Last change
on this file since 655 was
609,
checked in by Sam Hocevar, 12 years ago
|
build: allow to specify --disable-nonfree to avoid installing non-free data
and build stripped down tarballs.
|
File size:
997 bytes
|
Line | |
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1 | Requirements for compiling |
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2 | -------------------------- |
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3 | |
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4 | - SDL 1.1.6 <http://www.libsdl.org> |
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5 | - SDL-Mixer |
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6 | - GL libraries and headers are required for OpenGL support. |
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7 | |
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8 | |
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9 | Compiling |
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10 | --------- |
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11 | |
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12 | 1. Untar the abuse-x.x.tar.gz file. |
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13 | |
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14 | tar xzf abuse-x.x.tar.gz |
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15 | |
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16 | This will create an abuse-x.x directory with the source in it. |
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17 | |
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18 | 2. Run './configure' |
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19 | This will create the Makefiles required to build Abuse. |
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20 | |
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21 | If you wish to specify a location for the datafiles instead of using the |
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22 | default of '/usr/local/share/games/abuse', you can do so by passing the |
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23 | following argument to the configure script: |
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24 | |
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25 | --datadir=<location> |
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26 | |
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27 | where <location> is the directory where the datafiles will be installed. |
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28 | |
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29 | 3. Run 'make' |
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30 | This will start the build. |
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31 | |
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32 | 4. Run 'make install' |
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33 | This will install Abuse. |
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34 | |
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35 | |
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36 | Mac OS X |
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37 | -------- |
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38 | |
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39 | A Project Builder project is included in the 'osx' directory and can be used |
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40 | if desired. Using project Builder is currently the only way to get OpenGL |
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41 | support compiled in. |
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42 | |
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