1 | /* |
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2 | * Abuse - dark 2D side-scrolling platform game |
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3 | * Copyright (c) 1995 Crack dot Com |
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4 | * Copyright (c) 2005-2011 Sam Hocevar <sam@hocevar.net> |
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5 | * |
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6 | * This software was released into the Public Domain. As with most public |
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7 | * domain software, no warranty is made or implied by Crack dot Com or |
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8 | * Jonathan Clark. |
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9 | */ |
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10 | |
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11 | #ifndef __GAME_HPP_ |
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12 | #define __GAME_HPP_ |
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13 | |
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14 | #include "loader2.h" |
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15 | |
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16 | #include "image.h" |
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17 | #include "video.h" |
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18 | #include "event.h" |
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19 | #include "fonts.h" |
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20 | #include "items.h" |
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21 | #include "jwindow.h" |
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22 | #include "filter.h" |
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23 | #include "level.h" |
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24 | #include "cache.h" |
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25 | #include "director.h" |
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26 | #include "view.h" |
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27 | #include "id.h" |
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28 | |
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29 | #define MAPFW 100 |
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30 | #define MAPFH 100 |
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31 | #define MAPBW 100 |
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32 | #define MAPBH 100 |
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33 | |
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34 | #define RUN_STATE 0 |
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35 | #define PAUSE_STATE 1 |
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36 | #define HELP_STATE 2 |
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37 | #define INTRO_START_STATE 3 |
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38 | #define INTRO_MORPH_STATE 4 |
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39 | #define JOY_CALB_STATE 5 |
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40 | #define MENU_STATE 6 |
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41 | #define SCENE_STATE 7 |
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42 | #define START_STATE 8 |
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43 | #define BLACK 0 |
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44 | |
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45 | /* Cleaned-up externs */ |
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46 | extern WindowManager *wm; |
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47 | |
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48 | |
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49 | #define tile_type unsigned short |
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50 | class Game; |
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51 | extern Game *the_game; |
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52 | extern int dev; |
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53 | extern int morph_sel_frame_color; |
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54 | |
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55 | extern char **start_argv; |
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56 | extern int start_argc; |
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57 | extern int32_t current_vxadd,current_vyadd; |
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58 | extern int frame_panic,massive_frame_panic; |
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59 | extern int demo_start,idle_ticks; |
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60 | |
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61 | extern FILE *open_FILE(char const *filename, char const *mode); |
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62 | |
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63 | class Game |
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64 | { |
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65 | private: |
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66 | JCFont *fnt; |
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67 | bool finished; |
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68 | int bg_top,fg_top; // in the fg/bg window which tile is at the top? |
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69 | int bright_color,med_color,dark_color, // for boundaries and windows, etc |
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70 | morph_bright_color,morph_med_color,morph_dark_color; |
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71 | |
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72 | int32_t last_time,fps; |
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73 | char mapname[100],command[200],help_text[200]; |
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74 | int refresh,mousex,mousey,help_text_frames; |
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75 | int has_joystick,no_delay; |
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76 | |
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77 | |
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78 | Jwindow *top_menu,*joy_win,*last_input; |
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79 | JCFont *game_font; |
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80 | uint8_t keymap[512/8]; |
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81 | |
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82 | public : |
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83 | int key_down(int key) { return keymap[key/8]&(1<<(key%8)); } |
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84 | void set_key_down(int key, int x) { if (x) keymap[key/8]|=(1<<(key%8)); else keymap[key/8]&=~(1<<(key%8)); } |
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85 | void reset_keymap() { memset(keymap,0,sizeof(keymap)); } |
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86 | |
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87 | int nplayers; |
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88 | view *first_view,*old_view; |
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89 | int state,zoom; |
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90 | |
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91 | Game(int argc, char **argv); |
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92 | ~Game(); |
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93 | |
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94 | void step(); |
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95 | void show_help(char const *st); |
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96 | void draw_value(image *screen, int x, int y, int w, int h, int val, int max); |
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97 | unsigned char get_color(int x) { return x; } |
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98 | int done(); |
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99 | void draw(int scene_mode=0); |
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100 | |
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101 | backtile *get_bg(int x) { if (x<0 || x>=nbacktiles || backtiles[x]<0) |
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102 | return cache.backt(backtiles[BLACK]); |
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103 | else return cache.backt(backtiles[x]); } |
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104 | foretile *get_fg(int x) { if (x<0 || x>=nforetiles || foretiles[x]<0) |
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105 | return cache.foret(foretiles[BLACK]); else |
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106 | return cache.foret(foretiles[x]); } |
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107 | |
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108 | void ftile_on(int screenx, int screeny, int32_t &x, int32_t &y); |
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109 | void btile_on(int screenx, int screeny, int32_t &x, int32_t &y); |
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110 | void toggle_delay(); |
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111 | void set_delay(int on) { no_delay=!on; } |
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112 | void pan(int xv, int yv); |
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113 | |
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114 | void mouse_to_game(int32_t x, int32_t y, int32_t &gamex, int32_t &gamey, view *v=NULL); |
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115 | void game_to_mouse(int32_t gamex, int32_t gamey, view *which, int32_t &x, int32_t &y); |
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116 | view *view_in(int mousex, int mousey); |
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117 | |
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118 | int calc_speed(); |
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119 | int ftile_width() { return f_wid; } |
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120 | int ftile_height() { return f_hi; } |
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121 | |
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122 | int btile_width() { return b_wid; } |
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123 | int btile_height() { return b_hi; } |
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124 | |
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125 | |
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126 | void put_fg(int x, int y, int type); |
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127 | void put_bg(int x, int y, int type); |
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128 | void draw_map(view *v, int interpolate=0); |
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129 | void dev_scroll(); |
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130 | void put_block_fg(int x, int y, TransImage *im); |
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131 | void put_block_bg(int x, int y, image *im); |
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132 | |
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133 | |
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134 | int in_area(event &ev, int x1, int y1, int x2, int y2); |
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135 | void load_level(char const *name); |
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136 | void set_level(level *nl); |
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137 | void show_time(); |
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138 | tile_type get_map_bg(int x, int y) { return current_level->get_bg(x,y); } |
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139 | tile_type get_map_fg(int x, int y) { return current_level->get_fg(x,y); } |
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140 | void end_session(); |
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141 | void need_refresh() { refresh=1; } // for development mode only |
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142 | palette *current_palette() { return pal; } |
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143 | |
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144 | void update_screen(); |
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145 | void get_input(); |
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146 | void do_intro(); |
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147 | void joy_calb(event &ev); |
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148 | void menu_select(event &ev2); |
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149 | int can_morph_into(int type); |
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150 | void morph_into(int type); |
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151 | void set_state(int new_state); |
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152 | int game_over(); |
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153 | void grow_views(int amount); |
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154 | void play_sound(int id, int vol, int32_t x, int32_t y); |
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155 | void request_level_load(char *name); |
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156 | void request_end(); |
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157 | } ; |
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158 | |
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159 | extern int playing_state(int state); |
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160 | #endif |
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161 | |
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162 | |
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