |
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382 | // opengl blit complete surface to window |
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383 | if(flags.gl) |
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384 | { |
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385 | // convert color-indexed surface to RGB texture |
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386 | SDL_BlitSurface(surface, NULL, texture, NULL); |
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387 | |
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388 | // Texturemap complete texture to surface so we have free scaling |
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389 | // and antialiasing |
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390 | glTexSubImage2D(GL_TEXTURE_2D, 0, |
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391 | 0, 0, texture->w, texture->h, |
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392 | GL_RGBA, GL_UNSIGNED_BYTE, texture->pixels); |
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393 | glBegin(GL_TRIANGLE_STRIP); |
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394 | glTexCoord2f(texcoord[0], texcoord[1]); glVertex3i(0, 0, 0); |
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395 | glTexCoord2f(texcoord[2], texcoord[1]); glVertex3i(window->w, 0, 0); |
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396 | glTexCoord2f(texcoord[0], texcoord[3]); glVertex3i(0, window->h, 0); |
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397 | glTexCoord2f(texcoord[2], texcoord[3]); glVertex3i(window->w, window->h, 0); |
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398 | glEnd(); |
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399 | |
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400 | if(flags.doublebuf) |
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401 | SDL_GL_SwapBuffers(); |
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402 | } |
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403 | #else |
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404 | // swap buffers in case of double buffering |
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405 | // do nothing in case of single buffering |
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406 | if(flags.doublebuf) |
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407 | SDL_Flip(window); |
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408 | #endif |
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409 | } |
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410 | |
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411 | static void update_window_part(SDL_Rect *rect) |
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412 | { |
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413 | // no partial blit's in case of opengl |
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414 | // complete blit + scaling just before flip |
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415 | if (flags.gl) |
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416 | return; |
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417 | |
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418 | SDL_BlitSurface(surface, rect, window, rect); |
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419 | |
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420 | // no window update needed until end of run |
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421 | if(flags.doublebuf) |
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422 | return; |
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423 | |
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424 | // update window part for single buffer |
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425 | if(rect == NULL) |
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426 | SDL_UpdateRect(window, 0, 0, 0, 0); |
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427 | else |
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428 | SDL_UpdateRect(window, rect->x, rect->y, rect->w, rect->h); |
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429 | } |
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