1 | /* |
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2 | * Abuse - dark 2D side-scrolling platform game |
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3 | * Copyright (c) 1995 Crack dot Com |
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4 | * Copyright (c) 2005-2011 Sam Hocevar <sam@hocevar.net> |
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5 | * |
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6 | * This software was released into the Public Domain. As with most public |
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7 | * domain software, no warranty is made or implied by Crack dot Com, by |
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8 | * Jonathan Clark, or by Sam Hocevar. |
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9 | */ |
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10 | |
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11 | #if defined HAVE_CONFIG_H |
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12 | # include "config.h" |
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13 | #endif |
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14 | |
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15 | #include <ctype.h> |
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16 | |
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17 | #include "common.h" |
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18 | |
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19 | #include "ant.h" |
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20 | #include "lisp.h" |
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21 | #include "lisp_gc.h" |
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22 | #include "compiled.h" |
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23 | #include "objects.h" |
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24 | #include "level.h" |
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25 | #include "game.h" |
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26 | #include "jrand.h" |
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27 | #include "clisp.h" |
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28 | #include "dev.h" |
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29 | |
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30 | enum { ANT_need_to_dodge, // ant vars |
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31 | ANT_no_see_time, |
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32 | ANT_hide_flag }; |
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33 | |
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34 | int can_see(game_object *o, int32_t x1, int32_t y1, int32_t x2, int32_t y2) |
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35 | { |
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36 | int32_t nx2=x2,ny2=y2; |
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37 | current_level->foreground_intersect(x1,y1,x2,y2); |
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38 | if (x2!=nx2 || y2!=ny2) return 0; |
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39 | |
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40 | current_level->boundary_setback(o,x1,y1,x2,y2); |
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41 | return (x2==nx2 && y2==ny2); |
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42 | } |
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43 | |
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44 | |
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45 | // if we first saw the player or it's been a while since we've seen the player then do a scream |
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46 | static void scream_check(game_object *o, game_object *b) |
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47 | { |
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48 | if (can_see(o,o->x,o->y,b->x,b->y)) |
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49 | { |
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50 | if (o->lvars[ANT_no_see_time]==0 || o->lvars[ANT_no_see_time]>20) |
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51 | the_game->play_sound(S_ASCREAM_SND,127,o->x,o->y); |
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52 | o->lvars[ANT_no_see_time]=1; |
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53 | } else o->lvars[ANT_no_see_time]++; |
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54 | } |
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55 | |
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56 | static int ant_congestion(game_object *o) |
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57 | { |
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58 | for (game_object *d=current_level->first_active_object(); d; d=d->next_active) |
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59 | { |
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60 | if (d->otype==o->otype && abs(o->x-d->x)<30 && abs(o->x-d->y)<20) return 1; |
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61 | } |
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62 | return 0; |
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63 | } |
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64 | |
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65 | static int ant_dodge(game_object *o) |
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66 | { |
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67 | if (o->lvars[ANT_need_to_dodge]==1) |
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68 | { |
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69 | o->lvars[ANT_need_to_dodge]=0; |
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70 | if ((jrand()%2)==0) |
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71 | { |
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72 | o->set_state(stopped); |
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73 | o->set_aistate(ANT_JUMP); |
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74 | if (!can_see(o,o->x,o->y,o->x,o->y-120)) // is there a roof above? |
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75 | { |
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76 | o->set_yvel(-17); |
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77 | o->set_xvel(0); |
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78 | o->set_aistate(ANT_JUMP_ROOF); |
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79 | ant_ai(); |
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80 | } else |
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81 | { |
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82 | o->set_yvel(-12); |
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83 | if (o->direction>0) |
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84 | o->set_xvel(22); |
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85 | else o->set_xvel(-22); |
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86 | o->set_aistate(ANT_JUMP); |
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87 | } |
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88 | } |
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89 | return 1; |
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90 | } else return 0; |
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91 | } |
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92 | |
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93 | static int alien_wait_time() |
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94 | { |
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95 | void *v=symbol_value(l_difficulty); |
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96 | if (v==l_easy) |
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97 | return 6; |
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98 | else if (v==l_medium) |
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99 | return 4; |
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100 | else if (v==l_hard) |
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101 | return 2; |
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102 | else return 1; |
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103 | } |
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104 | |
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105 | static int can_hit_player(game_object *o, game_object *b) |
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106 | { |
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107 | return can_see(o,o->x+(o->direction>0?15:-15),o->y-15,b->x,b->y-15); |
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108 | } |
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109 | |
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110 | static void fire_at_player(game_object *o, game_object *b) |
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111 | { |
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112 | int32_t firex=o->x+(o->direction>0?15:-15),firey=o->y-15, |
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113 | playerx=b->x+b->xvel()*8,playery=b->y-15+b->yvel()*2; |
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114 | if (can_see(o,o->x,o->y,firex,firey) && can_see(o,firex,firey,playerx,playery)) |
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115 | { |
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116 | int angle=lisp_atan2(firey-playery,playerx-firex); |
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117 | void *call_list=NULL; |
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118 | PtrRef r1(call_list); |
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119 | push_onto_list(LPointer::Create(b),call_list); |
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120 | push_onto_list(LNumber::Create(angle),call_list); |
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121 | push_onto_list(LNumber::Create(firey),call_list); |
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122 | push_onto_list(LNumber::Create(firex),call_list); |
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123 | push_onto_list(LNumber::Create(o->aitype()),call_list); |
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124 | push_onto_list(LPointer::Create(o),call_list); |
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125 | ((LSymbol *)l_fire_object)->EvalUserFunction((LList *)call_list); |
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126 | o->set_state((character_state)S_weapon_fire); |
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127 | } |
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128 | } |
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129 | |
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130 | void *ant_ai() |
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131 | { |
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132 | game_object *o=current_object,*b; |
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133 | |
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134 | if (o->hp()==0) // if we are dead return NULL and get deleted |
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135 | { |
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136 | if (o->state==dead) |
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137 | return NULL; |
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138 | else o->set_state(dead); |
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139 | return true_symbol; |
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140 | } |
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141 | |
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142 | |
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143 | if (o->state==flinch_up || o->state==flinch_down) |
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144 | { |
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145 | o->next_picture(); |
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146 | return true_symbol; |
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147 | } |
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148 | |
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149 | |
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150 | switch (o->aistate()) |
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151 | { |
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152 | case ANT_START : |
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153 | { |
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154 | o->set_state((character_state)S_hanging); |
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155 | if (o->lvars[ANT_hide_flag]) |
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156 | o->set_aistate(ANT_HIDING); |
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157 | |
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158 | else o->set_aistate(ANT_HANGING); |
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159 | } break; |
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160 | case ANT_HIDING : |
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161 | { |
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162 | if ((jrand()%128)==0) the_game->play_sound(S_SCARE_SND,127,o->x,o->y); |
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163 | if (o->otype!=S_HIDDEN_ANT) |
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164 | { |
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165 | o->change_type(S_HIDDEN_ANT); // switch types so noone hurts us. |
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166 | o->set_state(stopped); |
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167 | o->set_aistate(ANT_HIDING); |
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168 | } |
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169 | |
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170 | int fall=0; |
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171 | if (o->total_objects()==0) |
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172 | { |
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173 | if (player_list->next) |
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174 | b=current_level->attacker(current_object); |
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175 | else b=player_list->focus; |
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176 | if (abs(b->x-o->x)<130 && (o->y<b->y)) |
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177 | fall=1; |
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178 | } |
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179 | else if (o->get_object(0)->aistate()!=0) |
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180 | fall=1; |
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181 | |
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182 | if (fall) |
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183 | { |
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184 | o->change_type(S_ANT_ROOF); |
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185 | o->set_state((character_state)S_falling); |
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186 | o->set_aistate(ANT_FALL_DOWN); |
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187 | o->set_targetable(1); |
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188 | } else o->set_targetable(0); |
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189 | } break; |
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190 | case ANT_HANGING : |
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191 | { |
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192 | int fall=0; |
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193 | if ((jrand()%128)==0) the_game->play_sound(S_SCARE_SND,127,o->x,o->y); |
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194 | if (o->lvars[ANT_hide_flag]) |
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195 | o->set_aistate(ANT_HIDING); |
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196 | else |
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197 | { |
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198 | o->set_state((character_state)S_hanging); |
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199 | if (o->total_objects()) |
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200 | { |
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201 | if (o->get_object(0)->aistate()!=0) |
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202 | fall=1; |
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203 | } else |
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204 | { |
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205 | if (player_list->next) |
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206 | b=current_level->attacker(current_object); |
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207 | else b=player_list->focus; |
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208 | if (abs(b->x-o->x)<130 && (o->y<b->y)) |
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209 | fall=1; |
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210 | } |
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211 | if (fall) |
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212 | { |
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213 | o->set_state((character_state)S_fall_start); |
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214 | o->set_aistate(ANT_FALL_DOWN); |
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215 | o->set_targetable(1); |
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216 | } else o->set_targetable(0); |
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217 | } |
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218 | |
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219 | } break; |
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220 | case ANT_FALL_DOWN : |
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221 | { |
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222 | o->set_state((character_state)S_falling); |
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223 | |
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224 | if (player_list->next) |
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225 | b=current_level->attacker(current_object); |
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226 | else b=player_list->focus; |
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227 | |
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228 | scream_check(o,b); |
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229 | int ret=o->mover(0,0,0); |
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230 | if ((ret&BLOCKED_DOWN) || !can_see(o,o->x,o->y,o->x,o->y+1)) |
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231 | { |
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232 | o->set_state((character_state)S_landing); |
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233 | the_game->play_sound(S_ALAND_SND,127,o->x,o->y); |
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234 | o->set_aistate(ANT_LANDING); |
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235 | } |
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236 | } break; |
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237 | case ANT_LANDING : |
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238 | { |
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239 | if (!o->next_picture()) |
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240 | { |
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241 | int32_t xv=0,yv=2; |
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242 | o->try_move(o->x,o->y,xv,yv,1); |
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243 | if (yv!=0) |
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244 | { |
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245 | o->set_gravity(1); |
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246 | o->set_aistate(ANT_FALL_DOWN); |
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247 | } |
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248 | else |
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249 | { |
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250 | o->set_state(stopped); |
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251 | o->set_aistate(ANT_RUNNING); |
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252 | return (void *)ant_ai; |
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253 | } |
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254 | } |
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255 | } break; |
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256 | case ANT_RUNNING : |
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257 | { |
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258 | if (player_list->next) |
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259 | b=current_level->attacker(current_object); |
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260 | else b=player_list->focus; |
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261 | scream_check(o,b); |
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262 | |
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263 | |
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264 | if ((jrand()%16)==0) |
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265 | o->lvars[ANT_need_to_dodge]=1; |
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266 | if (!ant_dodge(o)) |
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267 | { |
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268 | if ((o->x>b->x && o->direction==-1) || (o->x<b->x && o->direction==1)) |
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269 | { |
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270 | o->next_picture(); |
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271 | if ((jrand()%4)==0 && abs(o->x-b->x)<180 && abs(o->y-b->y)<100 && can_hit_player(o,b)) |
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272 | { |
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273 | o->set_state((character_state)S_weapon_fire); |
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274 | o->set_aistate(ANT_FIRE); |
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275 | } else if (abs(o->x-b->x)<100 && abs(o->y-b->y)<10 && (jrand()%4)==0) |
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276 | o->set_aistate(ANT_POUNCE_WAIT); |
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277 | else if (abs(o->x-b->x)>140 && !ant_congestion(o)) |
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278 | o->set_aistate(ANT_JUMP); |
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279 | else |
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280 | { |
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281 | int32_t xm=o->direction>0 ? get_ability(o->otype,run_top_speed) : -get_ability(o->otype,run_top_speed); |
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282 | int32_t ym=0,new_xm=xm; |
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283 | if (o->state!=running) o->set_state(running); |
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284 | |
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285 | o->try_move(o->x,o->y,new_xm,ym,3); |
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286 | if (new_xm!=xm) // blocked, see if we can climb ramp |
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287 | { |
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288 | new_xm=xm; |
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289 | ym=-abs(xm); |
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290 | o->try_move(o->x,o->y,new_xm,ym,3); |
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291 | if (new_xm==xm) |
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292 | { |
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293 | o->x+=new_xm; |
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294 | o->y+=ym; |
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295 | new_xm=0; |
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296 | ym=abs(xm); // now get back on the ground |
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297 | o->try_move(o->x,o->y,new_xm,ym,3); |
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298 | o->x+=new_xm; |
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299 | o->y+=ym; |
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300 | } else |
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301 | { |
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302 | o->direction=0-o->direction; |
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303 | o->set_aistate(ANT_JUMP); |
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304 | } |
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305 | } else |
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306 | o->x+=new_xm; |
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307 | new_xm=0; |
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308 | ym=10; // see if we should fall |
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309 | o->try_move(o->x,o->y,new_xm,ym,3); |
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310 | if (ym==10) |
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311 | o->set_aistate(ANT_FALL_DOWN); |
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312 | else o->y+=ym; |
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313 | } |
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314 | } else |
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315 | { |
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316 | o->direction=o->x>b->x ? -1 : 1; |
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317 | o->set_aistate(ANT_LANDING); |
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318 | } |
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319 | } |
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320 | } break; |
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321 | |
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322 | case ANT_POUNCE_WAIT : |
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323 | { |
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324 | if (!ant_dodge(o)) |
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325 | { |
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326 | o->set_state((character_state)S_pounce_wait); |
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327 | if (o->aistate_time()>alien_wait_time()) |
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328 | { |
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329 | the_game->play_sound(S_ASLASH_SND,127,o->x,o->y); |
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330 | o->set_state(stopped); |
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331 | o->set_aistate(ANT_JUMP); |
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332 | } |
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333 | } |
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334 | } break; |
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335 | |
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336 | case ANT_JUMP : |
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337 | { |
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338 | o->lvars[ANT_need_to_dodge]=0; |
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339 | if (o->move(o->direction,-1,0)&BLOCKED_DOWN) |
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340 | o->set_aistate(ANT_RUNNING); |
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341 | } break; |
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342 | case ANT_FIRE : |
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343 | { |
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344 | if (!ant_dodge(o)) |
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345 | { |
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346 | if (o->state==S_fire_wait) |
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347 | { |
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348 | if (!o->next_picture() || symbol_value(l_difficulty)==l_extreme) |
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349 | { |
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350 | if (player_list->next) |
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351 | b=current_level->attacker(current_object); |
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352 | else b=player_list->focus; |
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353 | fire_at_player(o,b); |
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354 | o->set_state(stopped); |
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355 | o->set_aistate(ANT_RUNNING); |
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356 | } |
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357 | } else o->set_state((character_state)S_fire_wait); |
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358 | } |
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359 | } break; |
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360 | case ANT_JUMP_ROOF : |
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361 | { |
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362 | o->lvars[ANT_need_to_dodge]=0; |
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363 | o->set_state((character_state)S_jump_up); |
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364 | // o->set_yvel(o->yvel()+1); |
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365 | o->set_xacel(0); |
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366 | int32_t xv=0,yv=o->yvel(); |
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367 | o->y-=31; |
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368 | o->try_move(o->x,o->y,xv,yv,1); |
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369 | o->y+=31+yv; |
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370 | if (yv!=o->yvel()) |
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371 | { |
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372 | if (o->yvel()>0) |
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373 | { |
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374 | o->set_state(stopped); |
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375 | o->set_aistate(ANT_RUNNING); |
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376 | } else |
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377 | { |
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378 | o->set_state((character_state)S_top_walk); |
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379 | o->set_aistate(ANT_ROOF_WALK); |
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380 | } |
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381 | o->set_yvel(0); |
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382 | } |
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383 | } break; |
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384 | case ANT_ROOF_WALK : |
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385 | { |
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386 | if (player_list->next) |
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387 | b=current_level->attacker(current_object); |
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388 | else b=player_list->focus; |
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389 | scream_check(o,b); |
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390 | if (((jrand()%8)==0 && abs(o->x-b->x)<10 && o->y<b->y) || |
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391 | o->lvars[ANT_need_to_dodge]==1) |
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392 | { |
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393 | o->set_gravity(1); |
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394 | o->set_state(run_jump); |
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395 | o->set_aistate(ANT_JUMP); |
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396 | ant_ai(); |
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397 | } |
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398 | else |
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399 | { |
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400 | if ((o->x>b->x && o->direction>0) || (o->x<b->x && o->direction<0)) |
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401 | o->direction=-o->direction; |
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402 | else if (abs(o->x-b->x)<120 && (jrand()%4)==0) |
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403 | { |
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404 | o->set_state((character_state)S_ceil_fire); |
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405 | o->set_aistate(ANT_CEIL_SHOOT); |
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406 | ant_ai(); |
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407 | } else |
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408 | { |
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409 | int speed=o->direction>0 ? get_ability(o->otype,run_top_speed) : |
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410 | -get_ability(o->otype,run_top_speed); |
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411 | if (can_see(o,o->x,o->y-31,o->x+speed,o->y-31) && |
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412 | !can_see(o,o->x+speed,o->y-31,o->x+speed,o->y-32)) |
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413 | { |
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414 | o->x+=speed; |
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415 | if (!o->next_picture()) o->set_state((character_state)S_top_walk); |
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416 | |
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417 | } else o->set_aistate(ANT_FALL_DOWN); |
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418 | } |
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419 | } |
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420 | } break; |
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421 | case ANT_CEIL_SHOOT : |
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422 | { |
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423 | if (!o->next_picture()) |
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424 | { |
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425 | if (player_list->next) |
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426 | b=current_level->attacker(current_object); |
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427 | else b=player_list->focus; |
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428 | fire_at_player(o,b); |
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429 | o->set_state((character_state)S_top_walk); |
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430 | o->set_aistate(ANT_ROOF_WALK); |
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431 | } |
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432 | } break; |
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433 | } |
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434 | |
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435 | |
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436 | |
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437 | return true_symbol; |
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438 | } |
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439 | |
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440 | |
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441 | |
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442 | void fade_in(image *im, int steps); |
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443 | void fade_out(int steps); |
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444 | |
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445 | void show_stats() |
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446 | { |
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447 | if (current_level) |
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448 | { |
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449 | fade_out(8); |
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450 | wm->set_mouse_position(0,0); |
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451 | main_screen->clear(); |
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452 | image *im=cache.img(cache.reg("art/frame.spe","end_level_screen",SPEC_IMAGE,1)); |
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453 | main_screen->PutImage(im, vec2i(0, 0)); |
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454 | |
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455 | |
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456 | int x1=im->Size().x+1,y1=0,x2=xres,y2=main_screen->Size().y; |
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457 | fade_in(NULL,16); |
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458 | |
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459 | char name[50]; |
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460 | strcpy(name,current_level->original_name()); |
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461 | char dig1=name[strlen(name)-strlen(".spe")-2]; |
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462 | char dig2=name[strlen(name)-strlen(".spe")-1]; |
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463 | |
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464 | |
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465 | char msg[50]; |
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466 | |
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467 | if (isdigit(dig1) && isdigit(dig2)) |
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468 | { |
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469 | if (dig1!='0') |
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470 | sprintf(msg,"%s : %c%c",symbol_str("lev_complete"),dig1,dig2); |
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471 | else |
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472 | sprintf(msg,"%s : %c",symbol_str("lev_complete"),dig2); |
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473 | } else sprintf(msg,"%s : %s",symbol_str("lev_complete"),current_level->original_name()); |
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474 | |
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475 | int w=wm->font()->width()*strlen(msg),h=wm->font()->height(); |
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476 | int x=(x1+x2)/2-w/2,y=(y1+y2)/2-h/2; |
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477 | main_screen->Bar(vec2i(x - 10, y - 10), vec2i(x + w + 10, y + h + 10), |
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478 | wm->bright_color()); |
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479 | main_screen->Bar(vec2i(x - 9, y - 9), vec2i(x + w + 9, y + h + 9), |
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480 | wm->medium_color()); |
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481 | |
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482 | wm->font()->put_string(main_screen,x+1,y+1,msg,wm->dark_color()); |
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483 | wm->font()->put_string(main_screen,x,y,msg,wm->bright_color()); |
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484 | wm->flush_screen(); |
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485 | Timer now; now.WaitMs(500); |
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486 | } |
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487 | } |
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488 | |
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