1 | /* |
---|
2 | * Abuse - dark 2D side-scrolling platform game |
---|
3 | * Copyright (c) 2001 Anthony Kruize <trandor@labyrinth.net.au> |
---|
4 | * Copyright (c) 2005-2011 Sam Hocevar <sam@hocevar.net> |
---|
5 | * |
---|
6 | * This program is free software; you can redistribute it and/or modify |
---|
7 | * it under the terms of the GNU General Public License as published by |
---|
8 | * the Free Software Foundation; either version 2 of the License, or |
---|
9 | * (at your option) any later version. |
---|
10 | * |
---|
11 | * This program is distributed in the hope that it will be useful, |
---|
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
14 | * GNU General Public License for more details. |
---|
15 | * |
---|
16 | * You should have received a copy of the GNU General Public License |
---|
17 | * along with this program; if not, write to the Free Software Foundation, |
---|
18 | * Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. |
---|
19 | */ |
---|
20 | |
---|
21 | #include "config.h" |
---|
22 | |
---|
23 | #include <SDL.h> |
---|
24 | |
---|
25 | #include "common.h" |
---|
26 | |
---|
27 | #include "system.h" |
---|
28 | #include "image.h" |
---|
29 | #include "palette.h" |
---|
30 | #include "video.h" |
---|
31 | #include "macs.h" |
---|
32 | #include "mouse.h" |
---|
33 | #include "event.h" |
---|
34 | #include "timing.h" |
---|
35 | #include "sprite.h" |
---|
36 | #include "game.h" |
---|
37 | |
---|
38 | extern int get_key_binding( char const *dir, int i ); |
---|
39 | extern int mouse_xscale, mouse_yscale; |
---|
40 | short mouse_buttons[5] = { 0, 0, 0, 0, 0 }; |
---|
41 | |
---|
42 | // Pre-declarations |
---|
43 | void handle_mouse( event &ev ); |
---|
44 | |
---|
45 | // |
---|
46 | // Constructor |
---|
47 | // |
---|
48 | event_handler::event_handler( image *screen, palette *pal ) |
---|
49 | { |
---|
50 | CHECK( screen && pal ); |
---|
51 | mouse = new JCMouse( screen, pal ); |
---|
52 | mhere = mouse->exsist(); |
---|
53 | last_keystat = get_key_flags(); |
---|
54 | ewaiting = 0; |
---|
55 | |
---|
56 | // Ignore activate events |
---|
57 | SDL_EventState( SDL_ACTIVEEVENT, SDL_IGNORE ); |
---|
58 | } |
---|
59 | |
---|
60 | // |
---|
61 | // Destructor |
---|
62 | // |
---|
63 | event_handler::~event_handler() |
---|
64 | { |
---|
65 | delete mouse; |
---|
66 | } |
---|
67 | |
---|
68 | // |
---|
69 | // flush_screen() |
---|
70 | // Redraw the screen |
---|
71 | // |
---|
72 | void event_handler::flush_screen() |
---|
73 | { |
---|
74 | update_dirty( screen ); |
---|
75 | } |
---|
76 | |
---|
77 | // |
---|
78 | // get_key_flags() |
---|
79 | // Return the flag for the key modifiers |
---|
80 | // |
---|
81 | int event_handler::get_key_flags() |
---|
82 | { |
---|
83 | SDLMod key_flag; |
---|
84 | |
---|
85 | key_flag = SDL_GetModState(); |
---|
86 | |
---|
87 | return ( ( key_flag & KMOD_SHIFT ) != 0 ) << 3 | |
---|
88 | ( ( key_flag & KMOD_CTRL ) != 0 ) << 2 | |
---|
89 | ( ( key_flag & KMOD_ALT ) != 0 ) << 1; |
---|
90 | } |
---|
91 | |
---|
92 | // |
---|
93 | // event_waiting() |
---|
94 | // Are there any events in the queue? |
---|
95 | // |
---|
96 | int event_handler::event_waiting() |
---|
97 | { |
---|
98 | if( ewaiting ) |
---|
99 | { |
---|
100 | return 1; |
---|
101 | } |
---|
102 | if( SDL_PollEvent( NULL ) ) |
---|
103 | { |
---|
104 | ewaiting = 1; |
---|
105 | } |
---|
106 | return ewaiting; |
---|
107 | } |
---|
108 | |
---|
109 | // |
---|
110 | // add_redraw() |
---|
111 | // Add a redraw rectangle. |
---|
112 | // |
---|
113 | void event_handler::add_redraw( int X1, int Y1, int X2, int Y2, void *Start ) |
---|
114 | { |
---|
115 | event *ev; |
---|
116 | ev = new event; |
---|
117 | ev->type = EV_REDRAW; |
---|
118 | ev->redraw.x1 = X1; |
---|
119 | ev->redraw.x2 = X2; |
---|
120 | ev->redraw.y1 = Y1; |
---|
121 | ev->redraw.y2 = Y2; |
---|
122 | ev->redraw.start = Start; |
---|
123 | events.add_end( (linked_node *)ev ); |
---|
124 | } |
---|
125 | |
---|
126 | // |
---|
127 | // get_event() |
---|
128 | // Get and handle waiting events |
---|
129 | // |
---|
130 | void event_handler::get_event( event &ev ) |
---|
131 | { |
---|
132 | event *ep; |
---|
133 | while( !ewaiting ) |
---|
134 | { |
---|
135 | event_waiting(); |
---|
136 | |
---|
137 | if (!ewaiting) |
---|
138 | milli_wait( 1 ); // Sleep for 1 millisecond if there are no events |
---|
139 | } |
---|
140 | |
---|
141 | ep = (event *)events.first(); |
---|
142 | if( ep ) |
---|
143 | { |
---|
144 | ev = *ep; |
---|
145 | events.unlink( (linked_node *)ep ); |
---|
146 | delete ep; |
---|
147 | ewaiting = events.first() != NULL; |
---|
148 | } |
---|
149 | else |
---|
150 | { |
---|
151 | // NOTE : that the mouse status should be known |
---|
152 | // even if another event has occurred. |
---|
153 | ev.mouse_move.x = mouse->x(); |
---|
154 | ev.mouse_move.y = mouse->y(); |
---|
155 | ev.mouse_button = mouse->button(); |
---|
156 | |
---|
157 | // Gather events |
---|
158 | SDL_Event event; |
---|
159 | if( SDL_PollEvent( &event ) ) |
---|
160 | { |
---|
161 | // always sort the mouse out |
---|
162 | handle_mouse( ev ); |
---|
163 | mouse->update( ev.mouse_move.x, ev.mouse_move.y, ev.mouse_button ); |
---|
164 | |
---|
165 | switch( event.type ) |
---|
166 | { |
---|
167 | case SDL_QUIT: |
---|
168 | { |
---|
169 | exit(0); |
---|
170 | break; |
---|
171 | } |
---|
172 | case SDL_MOUSEBUTTONUP: |
---|
173 | { |
---|
174 | switch( event.button.button ) |
---|
175 | { |
---|
176 | case 4: // Mouse wheel goes up... |
---|
177 | { |
---|
178 | ev.key = get_key_binding( "b4", 0 ); |
---|
179 | ev.type = EV_KEYRELEASE; |
---|
180 | break; |
---|
181 | } |
---|
182 | case 5: // Mouse wheel goes down... |
---|
183 | { |
---|
184 | ev.key = get_key_binding( "b3", 0 ); |
---|
185 | ev.type = EV_KEYRELEASE; |
---|
186 | break; |
---|
187 | } |
---|
188 | } |
---|
189 | break; |
---|
190 | } |
---|
191 | case SDL_MOUSEBUTTONDOWN: |
---|
192 | { |
---|
193 | switch( event.button.button ) |
---|
194 | { |
---|
195 | case 4: // Mouse wheel goes up... |
---|
196 | { |
---|
197 | ev.key = get_key_binding( "b4", 0 ); |
---|
198 | ev.type = EV_KEY; |
---|
199 | break; |
---|
200 | } |
---|
201 | case 5: // Mouse wheel goes down... |
---|
202 | { |
---|
203 | ev.key = get_key_binding( "b3", 0 ); |
---|
204 | ev.type = EV_KEY; |
---|
205 | break; |
---|
206 | } |
---|
207 | } |
---|
208 | break; |
---|
209 | } |
---|
210 | case SDL_KEYDOWN: |
---|
211 | case SDL_KEYUP: |
---|
212 | { |
---|
213 | // Default to EV_SPURIOUS |
---|
214 | ev.key = EV_SPURIOUS; |
---|
215 | if( event.type == SDL_KEYDOWN ) |
---|
216 | { |
---|
217 | ev.type = EV_KEY; |
---|
218 | } |
---|
219 | else |
---|
220 | { |
---|
221 | ev.type = EV_KEYRELEASE; |
---|
222 | } |
---|
223 | switch( event.key.keysym.sym ) |
---|
224 | { |
---|
225 | case SDLK_DOWN: ev.key = JK_DOWN; break; |
---|
226 | case SDLK_UP: ev.key = JK_UP; break; |
---|
227 | case SDLK_LEFT: ev.key = JK_LEFT; break; |
---|
228 | case SDLK_RIGHT: ev.key = JK_RIGHT; break; |
---|
229 | case SDLK_LCTRL: ev.key = JK_CTRL_L; break; |
---|
230 | case SDLK_RCTRL: ev.key = JK_CTRL_R; break; |
---|
231 | case SDLK_LALT: ev.key = JK_ALT_L; break; |
---|
232 | case SDLK_RALT: ev.key = JK_ALT_R; break; |
---|
233 | case SDLK_LSHIFT: ev.key = JK_SHIFT_L; break; |
---|
234 | case SDLK_RSHIFT: ev.key = JK_SHIFT_R; break; |
---|
235 | case SDLK_NUMLOCK: ev.key = JK_NUM_LOCK; break; |
---|
236 | case SDLK_HOME: ev.key = JK_HOME; break; |
---|
237 | case SDLK_END: ev.key = JK_END; break; |
---|
238 | case SDLK_BACKSPACE: ev.key = JK_BACKSPACE; break; |
---|
239 | case SDLK_TAB: ev.key = JK_TAB; break; |
---|
240 | case SDLK_RETURN: ev.key = JK_ENTER; break; |
---|
241 | case SDLK_SPACE: ev.key = JK_SPACE; break; |
---|
242 | case SDLK_CAPSLOCK: ev.key = JK_CAPS; break; |
---|
243 | case SDLK_ESCAPE: ev.key = JK_ESC; break; |
---|
244 | case SDLK_F1: ev.key = JK_F1; break; |
---|
245 | case SDLK_F2: ev.key = JK_F2; break; |
---|
246 | case SDLK_F3: ev.key = JK_F3; break; |
---|
247 | case SDLK_F4: ev.key = JK_F4; break; |
---|
248 | case SDLK_F5: ev.key = JK_F5; break; |
---|
249 | case SDLK_F6: ev.key = JK_F6; break; |
---|
250 | case SDLK_F7: ev.key = JK_F7; break; |
---|
251 | case SDLK_F8: ev.key = JK_F8; break; |
---|
252 | case SDLK_F9: ev.key = JK_F9; break; |
---|
253 | case SDLK_F10: ev.key = JK_F10; break; |
---|
254 | case SDLK_INSERT: ev.key = JK_INSERT; break; |
---|
255 | case SDLK_KP0: ev.key = JK_INSERT; break; |
---|
256 | case SDLK_PAGEUP: ev.key = JK_PAGEUP; break; |
---|
257 | case SDLK_PAGEDOWN: ev.key = JK_PAGEDOWN; break; |
---|
258 | case SDLK_KP8: ev.key = JK_UP; break; |
---|
259 | case SDLK_KP2: ev.key = JK_DOWN; break; |
---|
260 | case SDLK_KP4: ev.key = JK_LEFT; break; |
---|
261 | case SDLK_KP6: ev.key = JK_RIGHT; break; |
---|
262 | case SDLK_F11: |
---|
263 | { |
---|
264 | // Only handle key down |
---|
265 | if( ev.type == EV_KEY ) |
---|
266 | { |
---|
267 | // Toggle fullscreen |
---|
268 | SDL_WM_ToggleFullScreen( SDL_GetVideoSurface() ); |
---|
269 | } |
---|
270 | ev.key = EV_SPURIOUS; |
---|
271 | break; |
---|
272 | } |
---|
273 | case SDLK_F12: |
---|
274 | { |
---|
275 | // Only handle key down |
---|
276 | if( ev.type == EV_KEY ) |
---|
277 | { |
---|
278 | // Toggle grab mouse |
---|
279 | if( SDL_WM_GrabInput( SDL_GRAB_QUERY ) == SDL_GRAB_ON ) |
---|
280 | { |
---|
281 | the_game->show_help( "Grab Mouse: OFF\n" ); |
---|
282 | SDL_WM_GrabInput( SDL_GRAB_OFF ); |
---|
283 | } |
---|
284 | else |
---|
285 | { |
---|
286 | the_game->show_help( "Grab Mouse: ON\n" ); |
---|
287 | SDL_WM_GrabInput( SDL_GRAB_ON ); |
---|
288 | } |
---|
289 | } |
---|
290 | ev.key = EV_SPURIOUS; |
---|
291 | break; |
---|
292 | } |
---|
293 | case SDLK_PRINT: // print-screen key |
---|
294 | { |
---|
295 | // Only handle key down |
---|
296 | if( ev.type == EV_KEY ) |
---|
297 | { |
---|
298 | // Grab a screenshot |
---|
299 | SDL_SaveBMP( SDL_GetVideoSurface(), "screenshot.bmp" ); |
---|
300 | the_game->show_help( "Screenshot saved to: screenshot.bmp.\n" ); |
---|
301 | } |
---|
302 | ev.key = EV_SPURIOUS; |
---|
303 | break; |
---|
304 | } |
---|
305 | default: |
---|
306 | { |
---|
307 | ev.key = (int)event.key.keysym.sym; |
---|
308 | // Need to handle the case of shift being pressed |
---|
309 | // There has to be a better way |
---|
310 | if( (event.key.keysym.mod & KMOD_SHIFT) != 0 ) |
---|
311 | { |
---|
312 | if( event.key.keysym.sym >= SDLK_a && |
---|
313 | event.key.keysym.sym <= SDLK_z ) |
---|
314 | { |
---|
315 | ev.key -= 32; |
---|
316 | } |
---|
317 | else if( event.key.keysym.sym >= SDLK_1 && |
---|
318 | event.key.keysym.sym <= SDLK_5 ) |
---|
319 | { |
---|
320 | ev.key -= 16; |
---|
321 | } |
---|
322 | else |
---|
323 | { |
---|
324 | switch( event.key.keysym.sym ) |
---|
325 | { |
---|
326 | case SDLK_6: |
---|
327 | ev.key = SDLK_CARET; break; |
---|
328 | case SDLK_7: |
---|
329 | case SDLK_9: |
---|
330 | case SDLK_0: |
---|
331 | ev.key -= 17; break; |
---|
332 | case SDLK_8: |
---|
333 | ev.key = SDLK_ASTERISK; break; |
---|
334 | case SDLK_MINUS: |
---|
335 | ev.key = SDLK_UNDERSCORE; break; |
---|
336 | case SDLK_EQUALS: |
---|
337 | ev.key = SDLK_PLUS; break; |
---|
338 | case SDLK_COMMA: |
---|
339 | ev.key = SDLK_LESS; break; |
---|
340 | case SDLK_PERIOD: |
---|
341 | ev.key = SDLK_GREATER; break; |
---|
342 | case SDLK_SLASH: |
---|
343 | ev.key = SDLK_QUESTION; break; |
---|
344 | case SDLK_SEMICOLON: |
---|
345 | ev.key = SDLK_COLON; break; |
---|
346 | case SDLK_QUOTE: |
---|
347 | ev.key = SDLK_QUOTEDBL; break; |
---|
348 | default: |
---|
349 | break; |
---|
350 | } |
---|
351 | } |
---|
352 | } |
---|
353 | } |
---|
354 | } |
---|
355 | break; |
---|
356 | } |
---|
357 | } |
---|
358 | } |
---|
359 | // No more events |
---|
360 | ewaiting = 0; |
---|
361 | } |
---|
362 | } |
---|
363 | |
---|
364 | // |
---|
365 | // Handle mouse motion and button presses |
---|
366 | // We don't handle the mousewheel here as |
---|
367 | // SDL_GetMouseState doesn't seem to be |
---|
368 | // able to detect that. |
---|
369 | // |
---|
370 | void handle_mouse( event &ev ) |
---|
371 | { |
---|
372 | Uint8 buttons; |
---|
373 | int x, y; |
---|
374 | |
---|
375 | // always sort the mouse out |
---|
376 | buttons = SDL_GetMouseState( &x, &y ); |
---|
377 | x = (x << 16) / mouse_xscale; |
---|
378 | y = (y << 16) / mouse_yscale; |
---|
379 | if( x > screen->Size().x - 1 ) |
---|
380 | { |
---|
381 | x = screen->Size().x - 1; |
---|
382 | } |
---|
383 | if( y > screen->Size().y - 1 ) |
---|
384 | { |
---|
385 | y = screen->Size().y - 1; |
---|
386 | } |
---|
387 | ev.mouse_move.x = x; |
---|
388 | ev.mouse_move.y = y; |
---|
389 | ev.type = EV_MOUSE_MOVE; |
---|
390 | |
---|
391 | // Left button |
---|
392 | if( (buttons & SDL_BUTTON(1)) && !mouse_buttons[1] ) |
---|
393 | { |
---|
394 | ev.type = EV_MOUSE_BUTTON; |
---|
395 | mouse_buttons[1] = !mouse_buttons[1]; |
---|
396 | ev.mouse_button |= LEFT_BUTTON; |
---|
397 | } |
---|
398 | else if( !(buttons & SDL_BUTTON(1)) && mouse_buttons[1] ) |
---|
399 | { |
---|
400 | ev.type = EV_MOUSE_BUTTON; |
---|
401 | mouse_buttons[1] = !mouse_buttons[1]; |
---|
402 | ev.mouse_button &= ( 0xff - LEFT_BUTTON ); |
---|
403 | } |
---|
404 | |
---|
405 | // Middle button |
---|
406 | if( (buttons & SDL_BUTTON(2)) && !mouse_buttons[2] ) |
---|
407 | { |
---|
408 | ev.type = EV_MOUSE_BUTTON; |
---|
409 | mouse_buttons[2] = !mouse_buttons[2]; |
---|
410 | ev.mouse_button |= LEFT_BUTTON; |
---|
411 | ev.mouse_button |= RIGHT_BUTTON; |
---|
412 | } |
---|
413 | else if( !(buttons & SDL_BUTTON(2)) && mouse_buttons[2] ) |
---|
414 | { |
---|
415 | ev.type = EV_MOUSE_BUTTON; |
---|
416 | mouse_buttons[2] = !mouse_buttons[2]; |
---|
417 | ev.mouse_button &= ( 0xff - LEFT_BUTTON ); |
---|
418 | ev.mouse_button &= ( 0xff - RIGHT_BUTTON ); |
---|
419 | } |
---|
420 | |
---|
421 | // Right button |
---|
422 | if( (buttons & SDL_BUTTON(3)) && !mouse_buttons[3] ) |
---|
423 | { |
---|
424 | ev.type = EV_MOUSE_BUTTON; |
---|
425 | mouse_buttons[3] = !mouse_buttons[3]; |
---|
426 | ev.mouse_button |= RIGHT_BUTTON; |
---|
427 | } |
---|
428 | else if( !(buttons & SDL_BUTTON(3)) && mouse_buttons[3] ) |
---|
429 | { |
---|
430 | ev.type = EV_MOUSE_BUTTON; |
---|
431 | mouse_buttons[3] = !mouse_buttons[3]; |
---|
432 | ev.mouse_button &= ( 0xff - RIGHT_BUTTON ); |
---|
433 | } |
---|
434 | } |
---|