1 | ;; Copyright 1995 Crack dot Com, All Rights reserved |
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2 | ;; See licensing information for more details on usage rights |
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3 | |
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4 | (setq bright_tint (def_tint "art/tints/cop/bright.spe")) ;; used when the player fires a weapon |
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5 | (setq player_tints (make-array 8 :initial-contents (list |
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6 | 0 ; 0 this is not used |
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7 | (def_tint "art/tints/cop/blue.spe") ; 1 bright blue |
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8 | (def_tint "art/tints/cop/yellow.spe") ; 2 yellow |
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9 | (def_tint "art/tints/cop/fire.spe") ; 3 red-yellow |
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10 | (def_tint "art/tints/cop/olive.spe") ; 4 green |
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11 | (def_tint "art/tints/cop/pinkish.spe") ; 5 pink |
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12 | (def_tint "art/tints/cop/darkblue.spe") ; 6 darkblue |
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13 | (def_tint "art/tints/cop/purple.spe") ; 7 purple |
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14 | |
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15 | ))) |
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16 | |
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17 | (setq player_text_color (make-array 8 :initial-contents (list |
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18 | 43 ; 0 brown |
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19 | 216 ; 1 blue |
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20 | 76 ; 2 yellow |
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21 | 82 ; 3 orange |
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22 | 148 ; 4 green2 |
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23 | 90 ; 5 red |
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24 | 231 ; 6 darkblue |
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25 | 192))) ; 7 purple |
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26 | |
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27 | (setq cop_dead_parts (make-array (* 4 3) :initial-contents |
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28 | ; head arm leg |
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29 | '((CP_1 "4dha") (CP_2 "4daa") (CP_3 "4dba") ; disapear |
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30 | (CP_4 "4dhf") (CP_5 "4daf") (CP_6 "4dbf") ; flaming |
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31 | (CP_7 "4dae") (CP_8 "4dle") (CP_9 "4dbe") ; electrical |
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32 | (CP_10 "4dhn") (CP_11 "4dan") (CP_12 "4dbn")))) ; normal |
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33 | |
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34 | |
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35 | (do ((i 0 (setq i (+ i 1)))) |
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36 | ((>= i 12) nil) |
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37 | (setq (aref cop_dead_parts i) |
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38 | (make_dead_part (car (aref cop_dead_parts i)) |
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39 | (car (cdr (aref cop_dead_parts i))) 4 "art/cop.spe" 'dead_cop_part_draw))) |
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40 | |
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41 | |
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42 | |
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43 | |
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44 | |
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45 | (setf fast_image (def_image "art/misc.spe" "fast_image")) |
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46 | (setf fly_image (def_image "art/misc.spe" "fly_image")) |
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47 | (setf sneaky_image (def_image "art/misc.spe" "sneaky_image")) |
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48 | (setf health_image (def_image "art/misc.spe" "b_check_image")) |
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49 | |
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50 | |
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51 | |
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52 | |
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53 | (defun give_player_health (amount) |
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54 | (let ((h_amount (select difficulty |
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55 | ('easy amount) |
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56 | ('medium (/ (* amount 3) 4)) |
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57 | ('hard (/ amount 2)) |
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58 | ('extreme (/ amount 5)))) |
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59 | (h_max (if (eq special_power HEALTH_POWER) |
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60 | 200 |
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61 | 100))) |
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62 | (if (eq (hp) h_max) |
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63 | nil |
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64 | (progn |
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65 | (if (<= (+ (hp) h_amount) h_max) |
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66 | (add_hp h_amount) |
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67 | (add_hp (- h_max (hp)))) |
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68 | (setq b_ramp (+ b_ramp (* h_amount 2))) |
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69 | |
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70 | T))) |
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71 | ) |
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72 | |
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73 | |
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74 | |
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75 | (defun pressing_action_key () |
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76 | (> (player_y_suggest) 0)) |
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77 | |
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78 | |
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79 | ; signals for user function |
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80 | (enum 'SET_SNEAKY_TIME |
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81 | 'SET_VISOR_TIME |
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82 | 'SET_FAST_TIME |
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83 | 'SET_FADE_COUNT |
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84 | ) |
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85 | |
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86 | |
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87 | ; states for cop |
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88 | (enum 'JUST_START |
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89 | 'NORMAL_PLAY) |
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90 | |
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91 | |
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92 | (enum 'NO_POWER |
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93 | 'FAST_POWER |
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94 | 'FLY_POWER |
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95 | 'SNEAKY_POWER |
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96 | 'HEALTH_POWER) |
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97 | |
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98 | ; this is called by the engine when a level is loaded with no player_info in it |
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99 | ; i.e. not for savegames |
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100 | ; this function is called once for each player object |
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101 | (defun set_player_defaults () |
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102 | (set_ambient_light (me) 35) |
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103 | (set_aistate 0) |
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104 | (set_fade_count 0) |
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105 | (setq in_climbing_area 0) |
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106 | (setq disable_top_draw 0) |
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107 | (setq just_hit 0) |
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108 | (setq used_special_power 0) |
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109 | (setq has_saved_this_level 0) |
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110 | (setq r_ramp 0) |
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111 | (setq g_ramp 0) |
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112 | (setq b_ramp 0) |
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113 | (setq is_teleporting 0) |
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114 | (setq just_fired 0) |
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115 | (setq has_compass 0) |
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116 | (setq special_power NO_POWER)) |
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117 | |
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118 | |
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119 | |
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120 | (defun cop_ufun (signal value) |
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121 | (if (< (total_objects) 1) ; make sure upper body is there |
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122 | nil |
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123 | (select signal |
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124 | (SET_SNEAKY_TIME |
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125 | (progn |
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126 | (set_sneaky_time value) |
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127 | (with_obj0 (set_sneaky_time value)))) |
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128 | (SET_VISOR_TIME (set_visor_time value)) |
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129 | (SET_FAST_TIME |
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130 | (progn |
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131 | (set_fast_time value) |
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132 | (with_obj0 (set_fast_time value)))) |
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133 | (SET_FADE_COUNT (set_fade_count value) |
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134 | (with_obj0 (set_fade_count value))) |
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135 | |
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136 | ))) |
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137 | |
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138 | |
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139 | (defun cop_adjust_top (return) |
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140 | (if (< (total_objects) 1) ;; should be here |
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141 | (let ((me (me))) |
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142 | (link_object (add_object_after MGUN_TOP (x) (y))) |
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143 | (with_obj0 (link_object me)) |
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144 | )) |
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145 | return |
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146 | ) |
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147 | |
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148 | (defun climb_off_handler () |
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149 | (if (next_picture) |
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150 | (progn |
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151 | (view_push_down 4) |
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152 | 0) |
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153 | (progn |
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154 | (set_y (- (y) 28)) |
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155 | (set_state stopped) |
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156 | 0))) |
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157 | |
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158 | (defun climb_handler (xm ym but) |
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159 | (let ((yd in_climbing_area)) |
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160 | (setq in_climbing_area 0) |
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161 | (if (eq (state) climb_off) |
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162 | (climb_off_handler) |
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163 | (if (eq (state) climbing) |
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164 | (progn |
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165 | (if (> ym 0) |
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166 | (progn |
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167 | (if (eq (current_frame) 0) (set_current_frame 9) |
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168 | (set_current_frame (- (current_frame) 1))) |
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169 | (set_y (+ (y) 3))) |
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170 | (if (< ym 0) |
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171 | (progn |
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172 | (if (< yd 32) |
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173 | (set_state climb_off) |
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174 | (progn |
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175 | (if (not (next_picture)) (set_state climbing)) |
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176 | (set_y (- (y) 3))))))) |
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177 | (if (not (eq xm 0)) |
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178 | (if (can_see (x) (- (y) 20) (x) (y) nil) |
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179 | (if (eq ym 0) |
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180 | (progn |
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181 | (set_state run_jump_fall) |
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182 | (set_gravity 1)) |
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183 | (progn |
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184 | (set_state run_jump) |
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185 | (set_yvel (get_ability jump_yvel)) |
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186 | (set_gravity 1) |
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187 | )))) |
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188 | |
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189 | 0) |
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190 | (if (and (>= (yvel) 0) (or (> ym 0) |
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191 | (and (< ym 0) (> yd 8)))) |
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192 | (progn |
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193 | (set_state climbing) |
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194 | (set_gravity 0) |
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195 | (set_xvel 0) |
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196 | (set_yvel 0) |
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197 | (set_xacel 0) |
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198 | (set_yacel 0) |
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199 | 0) |
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200 | (progn |
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201 | (next_picture) |
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202 | (cop_adjust_top (mover xm ym but)))) |
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203 | )))) |
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204 | |
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205 | |
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206 | (defun undo_special_power (xm ym but) |
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207 | (select special_power |
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208 | (FAST_POWER (setq used_special_power 0)) |
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209 | (SNEAKY_POWER (if (> used_special_power 0) |
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210 | (setq used_special_power (- used_special_power 1)))))) |
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211 | |
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212 | (defun do_special_power (xm ym but) |
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213 | (select special_power |
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214 | (FLY_POWER |
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215 | (add_object CLOUD (+ (+ (x) (* (direction) -10)) (random 5)) (+ (y) (random 5))) |
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216 | (set_state run_jump) |
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217 | (set_gravity 1) |
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218 | (set_yacel 0) |
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219 | (if (> (yvel) 0) (set_yvel (/ (yvel) 2))) |
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220 | (set_yvel (- (yvel) 2)) |
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221 | (if (< ym 0) |
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222 | (set_yvel (- (yvel) 1))) |
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223 | ) |
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224 | |
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225 | |
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226 | (FAST_POWER |
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227 | (setq used_special_power 1) |
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228 | (setq last1_x (x)) |
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229 | (setq last1_y (y)) |
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230 | (if (> (total_objects) 0) |
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231 | (with_obj0 |
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232 | (if (> fire_delay1 0) |
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233 | (setq fire_delay1 (- fire_delay1 1))))) |
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234 | |
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235 | |
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236 | (let ((in_area in_climbing_area) |
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237 | (old_yvel (yvel))) |
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238 | (player_move xm ym but) |
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239 | (setq in_climbing_area in_area) |
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240 | (if (and (< ym 0) (eq old_yvel 0) (< (yvel) 0)) |
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241 | (set_yvel (+ (yvel) (/ (yvel) 3)))) |
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242 | |
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243 | ) |
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244 | |
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245 | (setq last2_x (x)) |
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246 | (setq last2_y (y))) |
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247 | |
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248 | (SNEAKY_POWER (if (<= used_special_power 15) |
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249 | (setq used_special_power (+ used_special_power 1)))) |
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250 | )) |
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251 | |
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252 | (defun player_move (xm ym but) |
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253 | (if (eq in_climbing_area 0) |
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254 | (progn |
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255 | (if (eq (state) climbing) |
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256 | (progn |
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257 | (set_gravity 1) |
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258 | (set_state run_jump_fall))) |
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259 | (next_picture) |
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260 | (cop_adjust_top (mover xm ym but))) |
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261 | (climb_handler xm ym but))) |
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262 | |
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263 | /*(defun cop_mover (xm ym but) |
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264 | (if (> (yvel) 10) |
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265 | (progn |
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266 | (set_yacel 0) |
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267 | (set_yvel (- (yvel) 1)))) ;; terminal velocity |
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268 | (select (aistate) |
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269 | (JUST_START |
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270 | (if (eq but 0) ; wait till user lets go of button before moving |
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271 | (progn |
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272 | (set_aistate NORMAL_PLAY) |
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273 | (mover xm ym but)) |
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274 | (cop_adjust_top (tick)))) |
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275 | (NORMAL_PLAY |
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276 | (if (or (<= (hp) 0) (eq (state) dieing) (eq (state) dead)) ; are we dead? |
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277 | (progn |
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278 | (if (not (eq (state) dead)) |
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279 | (if (not (eq (state) dieing)) |
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280 | (progn |
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281 | (set_state dieing) |
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282 | (set_xvel 0) |
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283 | (set_yvel 0) |
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284 | (set_xacel 0) |
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285 | (set_yacel 0)) |
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286 | (if (not (next_picture)) |
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287 | (set_state dead) nil)) |
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288 | (if (not (eq but 0)) ; wait till dead and pressing but, then reset |
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289 | (progn |
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290 | (restart_player) |
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291 | (set_aistate JUST_START)) |
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292 | (cop_adjust_top (tick)))) |
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293 | 0) |
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294 | |
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295 | ; normal play code |
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296 | (progn |
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297 | ; check to see if player is firing |
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298 | (if (equal (bit-and but 1) 1) |
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299 | (do_special_power xm ym but) |
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300 | (undo_special_power xm ym but)) |
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301 | |
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302 | (let ((ret (player_move xm ym but)) |
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303 | (other (me))) |
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304 | (with_obj0 |
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305 | (progn |
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306 | (set_x (with_object other (x))) |
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307 | (set_y (- (- (with_object other (y)) -29) |
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308 | (with_object other (picture_height)))) |
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309 | )) |
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310 | (if (and (equal (bit-and but 2) 2) |
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311 | (not (eq (state) dead)) (not (eq (state) dieing))) |
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312 | (let ((ammo (ammo_total (current_weapon_type)))) |
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313 | (add_ammo (current_weapon_type) (with_obj0 |
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314 | (user_fun 'FIRE ammo))) |
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315 | nil)) |
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316 | ret) |
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317 | ))))) |
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318 | |
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319 | )*/ |
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320 | |
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321 | ;;(defun normal_bottom_mover () ;; just runs around |
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322 | |
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323 | (defun dead_cop_part_draw () |
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324 | (if (eq (aitype) 0) |
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325 | (draw) |
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326 | (draw_tint (aref player_tints (aitype))))) |
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327 | |
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328 | (defun bottom_damage (amount from hitx hity push_xvel push_yvel) ; transfer damage to lower half |
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329 | (if (eq is_teleporting 1) |
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330 | nil |
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331 | (let ((amount (select difficulty;; reduce damage according to difficulty |
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332 | ('easy (/ amount 2)) |
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333 | ('medium (/ (* amount 3) 4)) |
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334 | ('hard amount) |
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335 | ('extreme (* amount 3)) |
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336 | ))) |
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337 | |
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338 | |
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339 | (select (aistate) |
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340 | (NORMAL_PLAY (if (and (not (eq (state) dieing)) (not (eq (state) dead))) |
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341 | (progn |
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342 | (if (eq (random 2) 0) |
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343 | (set_state flinch_up) |
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344 | (set_state flinch_down)) |
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345 | (if (local_player) |
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346 | (progn |
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347 | (setq r_ramp (+ r_ramp (* amount 7))) |
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348 | (setq g_ramp (- g_ramp (* amount 14))) |
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349 | (setq b_ramp (- b_ramp (* amount 14))) |
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350 | (if (> r_ramp 120) (setq r_ramp 120)) |
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351 | (if (< g_ramp 0) (setq g_ramp 0)) |
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352 | (if (< b_ramp 0) (setq b_ramp 0)))) |
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353 | |
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354 | (damage_fun amount from hitx hity (/ push_xvel 2) (/ push_yvel 2)) |
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355 | (if (eq (hp) 0) |
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356 | (progn |
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357 | (if (and (time_for_next_level) (nth current_net_level net_levels)) |
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358 | (progn |
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359 | (show_kills) |
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360 | (reset_kills) |
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361 | (setq current_net_level (+ current_net_level 1)) |
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362 | (if (not (nth current_net_level net_levels)) |
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363 | (setq current_net_level 0)) |
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364 | |
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365 | ;; save the level we are so joining clients know which one to load |
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366 | (if (not (am_a_client)) |
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367 | (open_file "config/cur_lev.lsp" "wb" |
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368 | (print `(setq current_net_level ,current_net_level)))) |
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369 | |
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370 | (request_level_load (nth current_net_level net_levels)))) |
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371 | |
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372 | (create_dead_parts cop_dead_parts (* (get_dead_part from) 3) (player_number)) |
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373 | (play_sound (aref PLAYER_DEATH (random 4)) 127 (x) (y))) |
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374 | (if (> amount 8) |
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375 | (play_sound (aref PLAYER_PAIN (random 4)) 127 (x) (y))))))) |
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376 | |
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377 | |
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378 | ))) |
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379 | ) |
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380 | |
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381 | (defun should_draw_top? (mode) |
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382 | (select mode |
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383 | (JUST_START T) |
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384 | (NORMAL_PLAY T))) |
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385 | |
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386 | (defun change_mode (new_mode) |
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387 | (setq disable_top_draw (if (should_draw_top? new_mode) 0 1)) |
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388 | (set_aistate new_mode)) |
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389 | |
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390 | (defun draw_fast () |
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391 | (if (local_player) |
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392 | (put_image (- (view_x2) 20) (+ (view_y1) 5) fast_image)) |
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393 | (if (eq used_special_power 1) |
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394 | (if (> (total_objects) 0) |
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395 | (let ((nowx (x)) |
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396 | (nowy (y)) |
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397 | (l2x last2_x) |
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398 | (l2y last2_y) |
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399 | (l1x last1_x) |
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400 | (l1y last1_y) |
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401 | (td (top_draw_state (state))) |
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402 | (h (picture_height))) |
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403 | |
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404 | (set_x l2x) |
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405 | (set_y l2y) |
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406 | (draw_transparent 5 16) |
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407 | (if td (with_obj0 (progn (set_x l2x) |
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408 | (set_y (- (- l2y -29) h)) |
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409 | (draw_transparent 5 16)))) |
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410 | (set_x last1_x) |
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411 | (set_y last1_y) |
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412 | (draw_transparent 10 16) |
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413 | |
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414 | (if td (with_obj0 (progn (set_x l1x) |
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415 | (set_y (- (- l1y -29) h)) |
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416 | (draw_transparent 10 16) |
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417 | (set_x nowx) |
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418 | (set_y nowy) |
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419 | ))) |
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420 | |
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421 | (set_x nowx) |
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422 | (set_y nowy))))) |
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423 | |
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424 | (defun sneaky_draw (count num) |
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425 | (print count) |
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426 | (if (eq count 0) |
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427 | (player_draw num) |
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428 | (if (> count 15) |
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429 | (draw_predator) |
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430 | (draw_transparent count 16)))) |
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431 | |
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432 | (defun player_draw (num) |
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433 | (if (eq num 0) |
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434 | (if (eq just_fired 1) ;; if they just fired a weapon, draw them lite up.. use the bright tint |
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435 | (progn |
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436 | (draw_tint bright_tint) |
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437 | (setq just_fired 0)) ;; ok to change this in the draw function only if it is not accessed anywhere else! |
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438 | (draw) |
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439 | ; (draw_tint (aref player_tints (aitype))) |
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440 | ) |
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441 | (if (eq just_fired 1) |
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442 | (progn |
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443 | (draw_double_tint (aref player_tints num) bright_tint) |
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444 | (setq just_fired 0)) ;; ok to change this in the draw function only if it is not accessed anywhere else! |
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445 | (draw_tint (aref player_tints num))))) |
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446 | |
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447 | /*(defun bottom_draw () |
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448 | (if (not (and (eq r_ramp 0) ;; need to draw red palette |
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449 | (eq g_ramp 0) |
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450 | (eq b_ramp 0))) |
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451 | (progn |
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452 | (if (> r_ramp 7) |
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453 | (setq r_ramp (- r_ramp 7)) |
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454 | (if (< r_ramp -7) |
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455 | (setq r_ramp (+ r_ramp 7)) |
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456 | (setq r_ramp 0))) |
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457 | |
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458 | (if (> g_ramp 7) |
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459 | (setq g_ramp (- g_ramp 7)) |
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460 | (if (< g_ramp -7) |
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461 | (setq g_ramp (+ g_ramp 7)) |
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462 | (setq g_ramp 0))) |
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463 | |
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464 | (if (> b_ramp 7) |
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465 | (setq b_ramp (- b_ramp 7)) |
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466 | (if (< b_ramp -7) |
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467 | (setq b_ramp (+ b_ramp 7)) |
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468 | (setq b_ramp 0))) |
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469 | |
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470 | (if (local_player) |
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471 | (tint_palette r_ramp g_ramp b_ramp)))) |
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472 | |
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473 | |
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474 | (select (aistate) |
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475 | (JUST_START (player_draw (player_number))) |
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476 | (NORMAL_PLAY |
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477 | (select special_power |
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478 | (NO_POWER (player_draw (player_number))) |
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479 | (HEALTH_POWER (player_draw (player_number)) |
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480 | (if (local_player) |
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481 | (put_image (- (view_x2) 20) (+ (view_y1) 5) health_image))) |
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482 | (FAST_POWER (draw_fast) (player_draw (player_number))) |
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483 | (FLY_POWER (player_draw (player_number)) |
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484 | (if (local_player) |
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485 | (put_image (- (view_x2) 20) (+ (view_y1) 5) fly_image))) |
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486 | (SNEAKY_POWER |
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487 | (if (local_player) |
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488 | (put_image (- (view_x2) 20) (+ (view_y1) 5) sneaky_image)) |
---|
489 | (sneaky_draw used_special_power (player_number))) |
---|
490 | ))))*/ |
---|
491 | |
---|
492 | (defun restart_player () |
---|
493 | (setq special_power 0) |
---|
494 | (setq has_compass 0) |
---|
495 | (if (and (local_player) (not (and (eq r_ramp 0) |
---|
496 | (eq g_ramp 0) |
---|
497 | (eq b_ramp 0)))) |
---|
498 | (progn |
---|
499 | (setq r_ramp 0) |
---|
500 | (setq g_ramp 0) |
---|
501 | (setq b_ramp 0) |
---|
502 | (tint_palette 0 0 0))) |
---|
503 | |
---|
504 | (if (eq (total_players) 1) ;; is this a single player game? |
---|
505 | (request_level_load (if (eq has_saved_this_level 0) |
---|
506 | (progn |
---|
507 | (set_hp 100) |
---|
508 | (level_name)) |
---|
509 | (concatenate 'string "save" (digstr has_saved_this_level 4) ".spe"))) |
---|
510 | (reset_player) |
---|
511 | |
---|
512 | )) |
---|
513 | |
---|
514 | |
---|
515 | |
---|
516 | (defun start_cache (type) |
---|
517 | `((,DARNEL) nil)) |
---|
518 | |
---|
519 | (def_char START |
---|
520 | (funs (ai_fun do_nothing) |
---|
521 | (get_cache_list_fun start_cache) |
---|
522 | (draw_fun dev_draw)) |
---|
523 | (range 0 0) |
---|
524 | (states "art/misc.spe" (stopped "start_image"))) |
---|
525 | |
---|
526 | |
---|
527 | (defun cop_cache (type) |
---|
528 | `(() (,bright_tint))) |
---|
529 | |
---|
530 | (defun p_compass_draw (player) |
---|
531 | (if player |
---|
532 | (with_object player |
---|
533 | (if (or (not (eq special_power SNEAKY_POWER)) (local_player)) |
---|
534 | (let ((spot (game_to_mouse (x) (y)))) |
---|
535 | (draw_rect (- (first spot) 1) |
---|
536 | (- (second spot) 1) |
---|
537 | (+ (first spot) 1) |
---|
538 | (+ (second spot) 1) |
---|
539 | (aref player_text_color (player_number))))) |
---|
540 | (p_compass_draw (next_focus player))))) |
---|
541 | |
---|
542 | |
---|
543 | (defun compass_draw () |
---|
544 | (if (and (local_player) (eq (mod (game_tick) 2) 0)) |
---|
545 | (if (eq has_compass 1) |
---|
546 | (p_compass_draw (first_focus)) |
---|
547 | (let ((spot (game_to_mouse (x) (y)))) |
---|
548 | (draw_rect (- (first spot) 1) |
---|
549 | (- (second spot) 1) |
---|
550 | (+ (first spot) 1) |
---|
551 | (+ (second spot) 1) |
---|
552 | (aref player_text_color (player_number))))))) |
---|
553 | |
---|
554 | |
---|
555 | (def_char DARNEL |
---|
556 | (vars in_climbing_area |
---|
557 | disable_top_draw |
---|
558 | just_hit |
---|
559 | ship_pan_x |
---|
560 | special_power |
---|
561 | used_special_power |
---|
562 | last1_x last1_y |
---|
563 | last2_x last2_y |
---|
564 | has_saved_this_level |
---|
565 | r_ramp g_ramp b_ramp |
---|
566 | is_teleporting |
---|
567 | just_fired |
---|
568 | has_compass |
---|
569 | ) |
---|
570 | (range 50 50) |
---|
571 | (abilities (walk_top_speed 3) |
---|
572 | (jump_yvel -15) |
---|
573 | (run_top_speed 9) |
---|
574 | (jump_top_speed 10) |
---|
575 | (jump_xvel 9) |
---|
576 | (stop_accel 9) |
---|
577 | (start_accel 8) |
---|
578 | (start_hp 100) |
---|
579 | (hamper_xrange 80) |
---|
580 | (push_xrange 9)) |
---|
581 | |
---|
582 | (flags (hurtable T) |
---|
583 | (unlistable T)) |
---|
584 | |
---|
585 | (funs (move_fun cop_mover) |
---|
586 | (damage_fun bottom_damage) |
---|
587 | (draw_fun bottom_draw) |
---|
588 | (map_draw_fun compass_draw) |
---|
589 | (get_cache_list_fun cop_cache) |
---|
590 | (user_fun cop_ufun)) |
---|
591 | |
---|
592 | (states "art/cop.spe" |
---|
593 | (stopped (seq "stopped" 1 6)) |
---|
594 | (running (seq "4wlk" 1 10)) |
---|
595 | |
---|
596 | (fast_running (seq "4fst" 1 10)) |
---|
597 | (fly_running (seq "4fly" 1 10)) |
---|
598 | |
---|
599 | (fast_stopped (seq "bot2" 7 12)) |
---|
600 | (fly_stopped (seq "bot2" 1 6)) |
---|
601 | |
---|
602 | (dead "dead") |
---|
603 | |
---|
604 | (start_run_jump "jump_up") |
---|
605 | (run_jump "jump_up") |
---|
606 | (run_jump_fall "jump_down") |
---|
607 | (end_run_jump (seq "4jmp" 3 5)) |
---|
608 | |
---|
609 | (fly_start_run_jump "4flj0002.pcx") |
---|
610 | (fly_run_jump "4flj0002.pcx") |
---|
611 | (fly_run_jump_fall "4flj0003.pcx") |
---|
612 | (fly_end_run_jump (seq "4flj" 4 6)) |
---|
613 | |
---|
614 | (fast_start_run_jump "4fjp0002.pcx") |
---|
615 | (fast_run_jump "4fjp0002.pcx") |
---|
616 | (fast_run_jump_fall "4fjp0003.pcx") |
---|
617 | (fast_end_run_jump (seq "4fjp" 4 6)) |
---|
618 | |
---|
619 | |
---|
620 | (flinch_up (rep "4flh0002.pcx" 4)) |
---|
621 | (flinch_down (rep "4flh0003.pcx" 4)) |
---|
622 | |
---|
623 | (climbing (seq "4lad" 1 10)) |
---|
624 | (climb_off (seq "4off" 1 8)) |
---|
625 | (climb_on (seq "4off" 8 1)) |
---|
626 | )) |
---|
627 | |
---|
628 | |
---|
629 | (defun clone_ai () |
---|
630 | (if (and (< (state_time) 200) (not (eq (state) dead))) |
---|
631 | (progn |
---|
632 | (select (direction) |
---|
633 | (1 (if (blocked_right (move 1 0 0)) |
---|
634 | (set_direction -1) |
---|
635 | nil)) |
---|
636 | (-1 (if (blocked_left (move -1 0 0)) |
---|
637 | (set_direction 1) |
---|
638 | nil))) |
---|
639 | (if (or (> (state_time) 185) (eq (state) dieing)) |
---|
640 | (set_fade_count (+ (fade_count) 1)) |
---|
641 | nil) |
---|
642 | T) |
---|
643 | nil)) |
---|
644 | |
---|
645 | |
---|
646 | |
---|
647 | |
---|
648 | (defun top_draw_state (state) |
---|
649 | |
---|
650 | (or (eq state stopped) (eq state running) |
---|
651 | (eq state run_jump) (eq state run_jump_fall) |
---|
652 | (eq state end_run_jump))) |
---|
653 | |
---|
654 | /*(defun top_draw () |
---|
655 | (if (> (total_objects) 0) |
---|
656 | (let ((other (get_object 0))) |
---|
657 | (if (or (with_object other (morphing)) |
---|
658 | (eq (with_object other disable_top_draw) 1) |
---|
659 | (not (top_draw_state (with_object other (state))))) |
---|
660 | nil |
---|
661 | (progn |
---|
662 | (if (eq (with_object other special_power) SNEAKY_POWER) |
---|
663 | (sneaky_draw (with_object other used_special_power) |
---|
664 | (with_object other (player_number))) |
---|
665 | (let ((nowx (x)) |
---|
666 | (nowy (y))) |
---|
667 | (set_x (with_object other (if (> (direction) 0) (x) (+ (x) 2)))) |
---|
668 | (set_y (- (- (with_object other (y)) -29) (with_object other (picture_height)))) |
---|
669 | (player_draw (with_object other (player_number))) |
---|
670 | (set_x nowx) |
---|
671 | (set_y nowy)) |
---|
672 | )))))) |
---|
673 | */ |
---|
674 | |
---|
675 | (defun ammo_type () |
---|
676 | (select (otype) |
---|
677 | (GRENADE_TOP 2) |
---|
678 | (MGUN_TOP 10) |
---|
679 | (FIREBOMB_TOP 5) |
---|
680 | (ROCKET_TOP 3) |
---|
681 | (PGUN_TOP 4) |
---|
682 | (LSABER_TOP 5) |
---|
683 | (DFIRS_TOP 6) |
---|
684 | )) |
---|
685 | |
---|
686 | (defun ammo_delay () |
---|
687 | 0) |
---|
688 | |
---|
689 | |
---|
690 | (defun player_angle_suggestion () |
---|
691 | (atan2 (- (y) (player_pointer_y) 16) |
---|
692 | (- (player_pointer_x) (x)))) |
---|
693 | |
---|
694 | |
---|
695 | (defun player_fire_weapon (type target) |
---|
696 | (let ((angle (with_obj0 (player_angle_suggestion)))) |
---|
697 | |
---|
698 | (let ((firex (+ (x) (* (cos angle) 17) (xvel))) |
---|
699 | (firey (+ (- (y) (* (sin angle) 16) 20) (yvel)))) |
---|
700 | (if (can_see (x) (- (y) 16) firex firey nil) |
---|
701 | (progn |
---|
702 | (fire_object (get_object 0) type firex firey angle target) |
---|
703 | T) |
---|
704 | nil)))) |
---|
705 | |
---|
706 | /* (defun top_ai () |
---|
707 | (if (> (total_objects) 0) |
---|
708 | (let ((myself (get_object 0))) |
---|
709 | |
---|
710 | (set_state rotate) |
---|
711 | (let ((angle (with_object myself |
---|
712 | (if (> (direction) 0) |
---|
713 | (player_angle_suggestion) |
---|
714 | (if (> (player_angle_suggestion) 180) |
---|
715 | (- (player_angle_suggestion) 180) |
---|
716 | (+ 180 (player_angle_suggestion))))))) |
---|
717 | (setq point_angle angle) |
---|
718 | (set_frame_angle 0 359 angle)) |
---|
719 | (if (not (eq fire_delay1 0)) |
---|
720 | (setq fire_delay1 (- fire_delay1 1))) |
---|
721 | (if (eq (with_object myself (weapon_to_type (current_weapon_type))) (otype)) |
---|
722 | (select (aistate) |
---|
723 | (2 ; start fire up |
---|
724 | (progn |
---|
725 | (set_state rotate_fire) |
---|
726 | (set_frame_angle 0 359 (with_object myself |
---|
727 | (if (> (direction) 0) |
---|
728 | (player_angle_suggestion) |
---|
729 | (if (> (player_angle_suggestion) 180) |
---|
730 | (- (player_angle_suggestion) 180) |
---|
731 | (+ 180 (player_angle_suggestion)))))) |
---|
732 | ;; (set_state weapon_fire) |
---|
733 | ;; (set_fire_delay1 3) |
---|
734 | |
---|
735 | ;; (let ((otype (otype))) |
---|
736 | ;; (with_object myself (add_ammo otype -1))) |
---|
737 | ;; (with_object (add_object (ammo_type) (x) (- (y) 16) 1) |
---|
738 | ;; (user_fun myself)) |
---|
739 | (set_aistate 3))) |
---|
740 | (1 ; special power |
---|
741 | (progn (set_state weapon_fire_up) |
---|
742 | (let ((otype (otype))) |
---|
743 | (with_object myself (add_ammo weapon_type -1))) |
---|
744 | (with_object (add_object (ammo_type) (x) (- (y) 20) 2) |
---|
745 | (user_fun myself)) |
---|
746 | (set_aistate 3))) |
---|
747 | (3 (if (eq fire_delay1 0) ;; (user_fun 'RESET_FIRE_OK nil) |
---|
748 | (set_aistate 0) |
---|
749 | (progn |
---|
750 | (user_fun 'CONTINUE_FIRE nil) |
---|
751 | (setq fire_delay1 (- fire_delay1 1))) |
---|
752 | ))) |
---|
753 | (set_otype (with_object myself (weapon_to_type (current_weapon_type))))))) |
---|
754 | (move 0 0 0) |
---|
755 | T) |
---|
756 | |
---|
757 | ;(defun top_damage (amount from hitx hity push_xvel push_yvel) ; transfer damage to lower half |
---|
758 | ; (with_obj0 (damage_fun amount from hitx hity push_xvel push_yvel))) |
---|
759 | |
---|
760 | |
---|
761 | (defun laser_ufun (signal value) |
---|
762 | (select signal |
---|
763 | ('FIRE (if (eq (aistate) 0) ;; not already firing |
---|
764 | (if (> value 0) ;; have ammo |
---|
765 | (progn |
---|
766 | (setq fire_delay1 3) |
---|
767 | (set_aistate 2) |
---|
768 | (if (player_fire_weapon (ammo_type) nil) |
---|
769 | -1 |
---|
770 | 0)) |
---|
771 | (progn |
---|
772 | (setq fire_delay1 7) |
---|
773 | (set_aistate 2) |
---|
774 | (player_fire_weapon (ammo_type) nil) |
---|
775 | |
---|
776 | 0)) |
---|
777 | 0)) |
---|
778 | ('RESET_FIRE_OK (>= (state_time) fire_delay1)))) |
---|
779 | |
---|
780 | (defun top_ufun (signal value) |
---|
781 | (select signal |
---|
782 | ('FIRE (if (and (> value 0) (eq (aistate) 0)) ;; have ammo and not already firing |
---|
783 | (progn |
---|
784 | (setq fire_delay1 12) |
---|
785 | (set_aistate 2) |
---|
786 | (if (player_fire_weapon (ammo_type) nil) |
---|
787 | -1 |
---|
788 | 0)) |
---|
789 | 0)) |
---|
790 | ('RESET_FIRE_OK (>= (state_time) fire_delay1)))) |
---|
791 | |
---|
792 | |
---|
793 | |
---|
794 | (defun plaser_ufun (signal value) |
---|
795 | (select signal |
---|
796 | ('FIRE (if (and (> value 0) (eq (aistate) 0)) ;; have ammo and not already firing |
---|
797 | (progn |
---|
798 | (setq fire_delay1 2) |
---|
799 | (set_aistate 2) |
---|
800 | (if (player_fire_weapon (ammo_type) nil) |
---|
801 | -1 0)) |
---|
802 | 0)) |
---|
803 | |
---|
804 | ('RESET_FIRE_OK (>= (state_time) fire_delay1)))) |
---|
805 | |
---|
806 | |
---|
807 | |
---|
808 | (defun player_rocket_ufun (signal value) |
---|
809 | (select signal |
---|
810 | ('FIRE (if (and (> value 0) (eq (aistate) 0)) ;; have ammo and not already firing |
---|
811 | (progn |
---|
812 | (setq fire_delay1 12) |
---|
813 | (set_aistate 2) |
---|
814 | (if (player_fire_weapon (ammo_type) |
---|
815 | (with_obj0 (find_object_in_area |
---|
816 | (- (x) 160) (- (y) 160) |
---|
817 | (+ (x) 160) (+ (y) 160) |
---|
818 | bad_guy_list))) |
---|
819 | -1 0)) |
---|
820 | 0)) |
---|
821 | ('RESET_FIRE_OK (>= (state_time) fire_delay1)))) */ |
---|
822 | |
---|
823 | |
---|
824 | |
---|
825 | |
---|
826 | (defun top_cache (type) |
---|
827 | (list |
---|
828 | (select type |
---|
829 | (MGUN_TOP (list SHOTGUN_BULLET)) |
---|
830 | (GRENADE_TOP (list GRENADE)) |
---|
831 | (ROCKET_TOP (list ROCKET)) |
---|
832 | (FIREBOMB_TOP (list FIREBOMB)) |
---|
833 | (PGUN_TOP (list PLASMAGUN_BULLET)) |
---|
834 | (LIGHT_SABER (list LSABER_BULLET)) |
---|
835 | (DFRIS_TOP (list DFRIS_BULLET)) |
---|
836 | nil))) |
---|
837 | |
---|
838 | |
---|
839 | (defun make_top_char (symbol base ufun dfun) |
---|
840 | (eval (list 'def_char symbol |
---|
841 | `(funs (ai_fun top_ai) |
---|
842 | (get_cache_list_fun top_cache) |
---|
843 | (draw_fun ,dfun) |
---|
844 | (user_fun ,ufun)) |
---|
845 | '(flags (add_front T) |
---|
846 | (is_weapon T) |
---|
847 | (unlistable T)) |
---|
848 | '(vars point_angle fire_delay1 just_fired) |
---|
849 | `(states "art/coptop.spe" |
---|
850 | (stopped (seq ,base 1 24)))))) |
---|
851 | |
---|
852 | |
---|
853 | |
---|
854 | (make_top_char 'MGUN_TOP "4gma" 'laser_ufun 'top_draw) |
---|
855 | (make_top_char 'GRENADE_TOP "4gre" 'top_ufun 'top_draw) |
---|
856 | (make_top_char 'ROCKET_TOP "4gro" 'player_rocket_ufun 'top_draw) |
---|
857 | (make_top_char 'FIREBOMB_TOP "4gfi" 'top_ufun 'top_draw) |
---|
858 | |
---|
859 | |
---|
860 | |
---|
861 | |
---|
862 | (defun restart_ai () |
---|
863 | (if (eq (total_players) 1) ;; only allow saving in single player games |
---|
864 | (select (aistate) |
---|
865 | (0 (next_picture) |
---|
866 | (if (and (touching_bg) (with_object (bg) (pressing_action_key))) |
---|
867 | (set_aistate 2))) |
---|
868 | (1 (next_picture);; wait for save (actived state) |
---|
869 | (if (and (touching_bg) (with_object (bg) (pressing_action_key))) |
---|
870 | (set_aistate 2))) |
---|
871 | (2 (set_state running) |
---|
872 | (set_aistate 3)) |
---|
873 | (3 (set_aistate 4)) |
---|
874 | (4 |
---|
875 | (let ((spot (get_save_slot))) |
---|
876 | (set_state stopped) |
---|
877 | (set_aistate 1) |
---|
878 | (if (not (eq spot 0));; did they escape ? |
---|
879 | (progn |
---|
880 | (show_help (concatenate 'string Station (num2str (xvel)) secured)) |
---|
881 | (with_object (bg) |
---|
882 | (progn |
---|
883 | (let ((old_hp (hp))) |
---|
884 | (if (not (eq difficulty 'extreme)) |
---|
885 | (set_hp 100));; save the player with 100 health, unless on extreme |
---|
886 | (play_sound SAVE_SND 127 (x) (y)) |
---|
887 | (setq has_saved_this_level spot) |
---|
888 | (save_game (concatenate 'string "save" (digstr spot 4) ".spe")) |
---|
889 | (set_hp old_hp) |
---|
890 | )))))) |
---|
891 | |
---|
892 | ))) |
---|
893 | T) |
---|
894 | |
---|
895 | |
---|
896 | (def_char RESTART_POSITION |
---|
897 | (funs (ai_fun restart_ai) |
---|
898 | (reload_fun lower_reload)) |
---|
899 | (fields ("xvel" restart_station)) |
---|
900 | (states "art/misc.spe" |
---|
901 | (stopped (app (rep "console" 3) (rep "console2" 3))) |
---|
902 | (running (rep "console_on" 2)))) |
---|
903 | |
---|
904 | (defun next_level_ai () |
---|
905 | (if (and (touching_bg) (with_object (bg) (pressing_action_key))) |
---|
906 | (if (eq (aistate) end_level) |
---|
907 | (request_end_game) |
---|
908 | (progn |
---|
909 | (show_stats) |
---|
910 | (request_level_load (concatenate 'string "levels/level" (digstr (aistate) 2) ".spe"))))) |
---|
911 | T) |
---|
912 | |
---|
913 | |
---|
914 | (def_char NEXT_LEVEL |
---|
915 | (funs (ai_fun next_level_ai)) |
---|
916 | (flags (can_block T)) |
---|
917 | (fields ("aistate" next_level)) |
---|
918 | (states "art/misc.spe" |
---|
919 | (stopped "end_port2"))) |
---|
920 | |
---|
921 | (defun next_level_top_ai () |
---|
922 | (shift_rand_table 80) |
---|
923 | (let ((oldy (y))) |
---|
924 | (try_move 0 100) |
---|
925 | (setq floor_yoff (- (y) oldy)) |
---|
926 | (set_y oldy)) |
---|
927 | T) |
---|
928 | |
---|
929 | (def_char NEXT_LEVEL_TOP |
---|
930 | (funs (ai_fun next_level_top_ai)) |
---|
931 | (vars floor_yoff) |
---|
932 | (draw_range 50 100) |
---|
933 | (fields ("aistate" next_level)) |
---|
934 | (states "art/misc.spe" |
---|
935 | (stopped "end_port1"))) |
---|
936 | |
---|
937 | (defun tele_beam_ai () |
---|
938 | (next_picture) |
---|
939 | (if (> (direction) 0) |
---|
940 | (if (eq (fade_count) 12) |
---|
941 | (progn |
---|
942 | (play_sound APPEAR_SND 100 (x) (y)) |
---|
943 | (set_direction -1)) |
---|
944 | (set_fade_count (+ (fade_count) 1))) |
---|
945 | (if (eq (fade_count) 5) |
---|
946 | (progn |
---|
947 | (play_sound APPEAR_SND 100 (x) (y)) |
---|
948 | (set_direction 1)) |
---|
949 | (set_fade_count (- (fade_count) 1))))) |
---|
950 | |
---|
951 | |
---|
952 | (def_char TELE_BEAM |
---|
953 | (funs (ai_fun tele_beam_ai)) |
---|
954 | (states "art/chars/teleport.spe" (stopped (seq "beam" 1 5)))) |
---|
955 | |
---|
956 | (def_char END_OF_S |
---|
957 | (funs (ai_fun do_nothing)) |
---|
958 | (states "art/misc.spe" (stopped "eos"))) |
---|
959 | |
---|
960 | (setq load_warn nil) |
---|
961 | (if (load "register/people.lsp") |
---|
962 | (setq end_level 22) |
---|
963 | (setq end_level 4)) |
---|
964 | (setq load_warn T) |
---|
965 | |
---|
966 | |
---|
967 | |
---|
968 | |
---|
969 | |
---|