1 | #include "cache.hpp" |
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2 | #include "gui.hpp" |
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3 | #include "loader2.hpp" |
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4 | |
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5 | extern char *symbol_str(char *name); |
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6 | |
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7 | void ico_button::set_act_id(int id) |
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8 | { |
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9 | activate_id=id; |
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10 | } |
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11 | |
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12 | ico_switch_button::ico_switch_button(int X, int Y, int ID, int start_on, ifield *butts, ifield *Next) |
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13 | { |
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14 | x=X; y=Y; id=ID; |
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15 | next=Next; |
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16 | blist=cur_but=butts; |
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17 | act=0; |
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18 | for (ifield *b=blist;b;b=b->next) { b->x=x; b->y=y; } |
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19 | while (cur_but && start_on--) cur_but=cur_but->next; |
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20 | if (!cur_but) cur_but=blist; |
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21 | } |
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22 | |
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23 | void ico_switch_button::area(int &x1, int &y1, int &x2, int &y2, window_manager *wm) |
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24 | { |
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25 | x1=10000; |
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26 | y1=10000; |
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27 | x2=-10000; |
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28 | y2=-10000; |
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29 | int X1,Y1,X2,Y2; |
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30 | for (ifield *b=blist;b;b=b->next) |
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31 | { |
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32 | b->area(X1,Y1,X2,Y2,wm); |
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33 | if (X1<x1) x1=X1; |
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34 | if (Y1<y1) y1=Y1; |
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35 | if (X2>x2) x2=X2; |
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36 | if (Y2>y2) y2=Y2; |
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37 | } |
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38 | if (!blist) { x1=x2=x; y1=y2=y; } |
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39 | } |
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40 | |
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41 | ifield *ico_switch_button::unlink(int id) |
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42 | { |
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43 | ifield *last=NULL; |
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44 | for (ifield *b=blist;b;b=b->next) |
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45 | { |
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46 | if (b->id==id) |
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47 | { |
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48 | if (last) last->next=b->next; |
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49 | else blist=b->next; |
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50 | if (cur_but==b) cur_but=blist; |
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51 | return b; |
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52 | } |
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53 | ifield *x=b->unlink(id); |
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54 | if (x) return x; |
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55 | last=b; |
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56 | } |
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57 | return NULL; |
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58 | } |
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59 | |
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60 | void ico_switch_button::handle_event(event &ev, image *screen, window_manager *wm, input_manager *im) |
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61 | { |
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62 | if ((ev.type==EV_KEY && ev.key==13) || (ev.type==EV_MOUSE_BUTTON && |
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63 | ev.mouse_button)) |
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64 | { |
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65 | cur_but=cur_but->next; |
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66 | if (!cur_but) cur_but=blist; |
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67 | cur_but->draw(act,screen,wm); |
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68 | cur_but->handle_event(ev,screen,wm,im); |
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69 | } |
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70 | |
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71 | } |
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72 | |
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73 | void ico_button::draw(int active, image *screen, window_manager *wm) |
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74 | { |
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75 | int x1,y1,x2,y2; |
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76 | area(x1,y1,x2,y2,wm); |
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77 | |
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78 | if (active!=act && activate_id!=-1 && active) |
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79 | wm->push_event(new event(activate_id,NULL)); |
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80 | |
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81 | if (up && !active) |
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82 | cash.img(u)->put_image(screen,x1,y1); |
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83 | else if (up && active) |
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84 | cash.img(ua)->put_image(screen,x1,y1); |
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85 | else if (!up && !active) |
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86 | cash.img(d)->put_image(screen,x1,y1); |
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87 | else cash.img(da)->put_image(screen,x1,y1); |
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88 | |
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89 | if (act!=active && active && activate_id!=-1) |
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90 | wm->push_event(new event(activate_id,NULL)); |
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91 | act=active; |
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92 | |
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93 | if (active && key[0]) |
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94 | { |
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95 | int g=80; |
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96 | screen->bar(0,0,144,20,0); |
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97 | wm->font()->put_string(screen,0,0,symbol_str(key),color_table->lookup_color(g>>3,g>>3,g>>3)); |
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98 | } else if (!active && key[0]) |
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99 | { |
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100 | screen->bar(0,0,144,20,0); |
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101 | } |
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102 | |
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103 | } |
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104 | |
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105 | extern long S_BUTTON_PRESS_SND; |
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106 | extern int sfx_volume; |
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107 | |
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108 | void ico_button::handle_event(event &ev, image *screen, window_manager *wm, input_manager *im) |
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109 | { |
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110 | if ((ev.type==EV_KEY && ev.key==13) || (ev.type==EV_MOUSE_BUTTON && |
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111 | ev.mouse_button)) |
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112 | { |
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113 | int x1,y1,x2,y2; |
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114 | area(x1,y1,x2,y2,wm); |
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115 | up=!up; |
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116 | draw(act,screen,wm); |
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117 | wm->push_event(new event(id,(char *)this)); |
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118 | if (S_BUTTON_PRESS_SND) |
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119 | cash.sfx(S_BUTTON_PRESS_SND)->play(sfx_volume); |
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120 | } |
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121 | } |
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122 | |
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123 | void ico_button::area(int &x1, int &y1, int &x2, int &y2, window_manager *wm) |
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124 | { |
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125 | x1=x; y1=y; |
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126 | x2=x+cash.img(u)->width()-1; |
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127 | y2=y+cash.img(u)->height()-1; |
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128 | } |
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129 | |
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130 | ico_button::ico_button(int X, int Y, int ID, int Up, int down, int upa, int downa, ifield *Next, int act_id, char *help_key) |
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131 | { |
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132 | if (help_key) |
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133 | { |
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134 | strncpy(key,help_key,15); |
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135 | key[15]=0; |
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136 | } |
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137 | else key[0]=0; |
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138 | |
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139 | up=1; |
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140 | x=X; y=Y; id=ID; |
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141 | u=Up; d=down; |
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142 | ua=upa; da=downa; |
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143 | next=Next; |
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144 | activate_id=act_id; |
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145 | } |
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146 | |
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147 | ico_switch_button::~ico_switch_button() |
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148 | { |
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149 | while (blist) |
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150 | { |
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151 | ifield *i=blist; |
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152 | blist=blist->next; |
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153 | delete i; |
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154 | } |
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155 | } |
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