1 | ;; Copyright 1995 Crack dot Com, All Rights reserved |
---|
2 | ;; See licensing information for more details on usage rights |
---|
3 | |
---|
4 | (defun explo_light () |
---|
5 | (select (aistate) |
---|
6 | (0 (progn (link_light (add_light 0 (x) (y) 1 (aitype) 0 0)) |
---|
7 | (go_state 1))) |
---|
8 | (1 (if (> (state_time) 3) |
---|
9 | (let ((l (get_light 0))) |
---|
10 | (delete_light l) |
---|
11 | nil) |
---|
12 | |
---|
13 | T)))) |
---|
14 | |
---|
15 | (defun do_small_explo (radius amount) |
---|
16 | (add_object EXPLODE3 (+ (x) (random 5)) (+ (y) (random 5)) 0) |
---|
17 | (add_object EXPLODE2 (+ (x) (random 5)) (+ (y) (random 5)) 2) |
---|
18 | (add_object EXPLODE3 (- (x) (random 5)) (- (y) (random 5)) 1) |
---|
19 | (add_object EXPLODE3 (- (x) (random 5)) (- (y) (random 5)) 2) |
---|
20 | (hurt_radius (x) (y) radius amount (if (> (total_objects) 0) |
---|
21 | (get_object 0) |
---|
22 | nil) 20) |
---|
23 | nil) |
---|
24 | |
---|
25 | (defun do_explo (radius amount) |
---|
26 | (play_sound GRENADE_SND 127 (x) (y)) |
---|
27 | (add_object EXPLODE1 (+ (x) (random 10)) (+ (+ (random 10) (y)) -20) 0) |
---|
28 | (if (not (frame_panic)) |
---|
29 | (progn |
---|
30 | (add_object EXPLODE1 (- (x) (random 10)) (+ (- (y) (random 10)) -20) 2) |
---|
31 | (add_object EXP_LIGHT (x) (y) 100))) ; add cool light if not too slow |
---|
32 | (hurt_radius (x) (y) radius amount (if (> (total_objects) 0) |
---|
33 | (get_object 0) |
---|
34 | nil) 20) |
---|
35 | nil) |
---|
36 | |
---|
37 | |
---|
38 | |
---|
39 | (defun do_white_explo (radius amount) |
---|
40 | (play_sound GRENADE_SND 127 (x) (y)) |
---|
41 | (add_object EXPLODE8 (+ (x) (random 10)) (+ (+ (random 10) (y)) -20) 0) |
---|
42 | (if (not (frame_panic)) |
---|
43 | (add_object EXP_LIGHT (x) (y) 100)) ; add cool light if not too slow |
---|
44 | (hurt_radius (x) (y) radius amount (if (> (total_objects) 0) |
---|
45 | (get_object 0) |
---|
46 | nil) 20) |
---|
47 | nil) |
---|
48 | |
---|
49 | |
---|
50 | |
---|
51 | (def_char EXP_LIGHT |
---|
52 | (funs (ai_fun explo_light) |
---|
53 | (draw_fun dev_draw)) |
---|
54 | (flags (unlistable T)) |
---|
55 | (range 10000 10000) |
---|
56 | (states "art/misc.spe" |
---|
57 | (stopped "lhold"))) |
---|
58 | |
---|
59 | ;; XXX: Mac Abuse reimplements this in C++ |
---|
60 | (defun exp_ai () |
---|
61 | (if (eq (aitype) 0) (next_picture) |
---|
62 | (progn (set_aitype (- (aitype) 1)) |
---|
63 | T))) |
---|
64 | |
---|
65 | ;; XXX: Mac Abuse reimplements this in C++ |
---|
66 | (defun exp_draw () |
---|
67 | (if (eq (aitype) 0) |
---|
68 | (middle_draw))) |
---|
69 | |
---|
70 | (defun def_explo (symbol file seq_name last_frame) |
---|
71 | (eval (list 'def_char symbol |
---|
72 | '(funs (ai_fun exp_ai) |
---|
73 | (draw_fun exp_draw)) |
---|
74 | '(range 10000 10000) |
---|
75 | '(flags (add_front T) |
---|
76 | (unlistable T)) |
---|
77 | `(states file (stopped (quote ,(seq seq_name 1 last_frame))))))) |
---|
78 | |
---|
79 | |
---|
80 | (def_explo 'EXPLODE1 "art/exp1.spe" "fire" 7) |
---|
81 | |
---|
82 | (def_explo 'EXPLODE2 "art/blowups.spe" "b1" 7) |
---|
83 | (def_explo 'EXPLODE3 "art/blowups.spe" "b2" 7) |
---|
84 | (def_explo 'EXPLODE4 "art/blowups.spe" "b3" 7) |
---|
85 | (def_explo 'EXPLODE5 "art/blowups.spe" "b4" 5) |
---|
86 | (def_explo 'EXPLODE6 "art/exp1.spe" "small_fire" 7) |
---|
87 | (def_explo 'EXPLODE7 "art/exp1.spe" "small_wite" 8) |
---|
88 | (def_explo 'EXPLODE8 "art/exp1.spe" "wite" 8) |
---|
89 | |
---|
90 | (def_explo 'CLOUD "art/cloud.spe" "cloud" 5) |
---|
91 | (def_explo 'SMALL_DARK_CLOUD "art/cloud.spe" "smo2" 5) |
---|
92 | (def_explo 'SMALL_LIGHT_CLOUD "art/cloud.spe" "smo1" 5) |
---|
93 | |
---|
94 | |
---|
95 | |
---|
96 | |
---|
97 | |
---|
98 | |
---|
99 | |
---|
100 | |
---|
101 | |
---|