source: abuse/trunk/src/net/netdrv.h @ 671

Last change on this file since 671 was 481, checked in by Sam Hocevar, 12 years ago

Fuck the history, I'm renaming all .hpp files to .h for my own sanity.

  • Property svn:keywords set to Id
File size: 2.2 KB
Line 
1#ifndef __NETDRV_HPP_
2#define __NETDRV_HPP_
3
4#error hi
5#include "netface.h"
6#include <unistd.h>
7#include "undrv.h"
8// these are the names of the fifos to create in tmp
9// that communitcate with the engine
10
11#define DIN_NAME "/tmp/.abuse_ndrv_in"
12#define DOUT_NAME "/tmp/.abuse_ndrv_out"
13
14// the lock files is used in case a previous net driver is already running
15
16#define DLOCK_NAME "/tmp/.abuse_ndrv_lock"
17#include "sock.h"
18
19
20class game_handler;
21
22class net_driver
23{
24  net_socket *in,*out;
25  int shm_seg_id;
26  void *shm_addr;
27
28  int connect_to_engine(int argc, char **argv);
29  int setup_shm();
30  game_handler *game_face;
31  int join_server(char *server_name);
32  net_protocol *proto;
33  int comm_port, game_port;
34  join_struct *join_array;
35  int debug;
36  int reg;
37
38  class lsf_waiter
39  {
40    public :
41    net_socket *sock;
42    lsf_waiter *next;
43    lsf_waiter(net_socket *sock, lsf_waiter *next) : sock(sock), next(next)
44    {
45      sock->read_selectable();  // set in case socket dies
46    } ;
47    ~lsf_waiter()
48    {
49      sock->read_unselectable();
50      delete sock;
51    }
52  } *lsf_wait_list;
53
54
55  class crc_waiter
56  {
57    public :
58    net_socket *sock;
59    crc_waiter *next;
60    crc_waiter(net_socket *sock, crc_waiter *next) : sock(sock), next(next)
61    {
62      sock->read_selectable();  // set in case socket dies
63    } ;
64    ~crc_waiter()
65    {
66      sock->read_unselectable();
67      delete sock;
68    }
69  } *crc_wait_list;
70
71  int fetch_crcs(char *server);
72  int get_lsf(char *name);  // contact remot host and ask for lisp startup file filename
73
74  public :
75  base_memory_struct *base;
76
77  void cleanup();
78  int registered() { return reg; }
79  net_driver(int argc, char **argv, int comm_port, int game_port, net_protocol *proto);
80  int check_commands();
81  int add_client(int type, net_socket *sock, net_address *from);
82  int add_joiner(int client_id, char *name);
83  net_socket *connect_to_server(char *&name,
84                int port=DEFAULT_COMM_PORT,
85                int force_port=0,
86                net_socket::socket_type sock_type=net_socket::SOCKET_SECURE);
87  net_protocol *get_protocol() { return proto; }
88  int become_server();
89  int get_game_port() { return game_port; }
90  ~net_driver();
91} ;
92
93extern net_driver *driver;
94void mdie(char *reason);
95
96#endif
97
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