source: abuse/trunk/src/gui.cpp @ 56

Last change on this file since 56 was 56, checked in by Sam Hocevar, 11 years ago
  • Add licensing terms to most C / C++ files (Ref #5).
File size: 3.7 KB
Line 
1/*
2 *  Abuse - dark 2D side-scrolling platform game
3 *  Copyright (c) 1995 Crack dot Com
4 *
5 *  This software was released into the Public Domain. As with most public
6 *  domain software, no warranty is made or implied by Crack dot Com or
7 *  Jonathan Clark.
8 */
9
10#include "config.h"
11
12#include "cache.hpp"
13#include "gui.hpp"
14#include "dev.hpp"
15#include "loader2.hpp"
16
17void ico_button::set_act_id(int id)
18{
19  activate_id=id;
20}
21
22ico_switch_button::ico_switch_button(int X, int Y, int ID, int start_on, ifield *butts, ifield *Next)
23{
24  x=X; y=Y; id=ID;
25  next=Next; 
26  blist=cur_but=butts;
27  act=0;
28  for (ifield *b=blist;b;b=b->next) { b->x=x; b->y=y; }
29  while (cur_but && start_on--) cur_but=cur_but->next;
30  if (!cur_but) cur_but=blist;
31}
32
33void ico_switch_button::area(int &x1, int &y1, int &x2, int &y2, window_manager *wm)
34{
35  x1=10000;
36  y1=10000;
37  x2=-10000;
38  y2=-10000;
39  int X1,Y1,X2,Y2;
40  for (ifield *b=blist;b;b=b->next)
41  {   
42    b->area(X1,Y1,X2,Y2,wm);
43    if (X1<x1) x1=X1;
44    if (Y1<y1) y1=Y1;
45    if (X2>x2) x2=X2;
46    if (Y2>y2) y2=Y2;
47  }
48  if (!blist) { x1=x2=x; y1=y2=y; }
49}
50
51ifield *ico_switch_button::unlink(int id)
52{
53  ifield *last=NULL;
54  for (ifield *b=blist;b;b=b->next)
55  {
56    if (b->id==id)
57    {
58      if (last) last->next=b->next;
59      else blist=b->next;
60      if (cur_but==b) cur_but=blist;
61      return b;
62    }
63    ifield *x=b->unlink(id);
64    if (x) return x;
65    last=b;
66  }
67  return NULL;
68}
69
70void ico_switch_button::handle_event(event &ev, image *screen, window_manager *wm, input_manager *im)
71{
72  if ((ev.type==EV_KEY && ev.key==13) || (ev.type==EV_MOUSE_BUTTON &&
73                                         ev.mouse_button))
74  {
75    cur_but=cur_but->next;
76    if (!cur_but) cur_but=blist;
77    cur_but->draw(act,screen,wm);
78    cur_but->handle_event(ev,screen,wm,im);
79  }
80
81}
82
83void ico_button::draw(int active, image *screen, window_manager *wm)
84{
85  int x1,y1,x2,y2;
86  area(x1,y1,x2,y2,wm);
87 
88  if (active!=act  && activate_id!=-1 && active)
89    wm->push_event(new event(activate_id,NULL));
90 
91  if (up && !active)
92    cash.img(u)->put_image(screen,x1,y1);
93  else if (up && active)
94    cash.img(ua)->put_image(screen,x1,y1);
95  else if (!up && !active)
96    cash.img(d)->put_image(screen,x1,y1);
97  else cash.img(da)->put_image(screen,x1,y1);
98
99  if (act!=active && active && activate_id!=-1)
100    wm->push_event(new event(activate_id,NULL));
101  act=active;
102 
103  if (active && key[0])
104  {
105    int g=80;
106    screen->bar(0,0,144,20,0);
107    wm->font()->put_string(screen,0,0,symbol_str(key),color_table->lookup_color(g>>3,g>>3,g>>3));
108  } else if (!active && key[0])
109  {
110    screen->bar(0,0,144,20,0);
111  }
112
113}
114
115extern long S_BUTTON_PRESS_SND;
116extern int sfx_volume;
117
118void ico_button::handle_event(event &ev, image *screen, window_manager *wm, input_manager *im)
119{
120  if ((ev.type==EV_KEY && ev.key==13) || (ev.type==EV_MOUSE_BUTTON &&
121                                         ev.mouse_button))
122  {
123    int  x1,y1,x2,y2;
124    area(x1,y1,x2,y2,wm);
125    up=!up;
126    draw(act,screen,wm);
127    wm->push_event(new event(id,(char *)this));
128    if (S_BUTTON_PRESS_SND)
129      cash.sfx(S_BUTTON_PRESS_SND)->play(sfx_volume);
130  }
131}
132
133void ico_button::area(int &x1, int &y1, int &x2, int &y2, window_manager *wm)
134{
135  x1=x; y1=y;
136  x2=x+cash.img(u)->width()-1;
137  y2=y+cash.img(u)->height()-1;
138}
139
140ico_button::ico_button(int X, int Y, int ID, int Up, int down, int upa, int downa, ifield *Next, int act_id, char const *help_key)
141{
142  if (help_key)
143  {
144    strncpy(key,help_key,15);
145    key[15]=0;
146  }
147  else key[0]=0;
148
149  up=1;
150  x=X; y=Y; id=ID;
151  u=Up; d=down;
152  ua=upa; da=downa;
153  next=Next;
154  activate_id=act_id;
155}
156
157ico_switch_button::~ico_switch_button()
158{
159  while (blist)
160  {
161    ifield *i=blist;
162    blist=blist->next;
163    delete i;
164  }
165}
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