source: abuse/trunk/src/clisp.hpp @ 112

Last change on this file since 112 was 58, checked in by Sam Hocevar, 12 years ago
  • Remove a few duplicate prototype declarations.
  • Add some harmless "%s" in sprintf() calls.
File size: 1.7 KB
Line 
1/*
2 *  Abuse - dark 2D side-scrolling platform game
3 *  Copyright (c) 1995 Crack dot Com
4 *
5 *  This software was released into the Public Domain. As with most public
6 *  domain software, no warranty is made or implied by Crack dot Com or
7 *  Jonathan Clark.
8 */
9
10#ifndef __CLISP_HPP_
11#ifndef SCADALISP
12int get_lprop_number(void *sybol, int def);  // returns def if symbol undefined or not number type
13
14
15// variables for the status bar
16extern void *l_statbar_ammo_x,*l_statbar_ammo_y,
17            *l_statbar_ammo_w,*l_statbar_ammo_h,
18            *l_statbar_ammo_bg_color,
19
20            *l_statbar_health_x,*l_statbar_health_y,
21            *l_statbar_health_w,*l_statbar_health_h,
22            *l_statbar_health_bg_color,
23
24            *l_statbar_logo_x,*l_statbar_logo_y,
25            *l_object,*l_tile,*l_fire_object,
26            *l_player_draw,*l_sneaky_draw,
27            *l_draw_fast,*l_player_tints,*l_next_song,
28            *l_level_load_start,
29            *l_level_load_end,
30            *l_cdc_logo,
31            *l_keep_backup,
32            *l_switch_to_powerful,
33            *l_mouse_can_switch,
34            *l_ask_save_slot,
35            *l_get_local_input,
36            *l_post_render,
37            *l_chat_input,
38            *l_player_text_color,
39            *l_level_loaded;        // called when a new level is loaded
40
41
42/******************************** Lisp objects **********************************/
43extern void *l_difficulty,*l_easy,*l_hard,*l_medium,*l_extreme,*l_main_menu,
44     *l_logo,*l_state_art,*l_default_abilities,*l_abilities,
45     *l_default_ai_function,*l_state_sfx,
46     *l_morph,*l_max_power,
47     *l_song_list,*l_filename,*l_sfx_directory,*l_max_hp,*l_default_font,
48     *l_empty_cache,*l_range,*l_joy_file,*l_death_handler,
49     *l_title_screen,*l_console_font,*l_fields,*l_FIRE,*l_fire_object,
50     *l_cop_dead_parts,*l_restart_player,*l_help_screens,*l_save_order;
51
52
53#endif
54#endif
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