source: abuse/trunk/src/automap.cpp @ 682

Last change on this file since 682 was 682, checked in by Sam Hocevar, 8 years ago

core: rename vec2i to ivec2 and update matrix.h from Lol Engine.

File size: 6.0 KB
Line 
1/*
2 *  Abuse - dark 2D side-scrolling platform game
3 *  Copyright (c) 1995 Crack dot Com
4 *  Copyright (c) 2005-2011 Sam Hocevar <sam@hocevar.net>
5 *
6 *  This software was released into the Public Domain. As with most public
7 *  domain software, no warranty is made or implied by Crack dot Com, by
8 *  Jonathan Clark, or by Sam Hocevar.
9 */
10
11#if defined HAVE_CONFIG_H
12#   include "config.h"
13#endif
14
15#include "common.h"
16
17#include "automap.h"
18#include "game.h"
19
20automap *current_automap=0;
21
22void automap::draw()
23{
24  if (!automap_window) return ;
25  image *screen=automap_window->m_surf;
26
27  long sx,ex,sy,ey,x,y,window_xstart,window_ystart,
28                       window_xend,window_yend,
29                       draw_xstart,draw_ystart,
30                       i,j;
31
32  x=the_game->first_view->x_center();
33  y=the_game->first_view->y_center();
34
35
36  window_xstart=automap_window->x1();
37  window_ystart=automap_window->y1();
38  window_xend=automap_window->x2();
39  window_yend=automap_window->y2();
40  ivec2 center((window_xstart+window_xend)/2, (window_ystart+window_yend)/2);
41
42  sx=x/f_wid-w/2;                // start drawing with this foretile
43  sy=y/f_hi-h/2;
44  ex=sx+w;
45  ey=sy+h;
46
47  if (sx<0)                       // does the map scroll past the left side ?
48  { sx=0;                         // yes, start drawing at 0
49    draw_xstart=center.x-(x*AUTOTILE_WIDTH/f_wid);
50  }
51  else
52    draw_xstart=center.x-(x*AUTOTILE_WIDTH/f_wid-sx*AUTOTILE_WIDTH);
53
54  if (sy<0)
55  {
56    sy=0;
57    draw_ystart=center.y-(y*AUTOTILE_HEIGHT/f_hi);
58  }
59  else
60    draw_ystart=center.y-(y*AUTOTILE_HEIGHT/f_hi-sy*AUTOTILE_HEIGHT);
61
62  // if view position hasn't changed, only update the blinking dot and return
63  if (draw_xstart==old_dx && draw_ystart==old_dy)
64  {
65   automap_window->m_surf->Lock();
66   automap_window->m_surf->AddDirty(center, center + ivec2(1));
67    if ((tick++)&4)
68      automap_window->m_surf->PutPixel(center, 255);
69    else
70      automap_window->m_surf->PutPixel(center, 27);
71   automap_window->m_surf->Unlock();
72    return ;
73  }
74
75  old_dx=draw_xstart;
76  old_dy=draw_ystart;
77
78
79  if (ex>=cur_lev->foreground_width())
80    ex=cur_lev->foreground_width()-1;
81  if (ey>=cur_lev->foreground_height())
82    ey=cur_lev->foreground_height()-1;
83
84
85  screen->Bar(ivec2(window_xstart, window_ystart),
86              ivec2(draw_xstart, window_yend), 0);
87  screen->Bar(ivec2(window_xstart, window_ystart),
88              ivec2(window_xend, draw_ystart), 0);
89
90
91/*  if (ex>=cur_lev->foreground_width())
92  {
93    draw_xend=center
94    ex=foreground_width()-1; */
95
96  // we are going to redraw the whole map, so make the dirty rect work
97  // easier by marking everything dirty
98  screen->AddDirty(ivec2(window_xstart, window_ystart),
99                   ivec2(window_xend + 1, window_yend + 1));
100
101  // draw the tiles that will be around the border of the automap with PutImage
102  // because it handles clipping, but for ths reason is slower, the rest
103  // we will slam on as fast as possible
104
105  screen->SetClip(ivec2(window_xstart, window_ystart),
106                  ivec2(window_xend + 1, window_yend + 1));
107#if 0
108  for (i=draw_xstart,j=draw_ystart,x=sx,y=sy; y<=ey; j+=AUTOTILE_HEIGHT,y++)
109    screen->PutImage(foretiles[cur_lev->get_fg(x, y)]->micro_image, ivec2(i, j), 0);
110
111  for (i=draw_xstart+ex*AUTOTILE_WIDTH,j=draw_ystart,y=sy,x=ex; y<=ey; j+=AUTOTILE_HEIGHT,y++)
112    screen->PutImage(foretiles[cur_lev->get_fg(x, y)]->micro_image, ivec2(i, j), 0);
113
114  for (i=draw_xstart,j=draw_ystart,x=sx,y=sy; x<=ex; i+=AUTOTILE_WIDTH,x++)
115    screen->PutImage(foretiles[cur_lev->get_fg(x, y)]->micro_image, ivec2(i, j), 0);
116
117  for (i=draw_xstart,j=draw_ystart+ey*AUTOTILE_HEIGHT,x=sx,y=ex; x<=ex; i+=AUTOTILE_WIDTH,x++)
118    screen->PutImage(foretiles[cur_lev->get_fg(x, y)]->micro_image, ivec2(i, j), 0);
119#endif
120
121  unsigned short *fgline;
122  for (j=draw_ystart,y=sy; y<=ey; j+=AUTOTILE_HEIGHT,y++)
123  {
124    fgline=cur_lev->get_fgline(y)+sx;
125    for (i=draw_xstart,x=sx; x<=ex; i+=AUTOTILE_WIDTH,x++,fgline++)
126    {
127      if ((*fgline)&0x8000)
128      {
129    int id=foretiles[ (*fgline)&0x7fff];
130    if (id>=0)
131          screen->PutImage(cache.foret(id)->micro_image, ivec2(i, j), 0);
132    else
133          screen->PutImage(cache.foret(foretiles[0])->micro_image, ivec2(i, j), 0);
134      }
135      else
136        screen->Bar(ivec2(i, j),
137                    ivec2(i + AUTOTILE_WIDTH - 1, j + AUTOTILE_HEIGHT - 1), 0);
138    }
139  }
140
141  // draw the person as a dot, no need to add a dirty because we marked the
142  // whole screen already
143  automap_window->m_surf->Lock();
144  if ((tick++)&4)
145    automap_window->m_surf->PutPixel(center, 255);
146  else
147    automap_window->m_surf->PutPixel(center, 27);
148  automap_window->m_surf->Unlock();
149
150  // set the clip back to full window size because soemthing else could mess with the area
151  automap_window->m_surf->SetClip(ivec2(0), screen->Size());
152}
153
154void automap::toggle_window()
155{
156    if (automap_window)
157    {
158        wm->close_window(automap_window);
159        automap_window = NULL;
160    }
161    else
162    {
163        old_dx = -1000; // make sure the map gets drawn the first time
164        old_dy = -1000;
165
166        automap_window = wm->CreateWindow(ivec2(0), ivec2(w * AUTOTILE_WIDTH,
167                                        h * AUTOTILE_HEIGHT), NULL, "Map");
168        automap_window->m_surf->Bar(ivec2(17, 1), ivec2(17 + 8 * 6 + 3, 6),
169                                    wm->medium_color());
170        wm->font()->PutString(automap_window->m_surf, ivec2(20, 2), "Automap",
171                              wm->dark_color());
172        draw();
173    }
174}
175
176
177automap::automap(level *l, int width, int height)
178{
179  w=width;
180  h=height;
181
182  tick=0;
183  cur_lev=l;
184  automap_window=NULL;
185  toggle_window();
186}
187
188void automap::handle_event(Event &ev)
189{
190
191  //only respond to stuff in our window or on the main screen
192  if (ev.window==NULL || ev.window==automap_window)
193  {
194    switch (ev.type)
195    {
196      case EV_KEY :
197        switch(ev.key)
198    {
199      case 'A' :
200      case 'a' :
201          toggle_window();
202        break;
203    }
204    break;
205      case EV_CLOSE_WINDOW :
206        wm->close_window(automap_window);
207    automap_window=NULL;
208    break;
209    }
210  }
211}
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