1 | /* |
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2 | * Abuse - dark 2D side-scrolling platform game |
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3 | * Copyright (c) 2001 Anthony Kruize <trandor@labyrinth.net.au> |
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4 | * Copyright (c) 2005-2011 Sam Hocevar <sam@hocevar.net> |
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5 | * |
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6 | * This program is free software; you can redistribute it and/or modify |
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7 | * it under the terms of the GNU General Public License as published by |
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8 | * the Free Software Foundation; either version 2 of the License, or |
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9 | * (at your option) any later version. |
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10 | * |
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11 | * This program is distributed in the hope that it will be useful, |
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12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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14 | * GNU General Public License for more details. |
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15 | * |
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16 | * You should have received a copy of the GNU General Public License |
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17 | * along with this program; if not, write to the Free Software Foundation, |
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18 | * Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. |
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19 | */ |
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20 | |
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21 | #if defined HAVE_CONFIG_H |
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22 | # include "config.h" |
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23 | #endif |
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24 | |
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25 | #include <SDL.h> |
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26 | |
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27 | #include "common.h" |
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28 | |
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29 | #include "video.h" |
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30 | #include "sprite.h" |
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31 | #include "image.h" |
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32 | #include "filter.h" |
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33 | #include "mouse.h" |
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34 | |
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35 | unsigned char def_mouse[]= |
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36 | { |
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37 | 0,2,0,0,0,0,0,0, |
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38 | 2,1,2,0,0,0,0,0, |
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39 | 2,1,1,2,0,0,0,0, |
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40 | 2,1,1,1,2,0,0,0, |
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41 | 2,1,1,1,1,2,0,0, |
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42 | 2,1,1,1,1,1,2,0, |
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43 | 0,2,1,1,2,2,0,0, |
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44 | 0,0,2,1,1,2,0,0, |
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45 | 0,0,2,1,1,2,0,0, |
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46 | 0,0,0,2,2,0,0,0 |
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47 | }; |
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48 | |
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49 | // |
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50 | // Constructor |
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51 | // |
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52 | JCMouse::JCMouse( image *Screen, palette *pal ) |
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53 | { |
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54 | image *im; |
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55 | int br, dr; |
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56 | Filter f; |
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57 | but = 0; |
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58 | cx = cy = 0; |
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59 | here = 1; |
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60 | sp = NULL; |
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61 | |
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62 | screen = Screen; |
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63 | br = pal->brightest( 1 ); |
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64 | dr = pal->darkest( 1 ); |
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65 | f.Set( 1, br ); |
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66 | f.Set( 2, dr ); |
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67 | im = new image(vec2i(8, 10), def_mouse); |
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68 | f.Apply( im ); |
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69 | sp = new sprite(Screen, im, 100, 100); |
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70 | mx = Screen->Size().x / 2; |
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71 | my = Screen->Size().y / 2; |
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72 | } |
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73 | |
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74 | // |
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75 | // Destructor |
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76 | // |
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77 | JCMouse::~JCMouse() |
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78 | { |
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79 | if( sp ) |
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80 | { |
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81 | delete sp->visual; |
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82 | delete sp; |
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83 | } |
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84 | } |
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85 | |
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86 | // |
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87 | // set_shape() |
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88 | // Set the shape of the mouse cursor |
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89 | // |
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90 | void JCMouse::set_shape( image *im, int centerx, int centery ) |
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91 | { |
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92 | sp->change_visual( im, 1 ); |
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93 | cx = -centerx; |
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94 | cy = -centery; |
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95 | } |
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96 | |
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97 | // |
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98 | // set_position() |
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99 | // Set the position of the mouse cursor |
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100 | // |
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101 | void JCMouse::set_position( int new_mx, int new_my ) |
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102 | { |
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103 | // Make sure the values we are given are sensible. |
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104 | if( new_mx > screen->Size().x - 1 ) |
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105 | { |
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106 | new_mx = screen->Size().x - 1; |
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107 | } |
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108 | if( new_my > screen->Size().y - 1 ) |
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109 | { |
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110 | new_my = screen->Size().y - 1; |
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111 | } |
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112 | |
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113 | // Set the new position |
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114 | mx = new_mx; |
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115 | my = new_my; |
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116 | SDL_WarpMouseInWindow( NULL, new_mx, new_my ); |
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117 | } |
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118 | |
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119 | // |
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120 | // update() |
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121 | // Update the mouses position and buttons states |
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122 | // |
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123 | void JCMouse::update( int newx, int newy, int new_but ) |
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124 | { |
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125 | if( newx < 0 ) |
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126 | { |
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127 | Uint8 mask; |
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128 | |
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129 | lx = mx; |
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130 | ly = my; |
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131 | lbut = but; |
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132 | mask = SDL_GetMouseState( &mx, &my ); |
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133 | but = ( ( mask & SDL_BUTTON(1) ) != 0 ) | |
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134 | ( ( mask & SDL_BUTTON(2) ) != 0 ) << 2 | |
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135 | ( ( mask & SDL_BUTTON(3) ) != 0 ) << 1; |
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136 | } |
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137 | else |
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138 | { |
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139 | mx = newx; |
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140 | my = newy; |
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141 | but = new_but; |
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142 | } |
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143 | } |
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