source: abuse/trunk/src/automap.cpp @ 512

Last change on this file since 512 was 512, checked in by Sam Hocevar, 8 years ago

imlib: use vec2i for image::size and unroll all necessary changes
everywhere else in the code.

File size: 5.7 KB
Line 
1/*
2 *  Abuse - dark 2D side-scrolling platform game
3 *  Copyright (c) 1995 Crack dot Com
4 *  Copyright (c) 2005-2011 Sam Hocevar <sam@hocevar.net>
5 *
6 *  This software was released into the Public Domain. As with most public
7 *  domain software, no warranty is made or implied by Crack dot Com or
8 *  Jonathan Clark.
9 */
10
11#include "config.h"
12
13#include "common.h"
14
15#include "automap.h"
16#include "game.h"
17
18automap *current_automap=0;
19
20void automap::draw()
21{
22  if (!automap_window) return ;
23  image *screen=automap_window->screen;
24
25  long sx,ex,sy,ey,x,y,window_xstart,window_ystart,
26                       window_xend,window_yend,centerx,centery,
27                       draw_xstart,draw_ystart,
28                       i,j;
29
30  x=the_game->first_view->x_center();
31  y=the_game->first_view->y_center();
32
33
34  window_xstart=automap_window->x1();
35  window_ystart=automap_window->y1();
36  window_xend=automap_window->x2();
37  window_yend=automap_window->y2();
38  centerx=(window_xstart+window_xend)/2;
39  centery=(window_ystart+window_yend)/2;
40
41  sx=x/f_wid-w/2;                // start drawing with this foretile
42  sy=y/f_hi-h/2;
43  ex=sx+w;
44  ey=sy+h;
45
46  if (sx<0)                       // does the map scroll past the left side ?
47  { sx=0;                         // yes, start drawing at 0
48    draw_xstart=centerx-(x*AUTOTILE_WIDTH/f_wid);
49  }
50  else
51    draw_xstart=centerx-(x*AUTOTILE_WIDTH/f_wid-sx*AUTOTILE_WIDTH);
52
53  if (sy<0)
54  {
55    sy=0;
56    draw_ystart=centery-(y*AUTOTILE_HEIGHT/f_hi);
57  }
58  else
59    draw_ystart=centery-(y*AUTOTILE_HEIGHT/f_hi-sy*AUTOTILE_HEIGHT);
60
61  // if view position hasn't changed, only update the binking dot and return
62  if (draw_xstart==old_dx && draw_ystart==old_dy)
63  {
64   automap_window->screen->lock();
65   automap_window->screen->add_dirty(centerx,centery,centerx,centery);
66    if ((tick++)&4)
67      automap_window->screen->putpixel(centerx,centery,255);
68    else
69      automap_window->screen->putpixel(centerx,centery,27);
70   automap_window->screen->unlock();
71    return ;
72  }
73
74  old_dx=draw_xstart;
75  old_dy=draw_ystart;
76
77
78  if (ex>=cur_lev->foreground_width())
79    ex=cur_lev->foreground_width()-1;
80  if (ey>=cur_lev->foreground_height())
81    ey=cur_lev->foreground_height()-1;
82
83
84  screen->bar(window_xstart,window_ystart,draw_xstart,window_yend,0);
85  screen->bar(window_xstart,window_ystart,window_xend,draw_ystart,0);
86
87
88/*  if (ex>=cur_lev->foreground_width())
89  {
90    draw_xend=center
91    ex=foreground_width()-1; */
92
93
94
95
96  // we are going to redraw the whole map, so make the dirty rect work easier by marking
97  // everything dirty
98  screen->add_dirty(window_xstart,window_ystart,window_xend,window_yend);
99
100
101
102
103  // draw the tiles that will be around the border of the automap with put_image
104  // because it handles clipping, but for ths reason is slower, the rest
105  // we will slam on as fast as possible
106
107  screen->set_clip(window_xstart,window_ystart,window_xend,window_yend);
108/*  for (i=draw_xstart,j=draw_ystart,x=sx,y=sy; y<=ey; j+=AUTOTILE_HEIGHT,y++)
109    foretiles[cur_lev->get_fg(x,y)]->micro_image->put_image(screen,i,j,0);
110
111  for (i=draw_xstart+ex*AUTOTILE_WIDTH,j=draw_ystart,y=sy,x=ex; y<=ey; j+=AUTOTILE_HEIGHT,y++)
112    foretiles[cur_lev->get_fg(x,y)]->micro_image->put_image(screen,i,j,0);
113
114  for (i=draw_xstart,j=draw_ystart,x=sx,y=sy; x<=ex; i+=AUTOTILE_WIDTH,x++)
115    foretiles[cur_lev->get_fg(x,y)]->micro_image->put_image(screen,i,j,0);
116
117  for (i=draw_xstart,j=draw_ystart+ey*AUTOTILE_HEIGHT,x=sx,y=ex; x<=ex; i+=AUTOTILE_WIDTH,x++)
118    foretiles[cur_lev->get_fg(x,y)]->micro_image->put_image(screen,i,j,0); */
119
120
121
122  unsigned short *fgline;
123  for (j=draw_ystart,y=sy; y<=ey; j+=AUTOTILE_HEIGHT,y++)
124  {
125    fgline=cur_lev->get_fgline(y)+sx;
126    for (i=draw_xstart,x=sx; x<=ex; i+=AUTOTILE_WIDTH,x++,fgline++)
127    {
128      if ((*fgline)&0x8000)
129      {
130    int id=foretiles[ (*fgline)&0x7fff];
131    if (id>=0)
132          cache.foret(id)->micro_image->put_image(screen,i,j,0);
133    else
134          cache.foret(foretiles[0])->micro_image->put_image(screen,i,j,0);
135      }
136      else
137        screen->bar(i,j,i+AUTOTILE_WIDTH-1,j+AUTOTILE_HEIGHT-1,0);
138
139
140    }
141
142  }
143
144
145  // draw the person as a dot, no need to add a dirty because we marked the
146  // whole screen already
147  automap_window->screen->lock();
148  if ((tick++)&4)
149    automap_window->screen->putpixel(centerx,centery,255);
150  else
151    automap_window->screen->putpixel(centerx,centery,27);
152  automap_window->screen->unlock();
153
154  // set the clip back to full window size because soemthing else could mess with the area
155  automap_window->screen->set_clip(0,0,screen->Size().x-1,screen->Size().y-1);
156}
157
158
159void automap::toggle_window()
160{
161    if (automap_window)
162    {
163        wm->close_window(automap_window);
164        automap_window = NULL;
165    }
166    else
167    {
168        old_dx = -1000; // make sure the map gets drawn the first time
169        old_dy = -1000;
170
171        automap_window = wm->new_window(0, 0, w * AUTOTILE_WIDTH,
172                                        h * AUTOTILE_HEIGHT, NULL, "Map");
173        automap_window->screen->bar(17, 1, 17 + 8 * 6 + 3, 6,
174                                    wm->medium_color());
175        wm->font()->put_string(automap_window->screen, 20, 2, "Automap",
176                               wm->dark_color());
177        draw();
178    }
179}
180
181
182automap::automap(level *l, int width, int height)
183{
184  w=width;
185  h=height;
186
187  tick=0;
188  cur_lev=l;
189  automap_window=NULL;
190  toggle_window();
191}
192
193void automap::handle_event(event &ev)
194{
195
196  //only respond to stuff in our window or on the main screen
197  if (ev.window==NULL || ev.window==automap_window)
198  {
199    switch (ev.type)
200    {
201      case EV_KEY :
202        switch(ev.key)
203    {
204      case 'A' :
205      case 'a' :
206          toggle_window();
207        break;
208    }
209    break;
210      case EV_CLOSE_WINDOW :
211        wm->close_window(automap_window);
212    automap_window=NULL;
213    break;
214    }
215  }
216}
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