source: abuse/trunk/data-frabs/lisp/options.lsp @ 581

Last change on this file since 581 was 44, checked in by Sam Hocevar, 11 years ago
  • Importing abuse-frabs 2.10.
File size: 1.3 KB
Line 
1;; Copyright 1995 Crack dot Com,  All Rights reserved
2;; See licensing information for more details on usage rights
3
4
5(setq true T)
6(setq false nil)
7
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9
10; this determines if the player will automatically change to
11; a new weapon when he/she first picks it up.  If you don't
12; want this option change the "true" to "false"
13
14(setq change_on_pickup true)
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19; this determines weither you start on the trainer level
20; (levels/level00.spe).  If you change "false" to "true"
21; the game will start on level 1 (levels/level01.spe)
22; instead
23
24(setq skip_trainer_level false)
25
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29; this determines if you will switch to a more powerful, or
30; less powerful weapon when you run out of ammo on the current
31; weapon.  This option does not do anything if you have the laser
32; rifle and you run out of ammo.  This option will not switch to
33; the firebomb either.  If this option is set to false then
34; the player will switch to the laser rifle when out of ammo.
35
36(setq switch_to_powerful true)
37
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40
41; this option determines weither the right mouse button can selected
42; a weapon.  The default is false
43; CTRL & INS keys work the best and sometimes the right mouse button
44; will get in the way while flying.
45
46(setq mouse_can_switch false)
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50
51; this option allows the game to exit a idle game after 1 minute
52; and go into a demo
53
54; (demo_break_enable)
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56
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