Last change
on this file since 134 was
134,
checked in by Sam Hocevar, 15 years ago
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- Removed 4300 lines of unused code.
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File size:
1.3 KB
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1 | /* |
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2 | * Abuse - dark 2D side-scrolling platform game |
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3 | * Copyright (c) 1995 Crack dot Com |
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4 | * |
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5 | * This software was released into the Public Domain. As with most public |
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6 | * domain software, no warranty is made or implied by Crack dot Com or |
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7 | * Jonathan Clark. |
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8 | */ |
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9 | |
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10 | #include "config.h" |
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11 | |
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12 | #include "game.hpp" |
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13 | #include "control.hpp" |
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14 | #include "specs.hpp" |
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15 | #include "hpoint.hpp" |
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16 | #include "ability.hpp" |
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17 | |
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18 | #define FADING_FRAMES 20 |
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19 | #define FADING_MAX 30 |
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20 | |
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21 | sequence *morph_table[MORPH_TABLE_WIDTH*MORPH_TABLE_WIDTH]; |
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22 | |
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23 | |
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24 | void controlled_character::note_hp_change(int new_hp, game_object *who) |
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25 | { |
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26 | if (cur_char==who) |
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27 | the_game->set_hit_points(hp); |
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28 | } |
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29 | |
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30 | |
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31 | void controlled_character::change_character(int char_type) |
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32 | { |
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33 | /* switch (char_type) |
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34 | { |
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35 | case CHAR_HUMAN : my_figure=human_figure; curbreak; |
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36 | case CHAR_IGUANA : my_figure=iguana_figure; break; |
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37 | default : CONDITION(0,"change_character, bad character type\n"); |
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38 | } |
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39 | cur_char=char_type; |
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40 | set_state(stopped); |
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41 | |
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42 | the_game->change_logos(abilities,cur_char);*/ |
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43 | |
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44 | } |
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45 | |
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46 | |
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47 | |
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48 | |
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49 | controlled_character::controlled_character(game_object *who) |
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50 | { |
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51 | cur_char=who; |
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52 | abilities=0; |
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53 | morphing_to=-1; |
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54 | } |
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55 | |
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56 | |
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57 | int controlled_character::decide() |
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58 | { |
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59 | int button,c_x,c_y; |
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60 | the_game->get_movement(button,c_x,c_y); |
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61 | cur_char->move(c_x,c_y,button); |
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62 | return 1; |
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63 | } |
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