[56] | 1 | /* |
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| 2 | * Abuse - dark 2D side-scrolling platform game |
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| 3 | * Copyright (c) 1995 Crack dot Com |
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[494] | 4 | * Copyright (c) 2005-2011 Sam Hocevar <sam@hocevar.net> |
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[56] | 5 | * |
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| 6 | * This software was released into the Public Domain. As with most public |
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| 7 | * domain software, no warranty is made or implied by Crack dot Com or |
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| 8 | * Jonathan Clark. |
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| 9 | */ |
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| 10 | |
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[2] | 11 | #ifndef __GAME_HPP_ |
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| 12 | #define __GAME_HPP_ |
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| 13 | |
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[481] | 14 | #include "loader2.h" |
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[2] | 15 | |
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[481] | 16 | #include "image.h" |
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| 17 | #include "video.h" |
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| 18 | #include "event.h" |
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| 19 | #include "fonts.h" |
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| 20 | #include "items.h" |
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| 21 | #include "jwindow.h" |
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| 22 | #include "filter.h" |
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| 23 | #include "level.h" |
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| 24 | #include "cache.h" |
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| 25 | #include "director.h" |
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| 26 | #include "view.h" |
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| 27 | #include "id.h" |
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[2] | 28 | |
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[124] | 29 | #define MAPFW 100 |
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| 30 | #define MAPFH 100 |
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| 31 | #define MAPBW 100 |
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| 32 | #define MAPBH 100 |
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[2] | 33 | |
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| 34 | #define RUN_STATE 0 |
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| 35 | #define PAUSE_STATE 1 |
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| 36 | #define HELP_STATE 2 |
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| 37 | #define INTRO_START_STATE 3 |
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| 38 | #define INTRO_MORPH_STATE 4 |
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| 39 | #define JOY_CALB_STATE 5 |
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| 40 | #define MENU_STATE 6 |
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| 41 | #define SCENE_STATE 7 |
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| 42 | #define START_STATE 8 |
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| 43 | #define BLACK 0 |
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| 44 | |
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[88] | 45 | /* Cleaned-up externs */ |
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[120] | 46 | extern WindowManager *wm; |
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[88] | 47 | |
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| 48 | |
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[2] | 49 | #define tile_type unsigned short |
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[127] | 50 | class Game; |
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| 51 | extern Game *the_game; |
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[2] | 52 | extern int dev; |
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| 53 | extern int morph_sel_frame_color; |
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| 54 | |
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| 55 | extern char **start_argv; |
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| 56 | extern int start_argc; |
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[16] | 57 | extern int32_t current_vxadd,current_vyadd; |
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[2] | 58 | extern int frame_panic,massive_frame_panic; |
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| 59 | extern int demo_start,idle_ticks; |
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| 60 | |
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[39] | 61 | extern FILE *open_FILE(char const *filename, char const *mode); |
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| 62 | |
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[127] | 63 | class Game |
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[2] | 64 | { |
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[127] | 65 | private: |
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[2] | 66 | JCFont *fnt; |
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[127] | 67 | bool finished; |
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[2] | 68 | int bg_top,fg_top; // in the fg/bg window which tile is at the top? |
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| 69 | int bright_color,med_color,dark_color, // for boundaries and windows, etc |
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| 70 | morph_bright_color,morph_med_color,morph_dark_color; |
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| 71 | |
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[16] | 72 | int32_t last_time,fps; |
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[2] | 73 | char mapname[100],command[200],help_text[200]; |
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| 74 | int refresh,mousex,mousey,help_text_frames; |
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| 75 | int has_joystick,no_delay; |
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| 76 | |
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| 77 | |
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[120] | 78 | Jwindow *top_menu,*joy_win,*last_input; |
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[2] | 79 | JCFont *game_font; |
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[17] | 80 | uint8_t keymap[512/8]; |
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[2] | 81 | |
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[124] | 82 | public : |
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[2] | 83 | int key_down(int key) { return keymap[key/8]&(1<<(key%8)); } |
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| 84 | void set_key_down(int key, int x) { if (x) keymap[key/8]|=(1<<(key%8)); else keymap[key/8]&=~(1<<(key%8)); } |
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| 85 | void reset_keymap() { memset(keymap,0,sizeof(keymap)); } |
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| 86 | |
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| 87 | int nplayers; |
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| 88 | view *first_view,*old_view; |
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| 89 | int state,zoom; |
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| 90 | |
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[127] | 91 | Game(int argc, char **argv); |
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| 92 | ~Game(); |
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[2] | 93 | |
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| 94 | void step(); |
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[39] | 95 | void show_help(char const *st); |
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[2] | 96 | void draw_value(image *screen, int x, int y, int w, int h, int val, int max); |
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| 97 | unsigned char get_color(int x) { return x; } |
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| 98 | int done(); |
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| 99 | void draw(int scene_mode=0); |
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| 100 | |
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[124] | 101 | backtile *get_bg(int x) { if (x<0 || x>=nbacktiles || backtiles[x]<0) |
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| 102 | return cache.backt(backtiles[BLACK]); |
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[123] | 103 | else return cache.backt(backtiles[x]); } |
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[124] | 104 | foretile *get_fg(int x) { if (x<0 || x>=nforetiles || foretiles[x]<0) |
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| 105 | return cache.foret(foretiles[BLACK]); else |
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| 106 | return cache.foret(foretiles[x]); } |
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[2] | 107 | |
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[16] | 108 | void ftile_on(int screenx, int screeny, int32_t &x, int32_t &y); |
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| 109 | void btile_on(int screenx, int screeny, int32_t &x, int32_t &y); |
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[2] | 110 | void toggle_delay(); |
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| 111 | void set_delay(int on) { no_delay=!on; } |
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| 112 | void pan(int xv, int yv); |
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| 113 | |
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[16] | 114 | void mouse_to_game(int32_t x, int32_t y, int32_t &gamex, int32_t &gamey, view *v=NULL); |
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| 115 | void game_to_mouse(int32_t gamex, int32_t gamey, view *which, int32_t &x, int32_t &y); |
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[2] | 116 | view *view_in(int mousex, int mousey); |
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| 117 | |
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| 118 | int calc_speed(); |
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| 119 | int ftile_width() { return f_wid; } |
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| 120 | int ftile_height() { return f_hi; } |
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| 121 | |
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| 122 | int btile_width() { return b_wid; } |
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| 123 | int btile_height() { return b_hi; } |
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| 124 | |
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| 125 | |
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| 126 | void put_fg(int x, int y, int type); |
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| 127 | void put_bg(int x, int y, int type); |
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| 128 | void draw_map(view *v, int interpolate=0); |
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| 129 | void dev_scroll(); |
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[533] | 130 | void put_block_fg(int x, int y, TImage *im); |
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[2] | 131 | void put_block_bg(int x, int y, image *im); |
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| 132 | |
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| 133 | |
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| 134 | int in_area(event &ev, int x1, int y1, int x2, int y2); |
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[39] | 135 | void load_level(char const *name); |
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[2] | 136 | void set_level(level *nl); |
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| 137 | void show_time(); |
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| 138 | tile_type get_map_bg(int x, int y) { return current_level->get_bg(x,y); } |
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| 139 | tile_type get_map_fg(int x, int y) { return current_level->get_fg(x,y); } |
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| 140 | void end_session(); |
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| 141 | void need_refresh() { refresh=1; } // for development mode only |
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| 142 | palette *current_palette() { return pal; } |
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| 143 | |
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| 144 | void update_screen(); |
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| 145 | void get_input(); |
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| 146 | void do_intro(); |
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| 147 | void joy_calb(event &ev); |
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| 148 | void menu_select(event &ev2); |
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| 149 | int can_morph_into(int type); |
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| 150 | void morph_into(int type); |
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| 151 | void set_state(int new_state); |
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| 152 | int game_over(); |
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| 153 | void grow_views(int amount); |
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[16] | 154 | void play_sound(int id, int vol, int32_t x, int32_t y); |
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[2] | 155 | void request_level_load(char *name); |
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| 156 | void request_end(); |
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| 157 | } ; |
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| 158 | |
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| 159 | extern int playing_state(int state); |
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| 160 | #endif |
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| 161 | |
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| 162 | |
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