[2] | 1 | // engine.c is the what comminicates with the abuse engine |
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| 2 | |
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| 3 | #ifndef __ENGINE_HPP_ |
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| 4 | #define __ENGINE_HPP_ |
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| 5 | |
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[481] | 6 | #include "../inc/netface.h" |
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[2] | 7 | #include <stdio.h> |
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| 8 | #include <stdlib.h> |
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| 9 | #include <fcntl.h> |
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| 10 | #include <unistd.h> |
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| 11 | #include <sys/ioctl.h> |
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| 12 | #include <sys/stat.h> |
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| 13 | #include <sys/types.h> |
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| 14 | #include <sys/time.h> |
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| 15 | #include <string.h> |
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| 16 | #include <signal.h> |
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| 17 | #include <sys/socket.h> |
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| 18 | #include <netinet/in.h> |
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| 19 | #include <sys/types.h> |
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| 20 | #include <sys/ipc.h> |
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| 21 | #include <sys/shm.h> |
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| 22 | #include <bstring.h> |
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| 23 | #include <netdb.h> |
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| 24 | |
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| 25 | |
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| 26 | #define DEFAULT_COMM_PORT 20202 |
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| 27 | #define DEFAULT_GAME_PORT 20203 |
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[124] | 28 | #define MAX_JOINERS 32 // maximum clients that can join at the same time |
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[2] | 29 | |
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| 30 | |
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| 31 | extern int no_security; |
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| 32 | extern int driver_out_fd,driver_in_fd; |
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| 33 | struct base_memory_struct; |
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| 34 | extern base_memory_struct *base; |
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| 35 | |
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| 36 | |
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| 37 | extern fd_set master_set; // list of sockets to block for |
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| 38 | extern fd_set master_write_set; // set a socket here if you detect a write_full |
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| 39 | |
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| 40 | |
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| 41 | void comm_failed(); // call if problems talking to engine |
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| 42 | void mdie(char *reason); // call if general net problems |
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| 43 | |
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| 44 | |
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| 45 | #define real2shm(type,ptr) (ptr==NULL ? NULL : ((type *)((char *)(ptr)-(char *)base))) |
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| 46 | #define shm2real(type,ptr) (ptr==NULL ? NULL : ((type *)((long)(ptr)+(long)(base)))) |
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| 47 | |
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| 48 | class client |
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| 49 | { |
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| 50 | public : |
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| 51 | int socket_fd; |
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| 52 | int data_fd; |
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| 53 | int client_id; // index into client_struct |
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| 54 | int has_joined; |
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| 55 | int wait_reload; |
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| 56 | int wait_input; |
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| 57 | int delete_me; |
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| 58 | struct sockaddr_in data_address; // where to send game data |
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[124] | 59 | |
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[2] | 60 | client *next; |
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[124] | 61 | client(int sock, int id, client *Next) |
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| 62 | { |
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[2] | 63 | data_fd=-1; |
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[124] | 64 | socket_fd=sock; |
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| 65 | client_id=id; |
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| 66 | next=Next; |
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| 67 | has_joined=0; |
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[2] | 68 | delete_me=0; |
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| 69 | wait_reload=0; |
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| 70 | wait_input=1; |
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| 71 | FD_SET(socket_fd,&master_set); // set in case socket dies |
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| 72 | } |
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| 73 | ~client() |
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| 74 | { |
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[124] | 75 | close(socket_fd); |
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[2] | 76 | FD_CLR(socket_fd,&master_set); |
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| 77 | if (data_fd>0) |
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| 78 | close(data_fd); |
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| 79 | } ; |
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| 80 | } ; |
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| 81 | |
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| 82 | extern client *first_client; // list of clients |
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| 83 | int connect_to_server(char *&server_name, int def_port=DEFAULT_COMM_PORT, int stream_type=SOCK_STREAM, int force_port=0); // -1 on failure |
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| 84 | |
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| 85 | #endif |
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| 86 | |
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| 87 | |
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| 88 | |
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