1 | /* |
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2 | * Abuse - dark 2D side-scrolling platform game |
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3 | * Copyright (c) 2001 Anthony Kruize <trandor@labyrinth.net.au> |
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4 | * Copyright (c) 2005-2011 Sam Hocevar <sam@hocevar.net> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software Foundation, |
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18 | * Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. |
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19 | */ |
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20 | |
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21 | #include "config.h" |
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22 | |
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23 | #include <string.h> |
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24 | |
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25 | #include <SDL.h> |
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26 | #ifdef USE_SDL_MIXER |
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27 | #include <SDL/SDL_mixer.h> |
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28 | #include "hmi.h" |
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29 | #endif |
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30 | |
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31 | #include "sound.h" |
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32 | #include "readwav.h" |
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33 | #include "specs.h" |
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34 | #include "setup.h" |
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35 | |
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36 | class effect_handle |
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37 | { |
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38 | public: |
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39 | effect_handle *prev; // Handle to the previous effect |
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40 | effect_handle *next; // Handle to the next effect |
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41 | Uint8 *data; // Audio data |
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42 | Uint8 *pos; // current playing position in the data |
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43 | Uint32 length; // Length of the data |
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44 | Uint32 volume; // Volume for this effect. |
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45 | |
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46 | effect_handle( effect_handle *Next ) |
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47 | { |
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48 | next = Next; |
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49 | if( next ) |
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50 | { |
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51 | next->prev = this; |
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52 | } |
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53 | prev = NULL; |
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54 | data = NULL; |
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55 | pos = NULL; |
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56 | } |
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57 | |
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58 | ~effect_handle() |
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59 | { |
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60 | if( next ) |
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61 | { |
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62 | next->prev = prev; |
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63 | } |
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64 | if( prev ) |
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65 | { |
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66 | prev->next = next; |
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67 | } |
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68 | } |
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69 | }; |
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70 | |
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71 | static effect_handle * fx_list = NULL; |
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72 | extern flags_struct flags; |
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73 | static int sound_enabled = 0; |
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74 | static SDL_AudioSpec audioObtained; |
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75 | |
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76 | // |
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77 | // mix_audio |
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78 | // |
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79 | // Do the actual playing of the audio by looping through our effects list |
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80 | // and mixing each sample. |
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81 | // |
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82 | void mix_audio(void *udata, Uint8 *stream, int len) |
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83 | { |
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84 | #ifndef USE_SDL_MIXER |
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85 | effect_handle *handle = fx_list; |
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86 | |
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87 | while( handle ) |
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88 | { |
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89 | if( handle->length > 0 && handle->pos ) |
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90 | { |
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91 | len = ( len > (int)handle->length ? handle->length : len ); |
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92 | SDL_MixAudio( stream, handle->pos, len, handle->volume ); |
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93 | handle->pos += len; |
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94 | handle->length -= len; |
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95 | handle = handle->next; |
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96 | } |
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97 | else |
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98 | { |
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99 | // update the list pointer if we're deleting the first node |
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100 | if( fx_list == handle ) |
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101 | { |
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102 | fx_list = handle->next; |
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103 | } |
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104 | effect_handle *tmp = handle->next; |
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105 | if( !flags.mono ) |
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106 | { |
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107 | // delete the audio buffer |
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108 | free( handle->data ); |
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109 | } |
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110 | delete handle; |
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111 | handle = tmp; |
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112 | } |
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113 | } |
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114 | #endif |
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115 | } |
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116 | |
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117 | // |
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118 | // sound_init() |
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119 | // Initialise audio |
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120 | // |
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121 | int sound_init( int argc, char **argv ) |
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122 | { |
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123 | SDL_AudioSpec audioWanted; |
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124 | char *sfxdir, *datadir; |
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125 | FILE *fd = NULL; |
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126 | |
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127 | // Disable sound if requested. |
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128 | if( flags.nosound ) |
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129 | { |
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130 | // User requested that sound be disabled |
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131 | printf( "Sound : Disabled (-nosound)\n" ); |
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132 | return 0; |
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133 | } |
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134 | |
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135 | // Check for the sfx directory, disable sound if we can't find it. |
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136 | datadir = get_filename_prefix(); |
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137 | sfxdir = (char *)malloc( strlen( datadir ) + 5 + 1 ); |
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138 | sprintf( sfxdir, "%s/sfx/", datadir ); |
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139 | if( (fd = fopen( sfxdir,"r" )) == NULL ) |
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140 | { |
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141 | // Didn't find the directory, so disable sound. |
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142 | printf( "Sound : Disabled (couldn't find the sfx directory)\n" ); |
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143 | return 0; |
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144 | } |
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145 | free( sfxdir ); |
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146 | |
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147 | #ifdef USE_SDL_MIXER |
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148 | if (Mix_OpenAudio(11025, AUDIO_U8, 2, 128) < 0) |
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149 | { |
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150 | printf( "Sound : Unable to open audio - %s\nSound : Disabled (error)\n", SDL_GetError() ); |
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151 | return 0; |
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152 | } |
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153 | |
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154 | Mix_AllocateChannels(50); |
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155 | |
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156 | int tempChannels = 0; |
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157 | Mix_QuerySpec(&audioObtained.freq, &audioObtained.format, &tempChannels); |
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158 | audioObtained.channels = tempChannels & 0xFF; |
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159 | |
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160 | sound_enabled = SFX_INITIALIZED | MUSIC_INITIALIZED; |
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161 | #else |
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162 | audioWanted.freq = 11025; |
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163 | audioWanted.format = AUDIO_U8; |
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164 | audioWanted.channels = 2 - flags.mono; |
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165 | audioWanted.samples = 128; |
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166 | audioWanted.callback = mix_audio; |
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167 | audioWanted.userdata = NULL; |
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168 | |
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169 | // Now open the audio device |
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170 | if( SDL_OpenAudio( &audioWanted, &audioObtained ) < 0 ) |
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171 | { |
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172 | printf( "Sound : Unable to open audio - %s\nSound : Disabled (error)\n", SDL_GetError() ); |
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173 | return 0; |
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174 | } |
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175 | |
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176 | SDL_PauseAudio( 0 ); |
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177 | |
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178 | sound_enabled = SFX_INITIALIZED; |
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179 | #endif |
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180 | |
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181 | printf( "Sound : Enabled\n" ); |
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182 | |
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183 | // It's all good |
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184 | return sound_enabled; |
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185 | } |
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186 | |
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187 | // |
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188 | // sound_uninit |
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189 | // |
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190 | // Shutdown audio and release any memory left over. |
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191 | // |
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192 | void sound_uninit() |
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193 | { |
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194 | if( sound_enabled ) |
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195 | { |
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196 | #ifdef USE_SDL_MIXER |
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197 | Mix_CloseAudio(); |
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198 | #else |
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199 | SDL_PauseAudio( 1 ); |
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200 | while( fx_list ) |
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201 | { |
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202 | effect_handle *last = fx_list; |
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203 | fx_list = fx_list->next; |
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204 | free( last ); |
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205 | } |
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206 | SDL_CloseAudio(); |
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207 | #endif |
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208 | } |
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209 | } |
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210 | |
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211 | // |
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212 | // sound_effect constructor |
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213 | // |
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214 | // Read in the requested .wav file. |
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215 | // |
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216 | sound_effect::sound_effect( char * filename ) |
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217 | { |
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218 | if( sound_enabled ) |
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219 | { |
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220 | long sample_speed; |
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221 | |
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222 | #ifdef USE_SDL_MIXER |
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223 | void* temp_data = (void *)read_wav( filename, sample_speed, size ); |
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224 | |
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225 | SDL_AudioCVT audiocvt; |
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226 | |
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227 | SDL_BuildAudioCVT( &audiocvt, AUDIO_U8, 1, 11025, audioObtained.format, audioObtained.channels, audioObtained.freq ); |
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228 | data = malloc( size * audiocvt.len_mult ); |
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229 | |
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230 | memcpy( data, temp_data, size ); |
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231 | audiocvt.buf = (Uint8*)data; |
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232 | audiocvt.len = size; |
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233 | SDL_ConvertAudio( &audiocvt ); |
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234 | size = (Uint32)((double)size * audiocvt.len_ratio); |
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235 | |
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236 | free(temp_data); |
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237 | |
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238 | this->chunk = Mix_QuickLoad_RAW((Uint8*)data, size); |
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239 | #else |
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240 | data = (void *)read_wav( filename, sample_speed, size ); |
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241 | #endif |
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242 | } |
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243 | } |
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244 | |
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245 | // |
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246 | // sound_effect destructor |
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247 | // |
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248 | // Release the audio data. |
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249 | // |
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250 | sound_effect::~sound_effect() |
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251 | { |
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252 | if( sound_enabled ) |
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253 | { |
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254 | #ifdef USE_SDL_MIXER |
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255 | // Sound effect deletion only happens on level load, so there |
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256 | // is no problem in stopping everything. But the original playing |
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257 | // code handles the sound effects and the "playlist" differently. |
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258 | // Therefore with SDL_mixer, a sound that has not finished playing |
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259 | // on a level load will cut off in the middle. This is most noticable |
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260 | // for the button sound of the load savegame dialog. |
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261 | Mix_FadeOutGroup(-1, 100); |
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262 | while (Mix_Playing(-1)) |
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263 | SDL_Delay(10); |
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264 | Mix_FreeChunk(this->chunk); |
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265 | #endif |
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266 | |
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267 | if( data ) |
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268 | { |
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269 | free( data ); |
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270 | } |
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271 | } |
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272 | } |
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273 | |
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274 | // |
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275 | // sound_effect::play |
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276 | // |
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277 | // Insert a new effect_handle into the list and modify the audio |
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278 | // if we're doing stereo. |
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279 | // panpot defines the pan position for the sound effect. |
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280 | // 0 - Completely to the right. |
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281 | // 128 - Centered. |
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282 | // 255 - Completely to the left. |
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283 | // |
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284 | void sound_effect::play( int volume, int pitch, int panpot ) |
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285 | { |
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286 | if( sound_enabled ) |
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287 | { |
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288 | #ifdef USE_SDL_MIXER |
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289 | int channel = Mix_PlayChannel(-1, this->chunk, 0); |
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290 | if (channel > -1) |
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291 | { |
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292 | Mix_Volume(channel, volume); |
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293 | Mix_SetPanning(channel, panpot, 255 - panpot); |
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294 | } |
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295 | #else |
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296 | SDL_LockAudio(); |
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297 | |
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298 | fx_list = new effect_handle( fx_list ); |
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299 | if( fx_list == NULL ) |
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300 | { |
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301 | printf( "Sound : ERROR - Failed to create new effect.\n" ); |
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302 | SDL_UnlockAudio(); |
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303 | return; |
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304 | } |
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305 | |
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306 | if( !flags.mono ) |
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307 | { |
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308 | unsigned int i; |
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309 | Uint32 cvtBufferSize; |
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310 | SDL_AudioCVT audiocvt; |
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311 | |
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312 | // Do some audio conversion |
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313 | SDL_BuildAudioCVT( &audiocvt, AUDIO_U8, 1, 11025, audioObtained.format, audioObtained.channels, audioObtained.freq ); |
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314 | audiocvt.buf = (Uint8 *)malloc( size * audiocvt.len_mult ); |
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315 | audiocvt.len = size; |
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316 | memcpy( audiocvt.buf, data, size ); |
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317 | SDL_ConvertAudio( &audiocvt ); |
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318 | cvtBufferSize = (Uint32)((double)size * audiocvt.len_ratio); |
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319 | |
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320 | // Adjust for requested pan position |
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321 | if( panpot != 128 ) |
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322 | { |
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323 | if( panpot > 128 ) |
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324 | { |
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325 | // Pan to the left |
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326 | panpot = (panpot - 255) * -1; |
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327 | for( i = 1 ; i <= cvtBufferSize; i += 2 ) |
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328 | { |
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329 | audiocvt.buf[i] = (((audiocvt.buf[i] - 128) * panpot) / 128) + 128; |
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330 | } |
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331 | } |
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332 | else |
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333 | { |
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334 | // Pan to the right |
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335 | for( i = 0 ; i < cvtBufferSize; i += 2 ) |
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336 | { |
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337 | audiocvt.buf[i] = (((audiocvt.buf[i] - 128) * panpot) / 128) + 128; |
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338 | } |
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339 | } |
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340 | } |
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341 | |
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342 | fx_list->data = audiocvt.buf; |
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343 | fx_list->pos = audiocvt.buf; |
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344 | fx_list->length = cvtBufferSize; |
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345 | fx_list->volume = volume; |
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346 | } |
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347 | else |
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348 | { |
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349 | // Only doing mono so don't mess with the audio data. |
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350 | fx_list->data = (Uint8 *)data; |
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351 | fx_list->pos = (Uint8 *)data; |
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352 | fx_list->length = size; |
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353 | fx_list->volume = volume; |
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354 | } |
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355 | SDL_UnlockAudio(); |
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356 | #endif |
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357 | } |
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358 | } |
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359 | |
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360 | |
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361 | // Play music using SDL_Mixer |
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362 | |
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363 | song::song( char const * filename ) |
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364 | { |
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365 | data = NULL; |
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366 | Name = strdup(filename); |
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367 | song_id = 0; |
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368 | |
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369 | #ifdef USE_SDL_MIXER |
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370 | rw = NULL; |
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371 | music = NULL; |
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372 | |
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373 | char realname[255]; |
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374 | strcpy(realname, get_filename_prefix()); |
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375 | strcat(realname, filename); |
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376 | |
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377 | unsigned int data_size; |
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378 | data = load_hmi(realname, data_size); |
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379 | |
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380 | if (data) |
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381 | { |
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382 | rw = SDL_RWFromMem(data, data_size); |
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383 | music = Mix_LoadMUS_RW(rw); |
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384 | } |
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385 | #endif |
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386 | } |
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387 | |
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388 | song::~song() |
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389 | { |
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390 | if( playing() ) |
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391 | { |
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392 | stop(); |
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393 | } |
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394 | if( data ) |
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395 | { |
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396 | free( data ); |
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397 | } |
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398 | free( Name ); |
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399 | |
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400 | #ifdef USE_SDL_MIXER |
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401 | Mix_FreeMusic(this->music); |
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402 | SDL_FreeRW(this->rw); |
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403 | #endif |
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404 | } |
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405 | |
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406 | void song::play( unsigned char volume ) |
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407 | { |
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408 | song_id = 1; |
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409 | |
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410 | #ifdef USE_SDL_MIXER |
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411 | Mix_PlayMusic(this->music, 0); |
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412 | Mix_VolumeMusic(volume); |
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413 | #endif |
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414 | } |
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415 | |
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416 | void song::stop( long fadeout_time ) |
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417 | { |
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418 | song_id = 0; |
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419 | |
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420 | #ifdef USE_SDL_MIXER |
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421 | Mix_FadeOutMusic(100); |
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422 | #endif |
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423 | } |
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424 | |
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425 | int song::playing() |
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426 | { |
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427 | #ifdef USE_SDL_MIXER |
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428 | return Mix_PlayingMusic(); |
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429 | #else |
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430 | return song_id; |
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431 | #endif |
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432 | } |
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433 | |
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434 | void song::set_volume( int volume ) |
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435 | { |
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436 | #ifdef USE_SDL_MIXER |
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437 | Mix_VolumeMusic(volume); |
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438 | #else |
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439 | // do nothing... |
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440 | #endif |
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441 | } |
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