Last change
on this file since 651 was
651,
checked in by Sam Hocevar, 12 years ago
|
build: add a --disable-network compilation flag and get rid of most of
the CELLOS_LV2 ifdefs.
|
File size:
1.1 KB
|
Rev | Line | |
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[56] | 1 | /* |
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| 2 | * Abuse - dark 2D side-scrolling platform game |
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| 3 | * Copyright (c) 1995 Crack dot Com |
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[494] | 4 | * Copyright (c) 2005-2011 Sam Hocevar <sam@hocevar.net> |
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[56] | 5 | * |
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| 6 | * This software was released into the Public Domain. As with most public |
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[555] | 7 | * domain software, no warranty is made or implied by Crack dot Com, by |
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| 8 | * Jonathan Clark, or by Sam Hocevar. |
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[56] | 9 | */ |
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| 10 | |
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[555] | 11 | #if defined HAVE_CONFIG_H |
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| 12 | # include "config.h" |
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| 13 | #endif |
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[56] | 14 | |
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[2] | 15 | #include <stdlib.h> |
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| 16 | |
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[481] | 17 | #include "sock.h" |
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[56] | 18 | |
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[2] | 19 | const char notify_signature[] = "I wanna play ABUSE!"; |
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| 20 | const char notify_response[] = "Yes!"; |
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| 21 | |
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| 22 | net_protocol *net_protocol::first=0; |
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| 23 | |
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[651] | 24 | #if HAVE_NETWORK |
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[2] | 25 | // connect to an explictedly named address |
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| 26 | // first try to get the address and then try to connect |
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| 27 | // return NULL if either fail. This method does not need to be implemented |
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| 28 | // in sub-classes |
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[39] | 29 | net_socket *net_protocol::connect_to_server(char const *&server_name, int port, int force_port, net_socket::socket_type sock_type) |
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[2] | 30 | { |
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| 31 | net_address *a=get_node_address(server_name,port,force_port); |
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| 32 | if (!a) return NULL; |
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| 33 | net_socket *s=connect_to_server(a,sock_type); |
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| 34 | delete a; |
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| 35 | return s; |
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| 36 | } |
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[651] | 37 | #endif |
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[2] | 38 | |
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